stealth_nsk
Deity
Just thinking about which ones people usually choose. Mine are:
Reliquary belief is Icons, which gives relics from city-states. I usually convert a lot of independents (and even if I don't, AI often does the same), so this belief gives the most relics (40 relics total is totally possible on standard map size). If it's not available, I usually fall back to some very basic belief like Brahmanism, which gives relics from converting capitals or Anitya, from holy cities, just to fill legacy path.
Founder's belief recently almost exclusively Tikkun Olam, which gives Influence. If it's not available, again, fall back to some basic like Tithe money or Holy Ecumene for culture and don't bother spreading religion other than for legacy paths. I never unlocked more than one Founder's belief.
For Enhancer I prefer Parampara which gives additional slots from science buildings, I think it allows maximum number of relic slots for the empire, which is crucial if I manage to get Brahmanism. If not and religion is early, I pick Conversion, which brings religion to newly founded towns in distant lands, to make military path easier, or Zeal for +1 Missionaries charge.
Reliquary belief is Icons, which gives relics from city-states. I usually convert a lot of independents (and even if I don't, AI often does the same), so this belief gives the most relics (40 relics total is totally possible on standard map size). If it's not available, I usually fall back to some very basic belief like Brahmanism, which gives relics from converting capitals or Anitya, from holy cities, just to fill legacy path.
Founder's belief recently almost exclusively Tikkun Olam, which gives Influence. If it's not available, again, fall back to some basic like Tithe money or Holy Ecumene for culture and don't bother spreading religion other than for legacy paths. I never unlocked more than one Founder's belief.
For Enhancer I prefer Parampara which gives additional slots from science buildings, I think it allows maximum number of relic slots for the empire, which is crucial if I manage to get Brahmanism. If not and religion is early, I pick Conversion, which brings religion to newly founded towns in distant lands, to make military path easier, or Zeal for +1 Missionaries charge.