Berrern said:
I agree with a lot of your points, but the sentence above is just stupid. Of course you can come back after 0 AD! Hell, you can even come back after 500 AD! Of course, this depends on your definition of a weak civ..
Even I'll concede I was wrong, or at the best case, incomplete. I've mounted huge comebacks after floundering for the first bit. But still, an AI opponent is unlikely to come back, that's for sure. The whole AI thing complicates things.
Which is why I appreciate some of warpstorm's comments about casual players. As much as I've played Civ, a lot of friends have seen me play it and wanted to get into it. As I upped the difficulty higher and higher, I would eventually ask my friends what difficulty they were playing at. They always say something like "warlord" or "regent". I'm like "why?" and they're like "because the AI cheats" or "it's just not fun anymore".
Which is why to some extent the game needs to be a challenge without the AI cheating. If you just make the AI produce and profit faster than you at the higher levels, it doesn't resolve the boredom of micromanaging military to take out deadbeat opponents -- it makes it more tedious.
There are two solutions. One people have talked about is limiting expansion. Corruption IS a poor model for this. There are other models, I think, without making the game unfun.
Another solution is playing to what Civ IS and has always been but nobody has had the audacity to say:
You're not fighting against a single opponent, but running a gauntlet. Which is why people get upset in Civ 2 when all the opponents gang up on you, and at the same time are bored in Civ 3 when the opponents seem oblivious to the fact that you're the only one who COULD win the game, but you haven't clinched it yet. I think you could play up this aspect much like a platform game -- you're running against multiple enemies who never quite coordinate, and reaching the goal is the hardest thing. Crises occur the closer you get to the end, with one last big test as you verge on 47%-50% of the world (or thereabouts).
What this game would look like, I have no idea. But it certainly plays to how Civ is played now, particularly by casual gamers.