Warrior monks

Ticio

Prince
Joined
Apr 23, 2020
Messages
349
So now that they have merge burial grounds with warrior monks, I think I will use them.

I never used them before, so any tips on them? Are they any good?

I saw that they have promotions that allows them to be invisible like privateers! That can be interesting for looting on land.
 
I saw that they have promotions that allows them to be invisible like privateers! That can be interesting for looting on land.
Just like skirmishers. The visibility was a bit messed up but seems to be better now.
It is a fun promotion but I find my skirmishers are more useful when they are visible because they do draw troops away from the front
 
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If you have a civ that can rush a religion, they can deal out quite a lot of damage in the classical/ early medieval period, and I've gotten some mileage out of using them for an early rush. But they use their usefulness quite quickly, failing to keep pace with new units. The Ai used to beeline them, not sure what the state of play is in that regard now. The patch on Thursday will combine them with the Holy Site Culture bomb belief, which may make them a little more attractive.
 
If you have a civ that can rush a religion, they can deal out quite a lot of damage in the classical/ early medieval period, and I've gotten some mileage out of using them for an early rush. But they use their usefulness quite quickly, failing to keep pace with new units. The Ai used to beeline them, not sure what the state of play is in that regard now. The patch on Thursday will combine them with the Holy Site Culture bomb belief, which may make them a little more attractive.

Thats the main reason I will have them, I usually take burial grounds, so now they come with the hability to purchase monks!

But it seems better to just have explorer, isn't it?
 
Good units for flanking, pillaging, and maybe even taking unwalled cities in the classical. Does it need stating that these are not frontline troops? I had a proper army of sword and archers faced of against an AI capital and my warrior monks could not compete. But 2 of them did break off and capture an unguarded city on the edge of my opponents empire. I can't see them being the backbone of a military strategy, but useful esp as an early game faith purchase.
 
I tried to use them several times, but I never found a way to make them actually useful.

They only stay relevant for a short time - some might reach the promotions that allow them to be useful past the classical era but how many ? - and they cost quite a lot of faith.
It's not so much the cost, it's that you use faith for more and more things as the game evolves.
In another words, if I have a steady income in faith and gold, I'll use gold for military units and faith for religious or civilian units, with monumentality. There's no room for them.
 
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