1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

warcraft mod

Discussion in 'Civ4 - Fall from Heaven' started by americo, Nov 24, 2009.

  1. Avahz Darkwood

    Avahz Darkwood Emperor

    Joined:
    Oct 26, 2001
    Messages:
    1,220
    Location:
    Behind You!!!!
    Looking good !!!
     
  2. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    nice! especially the Undercity,

    I presume that when this is done there will be a Warcraft map?
     
  3. Deon

    Deon Lt. of Mordor

    Joined:
    Jan 13, 2008
    Messages:
    2,956
    Location:
    St.Petersburg, Russian Federation
    If you look at screenshots, there's one already.
     
  4. Revan1000

    Revan1000 Monarch

    Joined:
    Mar 2, 2007
    Messages:
    57
    Location:
    Virginia
    I would like sign up for this mod. When can we download this mod??:D
     
  5. x210197pure

    x210197pure Chieftain

    Joined:
    Aug 27, 2009
    Messages:
    42
    wow this is cool, i support this alot!
    my dream was to make warcraft mod too, though it is absolutely too hard for me who doesn't understand anything about civ4's modding technique. :p
    just wondering can we actually put outland on the map? because i've noticed you put the black temple and exodar :)
     
  6. Morlark

    Morlark Warlord

    Joined:
    Aug 6, 2009
    Messages:
    202
    For world improvements you could probably use quite a few directly from FFH, maybe tweaking the actual effects where neccessary. The Maelstrom, Dragon Bones -> Galakrond's Rest, Yggdrassil -> Nordrassil, etc. You could probably have the Caverns of Time, maybe make it an epic lair or something like that. Actually, coming to think about it, you could pretty much take whatever dungeon you want and it'd work as an epic lair. Ulduar, Uldaman, and Uldum would be obvious choices. For the Mirage Raceway you could maybe have a large commerce bonus. Fire Plume Ridge could work like the Guardian of Pristin Pass, except instead of spawning gargoyles it spawns a big fire elemental. Depending on whether you're setting it post-Cataclysm, there's probably a ton of new things there that could be used as world features. Wyrmrest Temple could work like Odio's Prison does. And you could possibly have Nagrand Arena, so that if you control it you could have arena matches or something like that.

    For world wonders I'd probably have to think a bit. The obvious one is the Cathedral of Light, but obviously that'd have to be the shrine for the Light religion. You could have the Deeprun Tram for transporting units about. The Great Forge would be another good one, have it give GE points, and maybe a production bonus to forges, or maybe just a big production bonus in that city. I'll think up some more wonders later.

    Edit: Couple more for you. Noth's Plague Cauldron could work like Mokka's Cauldron. The Altar of Damnation could be a good GPP wonder, although I'm not sure what you could put for its main effect; maybe have units created in that city have a chance to get some kind of awesome promotion or something. The Drowned Sacellum could be another good GPP wonder, allowing you to make murloc units with (coastal?) water walking possibly. Also, now that I think about it, the Grim Guzzler would be a silly but awesome idea for a wonder; you could have it give GM points and some manner of gold bonus. You could also have the Black Anvil, giving GE points, and any units built in that city get a Dark Iron armour promotion giving resistance to fire damage.
     
  7. americo

    americo Warlord

    Joined:
    Oct 30, 2008
    Messages:
    121
    Location:
    Salerno
    thank you all
    the mod is only about azeroth world, i have put the black temple as a provisional name of burning legion capital
    this is the provisional list of wonders and world improvement

    greymane wall
    ravencrest monument
    alonsus chapel
    arcane sanctum
    cathdral darkness
    crusaders' chapel
    sanctruary of the moon
    temple of zin malor
    stranglethorn trust bank
    wintegarde mausoleum
    uther's tomb
    undercroft
    trollbane family cript
    tomb saregeras
    scholomance
    hnor's tomb
    ironbeard's tomb
    kodo graveyard
    maw of neltarion
    razorfen dawn
    ruby dragonshinw
    emerald dragonshine
    Dawning Woods Catacombs
    Azure Dragonshrine
    Amani Catacombs
    vordrassil
    Obsidian Dragonshrine
    Temple of Atal'Hakkar
    Temple of Ahn'Qiraj
    Temple of Arkkoran
    Shrine of the Ancients
    circle of elemetal binding
    altar of storms
    Shrine of Dath'Remar
    Shrine of the Dormant Flame
    Shrine of the Fallen Warrior
    Temple of Storms
    Mazthoril
    tol barad
    caverns of time
    Ragefire Chasm
    deadmines
    Stormwind Stockade
    dire maul arena
    Molten Core
    Violet Hold
    Vault of Archavon
    Onyxia's Lair
    Crusaders' Coliseum
    shadow grave
    Altar of the Blood God
    Tethris Aran
    Pod Wreckage
    Thoradin's Wall
    Morlos'Aran
    Eldra'nath
    Great Forge of Iron Forge,
    The Sunwell
    Deeprun Tram...
    maelstrom
    Black Anvil:)
     
  8. CivFanaticMan

    CivFanaticMan Warlord

    Joined:
    Nov 28, 2009
    Messages:
    249
    Location:
    Charleston, SC
    looking really good with the cities!
     
  9. x210197pure

    x210197pure Chieftain

    Joined:
    Aug 27, 2009
    Messages:
    42
    palace of Lordaeron should also be a wonder since it was the past centre of the alliances and was symbol to the city of Lordaeron, making it somehow worthy to be recaptured by the alliances
     
  10. Dayen

    Dayen Chieftain

    Joined:
    Nov 27, 2009
    Messages:
    56
    You do realize that all of Lordaeron proper -- with the exception of the Scarlet Monastery and Hearthglen -- was destroyed by the Scourge and then claimed by the Forsaken, right? The Tower of Tirisfal, which would have been a wonder before, simply doesn't exist any more. Which is true of a lot of things that could be wonders.
     
  11. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    which is why you have buildable levels like AoL
     
  12. x210197pure

    x210197pure Chieftain

    Joined:
    Aug 27, 2009
    Messages:
    42
    Not completely destroyed you could still see the sprawling tower and the throne room, the entire place is still standing just not functioning. Even the Forsaken used the ruined palace as part of their defenses.
     
  13. americo

    americo Warlord

    Joined:
    Oct 30, 2008
    Messages:
    121
    Location:
    Salerno
    the ruined palace is in the actual mod that i'm making
     
  14. americo

    americo Warlord

    Joined:
    Oct 30, 2008
    Messages:
    121
    Location:
    Salerno
    have you got any suggestions for the events and for the civics

    now i've done the spells and the wonders
     
  15. x210197pure

    x210197pure Chieftain

    Joined:
    Aug 27, 2009
    Messages:
    42
    when does the event start? is it after the third war or before or from the entire wow event? because there is alot of thing happenng such as the plague, the invasion, the plagueland civil war, fall of scarlet enclave and the battle for light's hope chapel...etc and etc
     
  16. americo

    americo Warlord

    Joined:
    Oct 30, 2008
    Messages:
    121
    Location:
    Salerno
    for first i'd like to put a beta version with no history, all the civs together, and after think about it, i'll keep the standard ffh events
    and what about the civics?
     
  17. Morlark

    Morlark Warlord

    Joined:
    Aug 6, 2009
    Messages:
    202
    It'd be even more difficult to think up new ideas for civics than for events, since civics are really general ideas that can apply to any mod or theme. You'd be better off picking and choosing which ones you want from ffh and civ4.
     
  18. americo

    americo Warlord

    Joined:
    Oct 30, 2008
    Messages:
    121
    Location:
    Salerno
    you are right, have you got any suggestion for the rituals?
    what is the use of improvement door and walls?
     
  19. saathei

    saathei Warlord

    Joined:
    Feb 18, 2004
    Messages:
    111
    Location:
    Provo, UT
    Door and walls are for dungeon crawl-type scenarios - look at the Gift of Kylorin for a good example.
     
  20. x210197pure

    x210197pure Chieftain

    Joined:
    Aug 27, 2009
    Messages:
    42
    i highly recommend you to go to wowwiki for information and ideas though
    ideas for events
    - raids(for towns): spawn of units that will attack random towns and will disappeared after few turn(bandits, pirates, or even adventurer)
    - plague that spawn zombie units
    - druids and their forest
    - living condition revolt(stew's idea to keep population growth controlled since towns in wow have low population, but for the games to run....)
    - conflict between night elves and high elves or blood elves(trying to get high elves joining them)
    - problem with dwarves(too drunk, criminals) or good things (invention, weapons)
    - Naga spawn: they have been problem for kul tiras and several other nation or demons spawning
    - warhammer mod event can also be good examples
    - etc
    for civic most can be general but not really the government but if you're asking about the effect then it is a yes but with few extra effect of course)
    gov't:
    Monarchy, Magoracy, Dictatorship, Tribal chiefdom, elected council
    for ritual:
    - Archimonde summoning or burning legion rituals of summoning(doomsguard, dreadlords) or offering
    - sunwell rituals(such as restoration of a sword that i can't remember the name or restoring the sunwell or arcane purposes that gives culture and exp)
    - magi ritual of refreshments
    - orcish shaman or nagas rituals? im not sure.. but they usually sacrifice units try searching ritual in wiki
     

Share This Page