War

Sid Monster

Chieftain
Joined
Oct 26, 2004
Messages
27
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The North Pole
I'm pretty sure that this has not been posted, sorry if it has.

I think that the consequences for war should be harsher. I mean, if i declare war on Rome for no reason my global reputation should be trashed. The ai should be extremely harsh at me, making trade embargos, declaring war, etc. In my game of Civ3, I can declare war, then make peace, then declare war again, over and over with little affect globaly.

What do you think?
 
Agreed; and this should be equally dealt out upon the AI. ESPECIALLY if you break agreements.

In my last game I had 3 trade agreements with Germany, plus a trade embargo and I was still within 20 turns of having just signed peace with them, and they STILL attacked me. Their reputation was damaged significantly, but noone batted an eye lid otherwise.
 
Personally, I don't think the reputation system should be harsher, simply deeper and more fair. I think that your current diplomatic state with a warmongering nationshould influence how harsh a civ responds to said warmonger. Relative military and cultural strength should also play a role, as should culture group. Government and religion type should be an issue, as well as related civ traits. Lastly, each type of 'violation' should be rated according to a relative 'atrocity scale', with each 'atrocity' contributing to an overarching 'atrocity level' for that civ-which will effect how other civs look at you! Basically I think ALL of these issues should be built into the overarching reputation/diplomacy system, and that this system should influence the views of your own people as much as they do the AI (i.e. if a warmonger AI civ, of a shunned government type, seeks a trade deal with you the player, then agreeing to such a deal should spark widespread unhappiness in your population-especially if said civ is also from a very different culture group!)
I hope you can see where I am coming from!

Yours,
Aussie_Lurker.
 
Makes sense.

The citizens influence in each city (especially in represntative government types) should influence the way you rule.

The effects of your civs culture group seems nonexistent in civ3 (unless i'm mistaken). How other civs enteract diplomaticy should be affected somewhat by your culture.
 
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