Warlord to Regent

allhailIndia

Deity
Joined
Feb 22, 2001
Messages
3,328
Location
Casa de Non Compos Mentis
Curently I am playing at the Warlord difficulty and I am winning fairly easily. I want to make a move to Regent, so what do I have to change in my stlye of play which is as follows

1.Pick a religious, commercial, scientific civ only:D (you have good chance of a very high culture with these)

2.I usually go after a few weak civs, demolish them or leave them with 1 unproductive city.

3.I go after wonders and try to get all.

4.Wait for knights and start another round of warfare against nearest competitor, allying with others.

5.I try to milk stupid AI for money with luxuries, usually getting a LOt in the bargains;)

6.By this time, I am leading nearest competitor by over 700-800 points and most advanced as well.

7.Finish of other civs with Cavalry and Armor, and wait for Cultural victory or whichever takes longer
 
Regent is easy; monarch is manageably straight-forward too (lvl I am at now). I have heard emperor is beatable but deity is crazy. ;)

I'd think as you go up the lvl of diff, you shldn't stick to a preset plan for victory. You'll need to adj and adopt to win. ;)
 
Originally posted by allhailIndia
Curently I am playing at the Warlord difficulty and I am winning fairly easily. I want to make a move to Regent, so what do I have to change in my stlye of play ....


I'm just beginning to win regularly at the regent level. The two things that have helped me gain confidence was using a military slanted civ, particularly the Zulu and Aztec because of their early UUs (you do need several however) which allow me to war early. What helped me most is being more aggressive w/ my military (not usually how I play at Warlord). This meant spending more time popping out Impis or Jag/War than working on infrastructure. As a result I learned I could not jump to Republic as quickly as in the past, more time in monarch. Another thing, instead of taking one civ down to one city, knock two down, maybe even taking one out of the game in tha medieval era. This helps in gaining tech for peace, plus creates elite units among other things.

The religion civ is big to me because I detest waiting during revolution, and it only halts production for one turn.

Enjoy.
 
Changes I had to make when moving to regent, my current level, include -

Much bigger focus on expansion. While it's important on every level, I didn't have to hurry as much on the lower levels.

More military. The AI will attack almost no matter how big you get (in my experience so far,) but if you fall behind in military size you're toast.

Less focus on infrastructure early. Before I would build a temple first in every city, libraries as soon as they were available, etc. I still like to do this if I can but it's not always possible.

Not saying it works for everyone, but, after some frustrating starts, I've been able to stay competitive with these changes.
 
Originally posted by allhailIndia
3.I go after wonders and try to get all.

Now is the time to start learning which wonders you can live without. You might still get them all in Regent, but by Monarch, you will be getting pissed off when the AI beats you. So it's also a good time to work on your anger management with respect to not getting all the wonders. :)
 
Originally posted by allhailIndia


Pray tell which might those be:confused:

Well, that depends on your play style. ;)

I've just started playing on Emperor, and I've commited myself to building the Great Library in the ancient age. I normally won't even try for anything else, except maybe Colossus if I have an early, productive, coastal city.

In the middle ages, I've been trying for the happiness producers, since I've failed at the science producers :(

As a general rule, I would say look at the benefits of the wonders, and ask yourself how much you actually use them. For instance, if you don't use galleys much, don't worry about the Lighthouse.

Another thing you can (try to) do is aquire the wonders you don't build by conquest.
 
Back
Top Bottom