. . . Axraxes. I too think bombardment levels, at least for bomber and arty, are just right - not over- or under- powered. One thing you didn't mention was the use of bombers against luxuries and strategic resources. To play it safe, count on 2 attacks to get one successful hit on an undefended resource tile, thus 4 attacks to be sure to take out a RRed tile. If you position carriers well, you can take out all his significant resources in the first turn - i.e. aluminum, rubber, oil (in that order of priority). Thus the ai (and soon human civ!) can only draft rifleman, can no longer build aircraft or tanks. I think that defense and attack of resources will be a critical determinant of wars in MP.