Any thoughts on countering war carts when Sumeria starts real close in multiplayer? I tried to do it last night as Japan beelined bronze working then archery had an encampment I still got overwhelmed. I didn't even get enough time to build a wall.
I wonder if ignoring everything except slingers and upgrading them archers asap would be more effective.
Any thoughts on countering war carts when Sumeria starts real close in multiplayer? I tried to do it last night as Japan beelined bronze working then archery had an encampment I still got overwhelmed. I didn't even get enough time to build a wall.
I wonder if ignoring everything except slingers and upgrading them archers asap would be more effective.
Unless you got strategically safe land, you are pretty much screwed if a few carts come your way. Archers are not that good against them, and will die in two hits if on flat terrain. I actually played Sumeria in multiplayer recently, and the third guy i came to conquer had an army of archers ready. Basically any archer i could reach died instantly. Maybe if the archers were on hills behind a river they would have stood a better chance.
The biggest problem is how weak cities are. Two war carts can easily take down a city, even if it has a couple defenders, simply by attacking the city and saving their heals for opportune times. If you could get your city str up, that would be really helpful, but having a warior in your city is not enough. In my game, i just killed the archers in front of the city, ignored the ones behind it, and attacked the city.. This is made even easier with the +7 vs ranged perk that carts can get. which makes them only take 15 damage per archer shot.
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