water walking settler for lanun

You know, this thread reminded me of Civ II: Test of Time where in the fantasy game you did in fact have some civs that lived in the sea while others lived on the earth and still others lived underground IIRC.

I may have to reinstall that now. :)

That would be awesome if it could be done in CIV IV, although I seem to recall someone (possibly Kael) saying it couldn't quite a while back.
 
Hmm..what would people think of adding the water walking tag to the starting settler promotion? That way you could decide between settling on the mainland or a nearby island.
 
That might not be a bad idea. You get the security ofan island, but suffer growth problams till sailing.
 
Hmm..what would people think of adding the water walking tag to the starting settler promotion? That way you could decide between settling on the mainland or a nearby island.

Sounds good to me. Feels like the Lanun should be island-dwelling from the start anyway.
 
First, Hello.

Second, after all of my lurking, I came up with an idea.

The Lanun get a UU that is a settler ship (not replacing the regular settler). What it does is that it can build a city on the water. In any water in the 3x3 area around the city, a psuedo-land tile is created. Ships and Land Units can both enter it. If the city is razed, the float tiles are removed, excepting one where the city was to allow conquering units to escape.

The Settler ship would require more hammers than a regular settler and require sailing.

It would be useful for culture warring coastal cities, exploting seaborne resources, trade routes, floating forts, and seaborne expansion.
 
The Lanun get a UU that is a settler ship (not replacing the regular settler). What it does is that it can build a city on the water. In any water in the 3x3 area around the city, a psuedo-land tile is created. Ships and Land Units can both enter it.

Ok, so I think the psuedo-land tile should be represented by a sorta dock like thing. Ya know, like how sometimes flotillas are connected by a bunch of temporary wooden docks. It should be like that for the 3X3 tiles of the city-ship.
 
First, Hello.

Second, after all of my lurking, I came up with an idea.

The Lanun get a UU that is a settler ship (not replacing the regular settler). What it does is that it can build a city on the water. In any water in the 3x3 area around the city, a psuedo-land tile is created. Ships and Land Units can both enter it. If the city is razed, the float tiles are removed, excepting one where the city was to allow conquering units to escape.

The Settler ship would require more hammers than a regular settler and require sailing.

It would be useful for culture warring coastal cities, exploting seaborne resources, trade routes, floating forts, and seaborne expansion.

I actually like this idea, except that it might give the Lanun a massive advantage in that they would be free to expand when other civs would be forced to war for more territory.
 
Well that's the idea behind the settler ship.

You see, while the Lanun have the core of their power at the sea, it never really comes into play. The only time I ever see a navy raised by AI or Humans is when they need to ship their Stacks somewhere and dont want them sunk, and unless you play a map that spreads multiple civs across unconnected land masses (continents, bigsmall, islands), you wont see that.

So, the lanun, by getting seaborne cities, immediately get the upper hand in the seas, allowing them to use their strongest muscle and stimulate naval readiness and warfare. And if you get landlocked, it gives you a chance to take to the sea without having to stamp on the toes of someone with a port.
 
Those would be some very unproductive cities if they weren't near land. You'd have to find a way to give them hammers because otherwise they'd be getting very few.
 
I think it would be easier to just represent the float tiles with a cluster of work boats.

Hmm...you're right. That does sound easier. Not sure why I didn't think of that really. Other than the fact that it was late when I posted...
 
Those would be some very unproductive cities if they weren't near land. You'd have to find a way to give them hammers because otherwise they'd be getting very few.

I agree. They need hammers. Maybe some replacement for a mine? So sorta improvement that adds +4 hammers. (+4 hammers cuz there aren't any hills or plains with hammers already.) That way, you get production and still can float round. :)
 
Yes, but here's the thing. How are you gonna build buildins without hammers? No civic covers that and no civic should. You can't build lastin buildins with food, ya know.
 
Not exectely accurate. Neither in your acessment nor in your denial that it should imo.

You should try slavery (not in RL though. :p ;)) that "converts" food into buildings allright...

Not exactely a late tech to unlock it as well and a very solid civic for Lanun anyways since it also offers additional hammers for buildings only from fighting barbs and AI via slaves as well further boosting prodution.
 
Not really. Most people ain't too keen on sacrificin population for hammers. Sides, there's still certain problems with that. For example, you need a certain no. of available population before you can sacrifice em. So, it don't quite work. I still say we need a new improvement that gives +4 hammers on ocean tiles.
 
Not exectely accurate. Neither in your acessment nor in your denial that it should imo.

You should try slavery (not in RL though. :p ;)) that "converts" food into buildings allright...

Not exactely a late tech to unlock it as well and a very solid civic for Lanun anyways since it also offers additional hammers for buildings only from fighting barbs and AI via slaves as well further boosting prodution.

Not Just slavery - Try getting slave trade from the undercouncil. Gold > Hammers FTW. Foreign trade and Lighthouse mean massive commerce too :-D
 
That still won't be as much as havin, say, a mine on land. Wat builds wonders? Cities with mines! Slaves help, but not nough to jus purely use slaves. So, I maintain we need an ocean specific improvement that gives +4 hammers.
 
That still won't be as much as havin, say, a mine on land. Wat builds wonders? Cities with mines! Slaves help, but not nough to jus purely use slaves. So, I maintain we need an ocean specific improvement that gives +4 hammers.

Its not like all their cities are on the water. Build a few production cities - you can afford em with all the gold you rake in. You only need a few buildings in the gold cities anyway - market, money changer and maybe gambling house.
 
Back
Top Bottom