Richard III
Duke of Gloucester
I'm moving steadily ahead in my first sizable modern war, across a broad front with air, sea and land units. I'm finding the combat system seems better than fair to me, but I've also found two irritating AI / game flaws that aren't quite bugs but seem awfully close:
Workers.
Someone in another thread remarked that the AI's love of attacking workers is "so overdone." Quite true - in fact, the AI seems to prefer taking a helpless worker over defending itself against massive actual invasion. Please please please firaxis fix this?
Mutual Defence Pacts.
Second time I've seen this, where:
- country "X" signs a pact with "Y"
- country "X" attacks country "Z" in a war of aggression
("x" would be me
in this instance)
- "Z"'s troops counterattack against "X"'s troops - in self-defence, keep in mind - and this triggers the MDP, bringing "Y" to help "mutually defend" the aggressor against the victim.
Since the computer can distinguish between offensive and defensive wars for war weariness purposes, why can't it do so for diplomatic purposes?
R.III
Workers.
Someone in another thread remarked that the AI's love of attacking workers is "so overdone." Quite true - in fact, the AI seems to prefer taking a helpless worker over defending itself against massive actual invasion. Please please please firaxis fix this?
Mutual Defence Pacts.
Second time I've seen this, where:
- country "X" signs a pact with "Y"
- country "X" attacks country "Z" in a war of aggression
("x" would be me

- "Z"'s troops counterattack against "X"'s troops - in self-defence, keep in mind - and this triggers the MDP, bringing "Y" to help "mutually defend" the aggressor against the victim.
Since the computer can distinguish between offensive and defensive wars for war weariness purposes, why can't it do so for diplomatic purposes?
R.III