Weird Ship Editor Bug

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Frozen!
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Jan 30, 2002
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Right, I started a new game and wanted to use my previous game ship designs. So I made empty hulls to appear once the right hull tech is researched and started a new one. And they appear, and there was much rejoicing...

Only that ...... well, I can't outfit the empty hulls: I try putting a rocket launcher (takes up 19 space) on an entirely empty Hull (spaced 50) and get an Error telling me that I can't equip it since the device "is too big to fit on the hull design" WTH :| ???

Anyone stumbled over this bug this far or is this a novel feature via the 1.1 version? :(
 
I haven't ran into that particular bug yet. I have found a bug where say my ship has 7 spaces left on it, so I put a sensoron (size 7). Should be full right?!?!? No I place the sensor and it fills up just 3 spaces? Just ran into this last night on v1.1...:confused:
 
Not the same but also very peculiar indeed. So this seems to be new alright.

I found out that if I open the "broken" ship in the editor and clone it (i.e. just by chosing another name for the empty hull), then save the game. Exit and restart GalcivII, that the cloned ship is useable- while the old one remains broken.

So my guess is that this may have to do with taking ones 1.0X design over to 1.1 ... Will test this out some more to see if there's a fix to it...
 
Phoenix_56721 said:
I haven't ran into that particular bug yet. I have found a bug where say my ship has 7 spaces left on it, so I put a sensoron (size 7). Should be full right?!?!? No I place the sensor and it fills up just 3 spaces? Just ran into this last night on v1.1...:confused:
Minituarization maybe?
 
stickciv said:
Minituarization maybe?
But shouldn't the new miniaturization size of the sensor show up on the menu at its new size 3, instead of 7? If it doesn't it should, I don't like having to place pieces just to find out their actually size!
 
It should.

Anyways- just stumbled over a few new bugs:

1) There seems to be a limit to maximum range by adding modules
2) There seems to be a limit to maximum speed by adding modules
---

I couldn't reach the Terrans and Drath in their little corners of the galaxy. My old Freighters couldn't reach Sol with 13 range points. So I added two more support modules. Now at 16 points, the new freighter still couldn't reach. I though "how odd" but didn't give it much thought after that and designed a new scout vessel to at least screen the area: Range = 22 points... what can I tell ya- it had to stop exactly where the freighters did :confused:

The second bug (seems related) was mentioned at the official GalcivII forums to ocurr in the very same way...
 
I would think that miniturization would reduce the size listed on the item you are placing.

I have noticed size 7 weapons only taking up 5 sizes when placed - but when there is only 5 size points left in the design that weapon is unplaceable.
 
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