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We yearn to join our Motherland.

Shillen

Deity
Joined
Feb 18, 2003
Messages
2,122
Location
MA
Is there any way to get this source of unhappiness to go away without destroying the civ? I've found even if I raze the AI's city and put a new city down in a nearby location I still get this message. Even if the AI only had a city there for 10 turns before I razed it, my new city will have this message for the rest of the game with +1-5 unhappiness unless I completely destroy the civ that once had a city there. I think that's a bit absurd. There must be a way to get rid of it without destroying the AI civ...
 
The solution will probably be culture.

The tiles still have a high cultural value from the civ that was there beforee you invaded. Therefore even in new founded cities you will have a great percentage of inhabitants from the other civ (as this percentage is just the cultural distribution).
So the only (slow) way to get rid of this unhappines factor will be, to invest in culture and cultural buildings (and the longer the civ existed at this place before you invaded, the longer it will take to get your own cultural influence to work [as every turn every tile accumulates culture points from the civs nearby])
 
Shillen said:
Is there any way to get this source of unhappiness to go away without destroying the civ? I've found even if I raze the AI's city and put a new city down in a nearby location I still get this message. Even if the AI only had a city there for 10 turns before I razed it, my new city will have this message for the rest of the game with +1-5 unhappiness unless I completely destroy the civ that once had a city there. I think that's a bit absurd. There must be a way to get rid of it without destroying the AI civ...

I solved this problem by destroying their Motherland.:) After that, they stopped complainning because they no longer had any Motherland to yearn about.;)
 
It is about culture, as said above. When most of your citizens consider themselves another nationality, they'll complain about being under your rule. Culture bomb them back into allegiance, or just bomb their home nation into the ground and eliminate them. Those are your only ways.
 
I solved this problem by destroying their Motherland. After that, they stopped complainning because they no longer had any Motherland to yearn about.

Doesn't work when you're milking a game and they're the only remaining opponent, though. Culture isn't really an option either as it will trigger domination unless properly controlled, blah. But I'm not sure the answer is culture anyway as some of these cities were captured before the old AI had even built any culture and I did build some culture myself to get a single expansion. I'm thinking it doesn't go away unless you destroy the civ.
 
Shillen said:
Doesn't work when you're milking a game and they're the only remaining opponent, though. Culture isn't really an option either as it will trigger domination unless properly controlled, blah. But I'm not sure the answer is culture anyway as some of these cities were captured before the old AI had even built any culture and I did build some culture myself to get a single expansion. I'm thinking it doesn't go away unless you destroy the civ.

Do you mean that the cities were far away from the cultural radius of any of the other AIs city (i.e. they stood alone far from the cultural borders of the AI?)
If not (i.e. if they were within a certain distance of the other cities of the AI) the other cities will have added culture points to the tile of the city (and its surrounding tiles), too (as the increase in culture points/turn is influenced by all possible cities in reach). So even a city without any cultural building can have a strong cultural value, if it is within reach of a city with a high culture (within reachs doesn´t mean necessarily "within the cultural borders" as AFAIK culture points per tile are added, too, to tiles outside of the cultural borders).
It´s also the question wether the AI is creative as this will give every city an automatic +2 culture/turn (which are also modified by buildings/civics).

You also don´t mention the population structure of the city. if it is to a much higher percentage "AI Civ" than "Your Civ", even though you already have built enough culture points to get the second expansion of the cultural borders, you can be absolutely sure, that the tile where your city stands has gotten much more culture exposition from the AI Civ than you expected.
 
Shillen said:
Doesn't work when you're milking a game and they're the only remaining opponent, though. Culture isn't really an option either as it will trigger domination unless properly controlled, blah. But I'm not sure the answer is culture anyway as some of these cities were captured before the old AI had even built any culture and I did build some culture myself to get a single expansion. I'm thinking it doesn't go away unless you destroy the civ.

Don't milk games? :p
 
Culture alone does not stop the "yearning to join the Motherland" unhappiness problem.

This city has 38905 culture (Marathon/Emperor) and still has the yearning problem from a culture push war with a nearby Indian powerhouse to the North. It contains a few wonders generating culture and I've built nearly every cultural building I can including the Hermitage (+100%) and am on my third religious cathedral type improvement (+50% each). I also have the free speech civic for +100%. You just can't make some people happy I guess.


Still yearning despite the culture.JPG


Gandhi dropped a Great Artist's culture bomb a few turns later and foiled all my efforts to engulf his city. Allies can be such a pain sometimes.
 
Culture isn't the flat answer, but it helps. I overgeneralized. High culture output greatly assists in turning citizens into your nationality, but so long as a good number left in the city are of your opponent's nationality, they're going to be a little annoyed.
 
Dumping a whole lot of military in the city helps esp. if you have hereditary rule. Sounds quite obvious but it helps. Bigger problem than large numbers of these patriots and rebels is the war weariness, sometimes to such an extent you have to make peace just to recuperate. I find the whole Motherland issue goes quicker if you're at peace. It's also not as bad if you're the same religion. Probably a nice complicated formula to work out this thing. Wish Soren would share some formulae with us :)
 
It's only 84% Chinese. The rest is the other nationality, and they want to join their motherland.
Consider that out of 22 people you have one unhappy face from wanting to join the motherland. That's a lot more than the 16% foreign nationality.

This might not explain it game mechanics-wise, but it's the way I rationalize it to myself.
 
Do you mean that the cities were far away from the cultural radius of any of the other AIs city (i.e. they stood alone far from the cultural borders of the AI?)

Yes, there was no culture on the square ever. This was on a duel sized map and the way he expanded early was crazy as he put his third city on the other side of the map from his capital. I had never seen the AI's do something like that before. Also, the city is 100% my nationality. The old AI has no cities anywhere near it. Yet I still get "we yearn to join our motherland".
 
LawLessOne said:
Looks like your being culturely squeezed on three sides?

Yes, I originally founded the city there in order to control the geographic chokepoint, and now it is the junction of contact for four civs. It has been mine continuously but the other cities, especially the Indian one to the North, have grown as well and really pressured it. Even with high culture the foreigners managed to become 16% of the population which I guess is enough to have them complain and cause unhappiness.


sandman_civ said:
Dumping a whole lot of military in the city helps esp. if you have hereditary rule. Sounds quite obvious but it helps. Bigger problem than large numbers of these patriots and rebels is the war weariness, sometimes to such an extent you have to make peace just to recuperate. I find the whole Motherland issue goes quicker if you're at peace. It's also not as bad if you're the same religion. Probably a nice complicated formula to work out this thing. Wish Soren would share some formulae with us :)

Luckily I am the same religion as India (due to my spreading it to them early - I'm a big fan of religion infection to your neighbors) and therefore haven't had to fight them as we've had good relations. As you mentioned it would only be worst if we were at war all the time. There are many ways to counter the Motherland based unhappiness like the hereditary rule civic you mentioned, but I don't know any way to keep it from happening in the first place.
 
Shillen said:
This was on a duel sized map and the way he expanded early was crazy as he put his third city on the other side of the map from his capital. I had never seen the AI's do something like that before. Also, the city is 100% my nationality.

Not that it has much of anything to do with the subject at hand, but it is quite possible that that 3rd city is a result of the AI getting a settler from a goody hut in that area and ploping it down in the closest 'good' spot.
 
you could always put the globe there. Shakespear will have them forget their homeland.
 
LostKing said:
you could always put the globe there. Shakespear will have them forget their homeland.

Nope, he already built 2 national wonders: Hermitage and Oxford.
 
i just had the same problem, strangely enough, for the first time ever, today.. i just took out napoleon, and the last city i captured was Lyons, a couple tiles away from the chinese border. I had an extra great artist, so i used him in Lyons, and immedietly built theatre. I had 3 infantry stationed in the city, and 5 turns after i took it, it flipped over to China.. How messed up is it when you work so hard, and your men bleed and die on the field of battle, and then have some other civ just snatch it away!
 
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