It is then a bit like a question "are you an idiot?" with the answer options in Civ V like, "yes" and "maybe", whereas in Civ VI they have added the firm "no" to that list. Sounds like fun, surely.
Actually, this is where the denouncement thing could come in handy, without any dialogs. For example, you have acquired a certain warmonger penalty, and then if Civ A sees your troops next to her borders you are denounced by them (or not, depending on your relations). This could at least count as an attempt to save this whole "troops near borders" thing.