Well, I must say it is a bug.

grumman

Chieftain
Joined
Aug 7, 2004
Messages
2
I am a new player and now i am playing conquest V1.22. The thing that i find odd is that AI players never accept my offer during the trade if I ask them to give me X GPT. I only have finished the game once and in the late stage of the last game, when every AIs should have a well-shaped economy, I test the "bug" by offering some expensive tech for 1GPT. Unfortunately my advicer told me "they would never accept such a deal". Just before my writing, I was playing the japanese "warlord" campaign in conquest at Regent level. I tested, yet again, by offering them 2GPT for 1GPT in return. And they denied me once again!!! How could they be like that!!?? I was just too annoyed to continue and be right here to ask why!!!???

forgive me if I sound too...unfriendly.
 
Likely not a bug.

There a two basic reasons for this:
- they just haven't enough money (from view of their turn cashflow)
- you have ruined your reputation and the AI civs will not accept deals any more, if there is risk from them in (applies to the case you offer GpT)
 
If you have ever broken any multi-turn deal you can kiss off the gpt deals for the rest of that game (even ones that would be a good deal to the AI).

I regularly trade tech for money in my games.
 
Also, I noticed that it is very rare for the AI to give you GoldPerTurn (GPT) while in the Ancient Age. Sometimes I will see it, but it is a very small amount (1 or 2 GPT).
Mostly it has to do with the fact that they have their Science and Luxury sliders jacked as high as possible or are already paying another civ GPT, and don't have the GPT to spare.
Warpstorm is also very correct - don't break any GPT deals with the AI - bad news.
 
grumman said:
I tested, yet again, by offering them 2GPT for 1GPT in return. And they denied me once again!!! How could they be like that!!?? I was just too annoyed to continue
Do I recall hearing that they did that because of some possible "exploit"...?
warpstorm said:
If you have ever broken any multi-turn deal you can kiss off the gpt deals for the rest of that game (even ones that would be a good deal to the AI).
What aggravates me is all the ways you could be entirely innocent of "breaking" a deal, yet suffer this huge penalty.

I'm probably missing some, but these come to mind:
1. The road pathway of the trade is cut, by anything at all. Enemy unit on road, enemy cuts road, barbarian cuts road, enemy culture growth taking over road tile, volcano spewing lava onto road, town, etc. Enemy capture of town cutting route. A civ between you declares war.
2. Harbor connections can be cut by (enemy?) boats occupying essential water tiles.

Perhaps a better way of stating this is: If any multi-turn deal you're involved in is ever broken in any way, you can't do any more gpt deals for the rest of that game.
Isn't this something that should be changed in civ4?
 
grumman said:
I tested, yet again, by offering them 2GPT for 1GPT in return. And they denied me once again!!!.

As far as I know, the AI will never accept any kind of gold for gold trade.
 
One thing that I've noted, is that if you're current balance is positive, but you're doing a loss of gold each turn, the AI seems to think you're not capable of paying that gpt, so it will refuse the offer. If you then turn down the research slider a bit before barging, making a profit, the AI might accept it.
 
It is possible to do gpt deals after you have damaged your reputation. What it requires firstly is a deal the AI will agree to involving gpt ( the only case I know where they will accept such a deal where your reputation is ruined is a peace deal where you pay gpt to them, I do this by including techs from them as part of the deal), if this deal is not broken, then that civ will do regular gpt deals with you again until another reputation lapse.
 
What I like is how you can be negotiating a deal with the AI, and even if the current deal is acceptable, if you've broken deals in the apst, throw on some GPT or a resource and suddenly the AI will never accept such a deal! Even though they get everything they want and more!
 
Yeah, I hope Three_Crowns meant GPT for GTP trades, considering that you can get the option to borrow gold from the AI during the opening diplomacy screen.
 
Mr. Do said:
What I like is how you can be negotiating a deal with the AI, and even if the current deal is acceptable, if you've broken deals in the apst, throw on some GPT or a resource and suddenly the AI will never accept such a deal! Even though they get everything they want and more!


I noticed that too. It is definitely a bug.

AI Wine for your Monarchy and 500 Gold
= Acceptable

AI Wine for your Monarchy and 500 Gold and 2 Gold Per Turn
= Not acceptable.

If you have not been reputable, it would be common sense for the AI to either disregard GPT you offered or discount the GPT you offered.

What seems to happen, is it simply checks a disreputable flag or not bit setting and if bit set disreputable, it won't trade; irrespective as to what cash or tech you are also offering.
 
AI Wine for your Monarchy and 500 Gold
= Acceptable

AI Wine for your Monarchy and 500 Gold and 2 Gold Per Turn
= Not acceptable.
Are you sure? I thought you could still do gpt for resorce trades, as it is a per turn deal on both sides? I would agree with you if you replaced AI Wine with, say, republic.
 
You can trade YOUR resource for THEIR gpt (no cash from them) with a bad reputation, but not THEIR resource for YOUR gpt, they will only accept cash in advance for this. However as I said in an earlier post, it is possible as part of a peace deal to include a gpt deal which will repair your reputation with that civ if you see the deal through to the end. So a war with every civ followed by a gpt peace deal with every civ will see your reputation fully repaired. Rmember it must be you paying the gpt in the peace deal for this to work.
 
if_only_we_were said:
Are you sure? I thought you could still do gpt for resorce trades, as it is a per turn deal on both sides? I would agree with you if you replaced AI Wine with, say, republic.

It makes sense, the way it is. If the AI gets gpt from you, it plans with that gpt for 20 turns and might pay it to other nations for tech or so. So, if you break the deal now, the AI loses its income but still has to pay to the other nation.
So it's ok, if it doesn't accept gpt if you've broken deals before. Maybe a bit harsh, but the other way round it would leave a lot of space for exploits crippling the AI.
 
Trev said:
( the only case I know where they will accept such a deal where your reputation is ruined is a peace deal where you pay gpt to them, I do this by including techs from them as part of the deal), if this deal is not broken, then that civ will do regular gpt deals with you again until another reputation lapse.

You have just described a major (in my opinion) bug. Generally, if you break a gpt deal (where YOU pay), the AI will not accept gpt from YOU anymore, unless you do it in a peace treaty. So all you have to do is play a huge map, declare war on half the civs, and continuously give them gpt for peace and demand techs in return, then declare war the same turn, and the minute they beg you for peace, do it again. Only the peace treaty makes this kind of "dealing" with a broken reputation possible, that's why I consider it an exploit.

In one game where I started in a desert and had only 3 good cities, the rest size 2 or 3, I've been able to catch up from middle ages to late industrial in a matter of 10 turns, without paying a single penny, but by declaring war on all civs on another continent (there were about 10 I think), and then sitting back and waiting for the "war" to end, just to be able to give them maximum gpt that I could and declare war again. This makes the game way too easy, so I recommend to not use this exploit.


Oh, and by the way, when I moved from vanilla to conquests, I too noticed that very seldom do AIs have gpt available, even if they are the most advanced nations and ahve thousands of gold in treasury. In vanilla they definitely used to pay more gpt more often. But that just makes the game more fun because now you can't just buy one tech and sell it to everyone for huge gpt amounts, at least not on standard size maps where the 100-300 gold most AIs have is not enough to compensate for 2000+ you pay for a tech.
 
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