i mostly play Civ4 -Warlords on the hardest mode, and i have noticed that if you pressure a smaller civ on its abillity to grow in size, or develop, it will eventually declare war on you. and here is the funny thing :
im playing Roosevelt on 18civ earth map. and i pressure montezuma to a point were he cant expand anymore. he (montezuma) is number 16 out of 18 civs, and im number 2, im way ahead of him, both in size and technological (he just developed feudalisme, i just got gunpowder), eventually he declare war on me, and his first units to cross into my country is correctly scaled to his progress and amount of citys. (i have 28, he have 9 citys)
but all the sudden he have 100s of units, all gunpowder units, and he keeps producing units faster then the amount of citys he have, he also jumps in wealth from being the poorest civ in the game to becomming the 3th ritchs.
when i check the options, he is still way behind, and only 2 civs, (me and number 1) have gunpowder technologi, yet montezuma seems to be able to not only build units that is way beyond his technological level, and more then his outlet pr round allows him to do. but he also seems to be able to manage an upkeep for these units.
my first thought was that someone bought a "tech" from him, and he all the sudden got very rich, but when he started having units that was beyond my current (and number 1s) tech-lvl, and were apparently able to build units in the 100s in a matter of 2-3 rounds, i was puzzled.
how/why can/are the AI able to do this?
if the AI is favorized with a feature to spam-build units without having the advancements required to do so, then this game is a sad pathetic joke, how are you suppose to follow up with NPC's if the AI can spam-build 100s of units in a matter of a few rounds?
a player is required to have a balanced "improvements contra millitary-units" setting to be able to maintain an army of any size, and even then a huge enough army will drain your funds, and youll need to make sure that income matches the expences, however there are no way the AI would be able to maintain public rest, or an income high enough to pay for all the units that montezuma were able to build.
is it possible to make a mod that excludes "bugs" like this.. in all fairness, i like even odds in any game. but apparently the game have a "bad looser" -feature.
just to make sure i wasnt being "outplayed" / "pawned" by the AI i made sure to analyze the game, and nowere in any log, or in the world builder, was any sign that he (montezuma) had any way of optaining nigther the tech's or the funds.
i even reloaded him in hotseat-mode to see how he could gain that advancement, but i was unable to do the same, even after countless attempts.
...o0( AI cheats!!! )
im playing Roosevelt on 18civ earth map. and i pressure montezuma to a point were he cant expand anymore. he (montezuma) is number 16 out of 18 civs, and im number 2, im way ahead of him, both in size and technological (he just developed feudalisme, i just got gunpowder), eventually he declare war on me, and his first units to cross into my country is correctly scaled to his progress and amount of citys. (i have 28, he have 9 citys)
but all the sudden he have 100s of units, all gunpowder units, and he keeps producing units faster then the amount of citys he have, he also jumps in wealth from being the poorest civ in the game to becomming the 3th ritchs.
when i check the options, he is still way behind, and only 2 civs, (me and number 1) have gunpowder technologi, yet montezuma seems to be able to not only build units that is way beyond his technological level, and more then his outlet pr round allows him to do. but he also seems to be able to manage an upkeep for these units.
my first thought was that someone bought a "tech" from him, and he all the sudden got very rich, but when he started having units that was beyond my current (and number 1s) tech-lvl, and were apparently able to build units in the 100s in a matter of 2-3 rounds, i was puzzled.
how/why can/are the AI able to do this?
if the AI is favorized with a feature to spam-build units without having the advancements required to do so, then this game is a sad pathetic joke, how are you suppose to follow up with NPC's if the AI can spam-build 100s of units in a matter of a few rounds?
a player is required to have a balanced "improvements contra millitary-units" setting to be able to maintain an army of any size, and even then a huge enough army will drain your funds, and youll need to make sure that income matches the expences, however there are no way the AI would be able to maintain public rest, or an income high enough to pay for all the units that montezuma were able to build.
is it possible to make a mod that excludes "bugs" like this.. in all fairness, i like even odds in any game. but apparently the game have a "bad looser" -feature.
just to make sure i wasnt being "outplayed" / "pawned" by the AI i made sure to analyze the game, and nowere in any log, or in the world builder, was any sign that he (montezuma) had any way of optaining nigther the tech's or the funds.
i even reloaded him in hotseat-mode to see how he could gain that advancement, but i was unable to do the same, even after countless attempts.
