I'm pretty much a die-hard fan of industrious: Wonders like Stonehenge, Pyramids and Temple of Artemis are too good to let AI or another player get them.
The second spec however is a problem.
Most people love financial, but I don't. Doesn't help me much with war, and I like to grow a big empire and eat all the neighbors alive.
I'm torn between...
Imperialistic - since my main idea is to make a military production city with heroic epic, west point and a lot of workshops to pump highly experienced units each turn, more great generals is good. Barracks+Vassalage+Theocracy+West Point (also Pentagon if possible) means +11 exp, +13 with pentagon, which is already near the 5th level. Two more generals and there you have it, and since I use first GG to make a supermedic and the second to make a super-retreat unit (which ends up a C6 gunship with blitz and 80% withdraw chance in late game -> city buster), the sooner I get more, the better. I also get super medic earlier.
however...
Charismatic Seems to be a strong contender. First of all, the level 5 promotion already IS at 13 exp, meaning I don't need GG at all to make level 5 units with a city described above; also, the super-medic and super-unit can grab more promotions earlier, which may mean WM3 for super medic and faster C6 for the cavalry/gunship unit. Since I build Stonehenge each game, I have a free monument at every city, and that for charistmatic leaders, paired with the natural bonus, is +2 free happiness. Which is nearly like starting with Representation already taken for the purpose of expanding. Also, before I get a super-production city, it's easier to get CR3 swords with charismatic, definitely.
There is also one option more...
Aggressive - Underlooked, but it is necessary like having +1 level of an unit. meaning, I only need 10 exp in cities to produce level 5 unit equivalents -which means that it is the most "natural" option of getting level 5 units (well, false level 5s, but C1 is a prerequisite for almost everything else so one promotion would end up being C1 anyway...)
It also means easier super-medic, like in charismatic: one promotion less to get both WM3 and M3. Saves a lot of time and nerves...
It's also and indirect buff to super units: again, C6 will be easier to get, albeit not as easy as in charismatic (~92 exp needed when charismatic to get Withdraw2, Tactics, Blitz, Combat 6; ~100 with Aggressive; ~120 with neither of those).
Also, while Imperalistic means a faster GG, and subsequently super-medic, both aggressive and charismatic mean it's easier to get WM3 and medic1 without GG, which is actually the same potency without "wasting" a GG.
Your thoughts? Which of those suits the "pump highly-promoted units from your heroic epic city" strategy best?
Or perhaps I should just make more production cities and forget GGs entirely, going for quantity over quality... still, i'd take a CR3 maceman over four unupgraded macemen any time of day.
Cheers
The second spec however is a problem.
Most people love financial, but I don't. Doesn't help me much with war, and I like to grow a big empire and eat all the neighbors alive.
I'm torn between...
Imperialistic - since my main idea is to make a military production city with heroic epic, west point and a lot of workshops to pump highly experienced units each turn, more great generals is good. Barracks+Vassalage+Theocracy+West Point (also Pentagon if possible) means +11 exp, +13 with pentagon, which is already near the 5th level. Two more generals and there you have it, and since I use first GG to make a supermedic and the second to make a super-retreat unit (which ends up a C6 gunship with blitz and 80% withdraw chance in late game -> city buster), the sooner I get more, the better. I also get super medic earlier.
however...
Charismatic Seems to be a strong contender. First of all, the level 5 promotion already IS at 13 exp, meaning I don't need GG at all to make level 5 units with a city described above; also, the super-medic and super-unit can grab more promotions earlier, which may mean WM3 for super medic and faster C6 for the cavalry/gunship unit. Since I build Stonehenge each game, I have a free monument at every city, and that for charistmatic leaders, paired with the natural bonus, is +2 free happiness. Which is nearly like starting with Representation already taken for the purpose of expanding. Also, before I get a super-production city, it's easier to get CR3 swords with charismatic, definitely.
There is also one option more...
Aggressive - Underlooked, but it is necessary like having +1 level of an unit. meaning, I only need 10 exp in cities to produce level 5 unit equivalents -which means that it is the most "natural" option of getting level 5 units (well, false level 5s, but C1 is a prerequisite for almost everything else so one promotion would end up being C1 anyway...)
It also means easier super-medic, like in charismatic: one promotion less to get both WM3 and M3. Saves a lot of time and nerves...
It's also and indirect buff to super units: again, C6 will be easier to get, albeit not as easy as in charismatic (~92 exp needed when charismatic to get Withdraw2, Tactics, Blitz, Combat 6; ~100 with Aggressive; ~120 with neither of those).
Also, while Imperalistic means a faster GG, and subsequently super-medic, both aggressive and charismatic mean it's easier to get WM3 and medic1 without GG, which is actually the same potency without "wasting" a GG.
Your thoughts? Which of those suits the "pump highly-promoted units from your heroic epic city" strategy best?
Or perhaps I should just make more production cities and forget GGs entirely, going for quantity over quality... still, i'd take a CR3 maceman over four unupgraded macemen any time of day.
Cheers