Warmongering

ShunNakamura

Warlord
Joined
Jul 21, 2005
Messages
246
Not usually my cup of tea. Particularly not early warmongering. Anyways I gave Shaka a shot and just attacked anything and everything without thought(i.e. bad warmongering). However, I should note that in the end I only had war with Rome and his city state allies(though I did take down several city states which wasn't smart, but I was just warmongering to see how bad it could be).

My thoughts are as follows.

Honor losing the happiness from defensive buildings must hurt a lot in conjunction with diplo changes. I tried Monty way back in the same way and had no where near the same happy issues as I did this time round. The happy issues didn't stop me, but I was only on King. And even then it came close. I suspect the problem was diplo hits made it nearly impossible to trade for lux. Normally I would have had several lux being bought at that point. So the -8 to -12 I was at at one point could have been negated if I could have bought luxs. Compounding the issue is no lump trading. I had the gold to pay upfront, just not the gpt.


The thing that baffled me was that no one ever tried to bribe me to war with their enemies. Players do it all the time to try and contain runaways. But the AI was willing to allow themselves to lose all their capitals to Rome before they would deign to talk to me. Despite the fact that I have proven an enemy to Rome in the past. I would have been more than willing to contain him for some Diplo boosts. He acted friendly to me but the Legions on my borders seemed to say otherwise. A smart player would have tried to embroil the Zulu's(middle of the pack), Rome(number 2), and Poland(number 1 and at war with Gandhi and Hiawatha) into a war to keep them in check. Or in my case off their backs. I was well behind in tech at this point(well middle of the pack tech wise, but Poland had guns to my Impis) so I was willing to sit back and try and catch up with my newly ill-begotten gains.

The problem seems to be that the AI just refuses to interact with warmongers, even to the AI's own determent. Obviously they don't want me taking cities and running away, but to sit there and watch their capitals fall is a bit . . .

Perhaps there needs to be some way to limit what a war ally that you invite in can do. So you could ask Shaka to join you but tell him that you would consider it against your interest if he conquered(diplo hits for breaking promises, etc). Or perhaps a mechanic where conquest is shared.


A final thought. Those special promotions rock! Stack cover on top and you got something that can just take hit after hit. Rome may have had walls, City Strength boost from Religion, garrisoned Ballistae, and 4 Tradition Policies(I imagine Oligarchy was one of them); but that still wasn't enough to down my spears and later Impis. Not that my Impi or Spears were putting much more than dents in that capital. However, melee aren't there to do damage. Melee just has to live. Add the extra movement and you have units that can easily trade in and out and take several hits each.
 
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