Hey guys. I'm looking to remake the Warhammer Mod, hopefully bigger and better than ever. Would anyone like to assist with advice, or better yet direct participation, I'd be more than happy.
So, to start! A preliminary list of the civs (with an explanation in brackets):
These are the 31 civs at the moment. There are several other options however- we can possibly swap the Southlands for, say, Khuresh.
I feel that these civs give us a solid geographical spread, some cultural variance, and covers all the tabletop armies plus more. It also allows for some extra creativity on our side of things.
So the first thing I have to show for myself is the tech tree.
This tech tree is supposed to be roughly following the developments of the Warhammer World from around -5000 to 2500, with the first era roughly covering -5000 to 1 IC, the second era covering 1 to 1000 IC, the third 1000 to 2000 IC, and the fourth 2000 to 2500 IC. I think this gives us the classic civ 'narrowing' of timeframe that we're familiar with, while keeping within the distinctly Warhammer sort of feel.
In the following posts I will outline what I've already done regarding the design of this mod. The first to be mostly completed is the Empire, which will come shortly.
So, to start! A preliminary list of the civs (with an explanation in brackets):
Spoiler :
The Empire
Albion
Bretonnia
Kislev
Tilea
Estalia
Zharrduk
Karaz Ankor
Norsca
Sylvania (Vampires and undead)
Orc Tribes
Goblin Tribes
Araby
Nehekhara
Kurgan Tribes
Ind
Ulthuan
Nagarroth
Athel Loren
The Realm of Chaos (Daemons and cultists)
Lustria (Lustrian Lizardmen)
The Ogre Kingdoms
The Under-Empire
Beastmen Tribes
Hung
Cathay
Nippon
The Wasteland (Marienburg)
Grand Khanate (Hobgoblins)
The Southlands (Southlands Lizardmen)
Border Principalities
Albion
Bretonnia
Kislev
Tilea
Estalia
Zharrduk
Karaz Ankor
Norsca
Sylvania (Vampires and undead)
Orc Tribes
Goblin Tribes
Araby
Nehekhara
Kurgan Tribes
Ind
Ulthuan
Nagarroth
Athel Loren
The Realm of Chaos (Daemons and cultists)
Lustria (Lustrian Lizardmen)
The Ogre Kingdoms
The Under-Empire
Beastmen Tribes
Hung
Cathay
Nippon
The Wasteland (Marienburg)
Grand Khanate (Hobgoblins)
The Southlands (Southlands Lizardmen)
Border Principalities
These are the 31 civs at the moment. There are several other options however- we can possibly swap the Southlands for, say, Khuresh.
I feel that these civs give us a solid geographical spread, some cultural variance, and covers all the tabletop armies plus more. It also allows for some extra creativity on our side of things.
So the first thing I have to show for myself is the tech tree.
Spoiler :

This tech tree is supposed to be roughly following the developments of the Warhammer World from around -5000 to 2500, with the first era roughly covering -5000 to 1 IC, the second era covering 1 to 1000 IC, the third 1000 to 2000 IC, and the fourth 2000 to 2500 IC. I think this gives us the classic civ 'narrowing' of timeframe that we're familiar with, while keeping within the distinctly Warhammer sort of feel.
In the following posts I will outline what I've already done regarding the design of this mod. The first to be mostly completed is the Empire, which will come shortly.