Aussie_Lurker
Deity
Sorry, I only just read the rest of the replies in this thread.
That is a pretty good list Warpstorm and, if they do ALL of it, then I feel confident that I would be incredibly happy with the final product. I would like to add the following things I would also LOVE to see:
1) City Wealth being more dependant on demographic/civic/trade route factors, rather than it being produced from tiles. In addition, national income would be dependant on taxing your citizens, tithing income from cities and 'taxing' incoming trade (i.e. tarrifs)
2) The ability to vector food and shields from a city to a national 'pool', and vice versa.
3) The ability to 'overwork' tiles-especially if you have tile improvements on them. The cost being increased pollution risk and/or semi-permanent depletion of that tiles output.
4) Access to too many luxuries should have the potential to inrease corruption. 'Too much of a good thing'!
5) The ability to add and edit tile improvements in the editor!
Oh and, some other things that would be good to see are:
a) Unit Trading.
b) Allied/Protectorate Victories (where a small civ can 'win' by attaching itself to a 'superior' nation)
c) A UN which does more than simply give you a chance at a diplomatic victory. Should, at the very least, be as effective as it was in Civ2!
d) Unit 'Readiness'. Similar to mobilization, but allows you to sustain a larger military, for a smaller cost, by keeping them on a low 'readiness'. If you are attacked without warning, though, then your units will fight at a penalty until you put their readiness back to normal. By the same token, you can keep your military in 'High Readiness', which will cost you more, but give you bonuses in combat.
e) Better modelling of the effects of pollution, plagues and nuclear weapons.
f) Modified or even totally different population model.
Yours,
Aussie_Lurker.
That is a pretty good list Warpstorm and, if they do ALL of it, then I feel confident that I would be incredibly happy with the final product. I would like to add the following things I would also LOVE to see:
1) City Wealth being more dependant on demographic/civic/trade route factors, rather than it being produced from tiles. In addition, national income would be dependant on taxing your citizens, tithing income from cities and 'taxing' incoming trade (i.e. tarrifs)
2) The ability to vector food and shields from a city to a national 'pool', and vice versa.
3) The ability to 'overwork' tiles-especially if you have tile improvements on them. The cost being increased pollution risk and/or semi-permanent depletion of that tiles output.
4) Access to too many luxuries should have the potential to inrease corruption. 'Too much of a good thing'!
5) The ability to add and edit tile improvements in the editor!
Oh and, some other things that would be good to see are:
a) Unit Trading.
b) Allied/Protectorate Victories (where a small civ can 'win' by attaching itself to a 'superior' nation)
c) A UN which does more than simply give you a chance at a diplomatic victory. Should, at the very least, be as effective as it was in Civ2!
d) Unit 'Readiness'. Similar to mobilization, but allows you to sustain a larger military, for a smaller cost, by keeping them on a low 'readiness'. If you are attacked without warning, though, then your units will fight at a penalty until you put their readiness back to normal. By the same token, you can keep your military in 'High Readiness', which will cost you more, but give you bonuses in combat.
e) Better modelling of the effects of pollution, plagues and nuclear weapons.
f) Modified or even totally different population model.
Yours,
Aussie_Lurker.
!' I used to really HATE people like that, coz they used to ruin the fun for everyone else-seems that, even with the advent of computer games, nothing much has changed in that regard
!
It's part of human nature to try to flee from failure. People don't like to stick it out when things are grim or hopeless. That's just how it is. And that's why you will never see something like a major civil war, etc. designed to curb successful players. That's why a lot of people didn't like the Civ 2 gang-up effect (that has been recently discussed). People didn't think it was "fair" of the game to try and slow them down. So it was taken out of Civ 3, and now you can simply steam-roll your way to victory with a big army.
I know very few who would stick out to the end a good thrashing by the AI.