what about the trade

took2much

Chieftain
Joined
Sep 27, 2002
Messages
5
:confused: I can't get it with the trade.When my civilization is as advanced that I can think about trading, I can send a max of 25-30 freights for a good money.After that, it's harder to get good money because for exemple a city would make +4 trade if he would get uranium, but only from a specific city, which doesn't have uranium.So if the city gets the uranium from an other city, it isn't paying that well.This is what happenes to me.How do you deal with this:confused:
 
trade suxx ^^
conquer , destroy and surpress your enemies !
best way to get fast money :D
 
The important thing on trade is not the money, but the tech. When you open a trade route, you obtain one unit of science for each money you recieve. So, opening trade routes is very, very important. I don't believe that trade suxx :D

With respect at the other thing, I sugges you to wait a while, because demands changes with time. Also, a very profitable tactic is to open a trade route with an AI civ :D
 
Trade is vital to building infrastructure. If you have a marketplace and you want to build a bank, you must decide if these shields are worth the effect. The upkeep is 3. The profit from the bank and MP must be higher than the upkeep for the bank to be profitable.

You irrigate squares to grow your cities. You road squares to generate trade, and yougenerate trade to be rich. Roads give you trade, population growth by irrigating squares will give workers to exploit the roaded squares, and MK, banks, and Stock exchages exploit the trade by making gold from the trade. If there is not enough trade from a city, there's no reason to divert setters to grow pop, to build improvements. The city will remain backwards and primitive.

Trade routes make low trade cities worth the effort to irrigate, road and build improvements in because the additional trade arrows from the trade routes will make cash if there are MKs, banks, and stock exchages built. There needs to be roads to generate more trade and irrigation to make more people to take advantage of the roads, temples, cathedrals and colliseums must be built to make the people content, libraries and universities are built to also take advantage of the trade, and so on and so forth.

So that's why trade routes are important. Secure trade routes for ongoing + trade first, then build freights/caravans for initial beaker/gold bonus.
 
If you have persistent money problems, consider building Adam Smith's workshop. I never go a game without it. Guaranteed you'll have more money than you know what to do with for the rest of the game. If only I could get something like it in real life...
 
Originally posted by Adler
trade suxx ^^
conquer , destroy and surpress your enemies !
best way to get fast money :D

Everytime you conquer a city, you have to spend a lot of time reconstructing improvements or outright relocating the city because of bad location. It seem that most of my plunder goes into that. :(
 
Trade is one of the most powerful tools at your hands.However it is not "vital" to winning.It sure makes it alot easier though.

I think most players would do well to decide right at the start how they intend to win.Or try to win anyways.
Conquest or Space?

No or little trading for conquest and as much as can be managed for Space.

If you bribe,the gold from camels is deadly.

Obviously you should look for demanding cities but more important is the size and quality of the sender and the receiver.You can't control what the foreign civ's city has but you can control yours.The more trade arrows a city is producing greatly effects the one time bonus.This is why players "prime" cities before delivering by moving all workers to water and such(change back after delivery).
I try to pick the the best ai city I can find.That might not neccessarily be the farthest or the largest.I look for stuff that generates trade arrows such as rivers,whales,wine.gold.These AI cities will be generating the most trade arrows.
Another fairly important factor affecting trade arrows is the government type.Representative governments generate the most arrows and will pay the best bonus AND the best per turn trade routes.Don't under estimate the value of on going trade routes.

You will undoubted notice that certain cities are "repeat commodity" cites.They keep demanding the same stuff regardless of how many times you deliver to them.Shouldn't be too hard to figure out the advantages associated.
 
Trade Rulez, simple as that
 
I too have had trouble regarding who to best implement trade in my strategy.
Originally posted by yaroslav
The important thing on trade is not the money, but the tech. When you open a trade route, you obtain one unit of science for each money you recieve. So, opening trade routes is very, very important.
Could you expand on this a bit? Is it the first caravan from "City A" that gets the science bonus? Or is it the first caravan to "City X", "City Y", and "City Z", etc. from "City A" that gets the bonus. I hope the question was clear. :rolleyes:
 
Every time you get a message that a caravan/freight has arrived in a city you get an amount of gold, which is written in the message. At the same time you also get the same amount of beakers for science. This only happen one time per delivered caravan and has nothing to do with the routes you establish at the same time.:)
 
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