SuperXANA
Chieftain
- Joined
- Aug 19, 2009
- Messages
- 30
Hello everyone!
I thought this situation was particularly strange based on my understanding of the many AI reasons and when/why they show up in diplomacy, and I wanted to possibly get some answers about it.
"We'd rather win the game, thank you very much..." shows up when asking my AI buddy to cease their war on a third-party, which of itself is not strange - it's why this reason shows up now that confuses me.
I question why this reason's showing up now because it's nowhere near the end of the game - all starting 14 leaders are still alive and nobody is a runaway superpower/score-leader yet. In fact, it's hardly even started from my perspective. We're only like 150+ turns in at this point and it's not even a Conquest-only game like I usually play!
What I know of the game says that this reason only shows up when there aren't very many leaders remaining or the clear score-leader decides to take over yet another civilization in pursuit of some win condition like Domination or Conquest several hundred turns into the game.
What are the factors that make the game show "We'd rather win the game, thank you very much..." in the diplomacy screen as the AI's reason, if any?
Thanks for reading this, I appreciate it a lot!
I was playing a high-peace-weight leader and everything was going smoothly for a time, until I got triple-war-declared by two of my low-peace-weight neighbors and an isolated neutral-weight civilization (all AIs)...
I was really worried about surviving the war, naturally. The third participant was a no-show, thank goodness for that. However, I was losing pretty much all my cities in battle and I decided to call up my northern ally & tech-trading partner for some help (such as it would be in this situation).
Literally the turn after war was declared on me, my lone AI friend started propping up my economy and providing me free techs and resources. Even then, it was barely enough to prevent my last cities from being captured and I could buy my ally into freeing my lands from enemy occupation.
My AI friend would be able to bring more allies in due to having better relations with them. Everyone else was not as friendly with me, so this was the only option I had. I wasn't going to just give up, obviously.
However, I was contacting my AI tech-trading partner to ask for assistance when I saw that they'd declared war already and 'Make Peace With' was unavailable & red. I was expecting the reason to be the usual "We'd love to, but you'll have to contact them...", which shows up even when it isn't possible for me to do so, but this reason was the one that showed up!
I thought this situation was particularly strange based on my understanding of the many AI reasons and when/why they show up in diplomacy, and I wanted to possibly get some answers about it.
"We'd rather win the game, thank you very much..." shows up when asking my AI buddy to cease their war on a third-party, which of itself is not strange - it's why this reason shows up now that confuses me.
I question why this reason's showing up now because it's nowhere near the end of the game - all starting 14 leaders are still alive and nobody is a runaway superpower/score-leader yet. In fact, it's hardly even started from my perspective. We're only like 150+ turns in at this point and it's not even a Conquest-only game like I usually play!
What I know of the game says that this reason only shows up when there aren't very many leaders remaining or the clear score-leader decides to take over yet another civilization in pursuit of some win condition like Domination or Conquest several hundred turns into the game.
What are the factors that make the game show "We'd rather win the game, thank you very much..." in the diplomacy screen as the AI's reason, if any?
Thanks for reading this, I appreciate it a lot!

~ The Situation ~
I was playing a high-peace-weight leader and everything was going smoothly for a time, until I got triple-war-declared by two of my low-peace-weight neighbors and an isolated neutral-weight civilization (all AIs)...
I was really worried about surviving the war, naturally. The third participant was a no-show, thank goodness for that. However, I was losing pretty much all my cities in battle and I decided to call up my northern ally & tech-trading partner for some help (such as it would be in this situation).
Literally the turn after war was declared on me, my lone AI friend started propping up my economy and providing me free techs and resources. Even then, it was barely enough to prevent my last cities from being captured and I could buy my ally into freeing my lands from enemy occupation.
My AI friend would be able to bring more allies in due to having better relations with them. Everyone else was not as friendly with me, so this was the only option I had. I wasn't going to just give up, obviously.

However, I was contacting my AI tech-trading partner to ask for assistance when I saw that they'd declared war already and 'Make Peace With' was unavailable & red. I was expecting the reason to be the usual "We'd love to, but you'll have to contact them...", which shows up even when it isn't possible for me to do so, but this reason was the one that showed up!
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