We Built This City - Dotmapping and Cityplanning

I'm with Daghie. A bunch of dopers in the eighties from San Francisco claim they built a city founded over a century before. :rolleyes:
 
A screenshot: http://forums.civfanatics.com/attachment.php?attachmentid=146099&d=1169059824 (alas, no prettier way to do it without more work)
A city EE of Graceland would get 2 FPs, 2 BGs, and a sugar on plains. With an irrigated plain (faster than mining a grassland, although since it seems logical to walk past a grassland to get to the BG, we might as well mine that grass anyways) and mined plain for growth, after 12% corruption, that's a 4-turn settler factory.
 
I as well vote for 2 east (change warrior build to a settler). The only other consideration is 3 SE to get a curragh out. I think food outweighs the curragh.
 
will E,E,se get us on the coast? that gives a 6 turn combi SF (I think but with 2 BG's it should be!) and Curraghs. Warriors next moves should be "e" then "n" (diagonal movement usually better)

I 'm not sure about the change to an early settler, it still only gives us 3 extra food until the workers catch up with it.

The better option is worker (Lumberjack in high heels) settler (Helped by a chop from worker 2) granary - city 2 does warrior curragh (or warrior warrior granary). Worker 1 roads and then irrigates the floodplain (e not NE of the capital as that saves a turn of settler movement) after the cow. Runs the military light, but not (I hope) too light. At this point (Turn 17) we have 9 surplus food and 4 spt.

This only delays the settler by 1 turn from going direct, and we end up with an extra worker built.
 
The advantage of E E se is that even without a border expansion it is enough for a 6 turn combi factory (working 2 mBG's 2 iPlains, 2mGrass, allowing 1 shield for corruption - we need 7spt +1 spt on growth) and we can get a 6 turn factory up almost straight away (only 2mBG's + 1 iplain needed). If the grassland in the fog E E E S is a BG as well it makes life even easier.

as for EEN I would do that as well but after E E Se - that would be 4FPT as well as it uses 1 FP, and could act as a worker farm to pump out workers to sort out our core and then clear the jungle.

We also need a high SPT city - that looks like it might be to the west.

So I propose Blue is a combi SF and built first

Pink as a worker factory built second

Green (or somewhere round there) as a high shield city. The noughts are the city centres, the crosses are the tiles that the city needs to be effective. Oh and by the way this is my first dot map not done on pencil and paper!
 

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Ah yes, a border expansion would be needed for EE. I'll agree with RFH's plan.

It looks like pink could grow 5 times in 2 turns.

After pink and blue are built, blue would have 18% corruption, causing 2 corrupted shields at 9 shields.
 
Ah yes, a border expansion would be needed for EE. I'll agree with RFH's plan.

It looks like pink could grow 5 times in 2 turns.

After pink and blue are built, blue would have 18% corruption, causing 2 corrupted shields at 9 shields.

which is a shame as we need a net 8 shields for a combi factory which would mean we need 10 for a net 8 and I can't see 10 for blue without a border expansion, perhaps plan for blue and adjust if we can see any more.
 
I still vote EE. Guaranteed 4 turn settler factory. S-S-SE looks to me like it has some flood plains in the fog, and we can get the curragh out from a site down there.

The thing about combo factories, while fancy, they are only really useful if we go to monarchy (cheap MPs). Otherwise we have to build a barracks (further delaying growth) and if we end up in Republic we will have to disband all those regular warriors unless we 1) have excess funds to upgrade them and 2) are near a war to actually use them.

The site SW of Graceland I think should be on a prebuild for SoZ asap.
 
I still vote EE. Guaranteed 4 turn settler factory.
But only with a temple or two additional cities (one 3SE and one near the sugar, I guess).
S-S-SE looks to me like it has some flood plains in the fog, and we can get the curragh out from a site down there.
My guess is that S-SE-SE is a desert, and S-S-SE and 3S are FPs.
 
But only with a temple or two additional cities (one 3SE and one near the sugar, I guess).
I was thinking a city above the sugar yes, and the one southeast to share the FP when we have a new government. The sugar and BG will be initially out of reach but we have to build a granary and have so many tiles to improve it shouldnt impact our timeline. Just run a worker factory until we get more shields.
 
No temple!
More cities!

EE will run as an 8 turn SF or 4 turn WF with no granary starting at size 4 with 3 irrigated plains if the first corrupted shield is the 5th. (or starting at size 3 with a mined bg and an irri plain)

I'm OK with that.

EEN does the same thing, and leaves room for a city to the south later
 
Settler is due on turn 14 (or 15 if we want a warrior after :) )

so that should just leave us enough time to decide where to put it!

attached is a dotmap giving some candidates. (The numbers are not a proposed order!)

1, 2 and 3 have been discussed before, (we could build 1 and 3)

4 is OK as although it is in Jungle it is on a river and so would have 3fpt.

5 is slightly better, it saves having to road the jungle tile to get the lux,

both 4 and 5 might be coastal, if that is a delta I see

6 has at least one FP probably 2 so would be a worker factory at least

7 has high shields in the long term and could be a military city.
 

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Its a forest. But putting the city on 5 is quicker as we can chop (4 turns) and road (3 turns) the forest quicker than we can road the jungle (9turns!) at 5!

Both BG's will be used by Graceland for the SF, and one is in reach from 5 in any case if we want to do any switching.
 
Its a forest. But putting the city on 5 is quicker as we can chop (4 turns) and road (3 turns) the forest quicker than we can road the jungle (9turns!) at 5!

Both BG's will be used by Graceland for the SF, and one is in reach from 5 in any case if we want to do any switching.

I did mean on 5, not on the forest.
 
Is that the one to go for first though? - it looks a little light on the shields given the BG's are already used. If we did that the implications for the worker moves are to chop the forrest sooner, and irrigate the FP's later. The chop means that we can have the extra warrior without slowing the SF.

Just for reference settler 1 comes out turn 14 or 15, settler 2 comes out on turn 31 and then we are in to a 4 turn cycle.
 
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