What caused warmonger?

Outlandish

Chieftain
Joined
May 14, 2009
Messages
87
I'm playing Portugal on Emperor, and am sandwiched hard between Rome and Japan. Japan somehow can drop 6 cities at the beginning of the game when I have 2; where he gets the happiness from is a question for another day.

Anyways, with 6 cities he DoWs me and my 2. I fight him off, and in combat take 1 normal city & his capitol. In the peace settlement I take an annoying 1 tile island city and raze it.

After it's over, I've got a diplo penalty for warmongering from everyone else. Is it because I capped his capitol, or razed a city, or both? Or do you now get warmongering just for being in a war when you had no say in the matter? You certainly seem to get it much easier than in G&K.

It won't matter much it this game since I had decided at the start that war would be the only option, but in the future I'd like to know if I don't raze or stop before the capitol if I can avoid the diplo hit.
 
I'm playing Portugal on Emperor, and am sandwiched hard between Rome and Japan. Japan somehow can drop 6 cities at the beginning of the game when I have 2; where he gets the happiness from is a question for another day.

Anyways, with 6 cities he DoWs me and my 2. I fight him off, and in combat take 1 normal city & his capital. In the peace settlement I take an annoying 1 tile island city and raze it.

After it's over, I've got a diplo penalty for warmongering from everyone else. Is it because I capped his capitol, or razed a city, or both? Or do you now get warmongering just for being in a war when you had no say in the matter? You certainly seem to get it much easier than in G&K.

It won't matter much it this game since I had decided at the start that war would be the only option, but in the future I'd like to know if I don't raze or stop before the capitol if I can avoid the diplo hit.

I know there's a thread/post devoted to this, but I couldn't find it.

Here's the deal:
-Declaring war is now half the hit is was in G&K.
-The warmonger hit is relative to number of cities and map size - you took 1/3 (or possibly 2/3, depending on how it's calculated) of Japan's cities, which is probably a good percentage of the cities on the map, so you got a big diplo hit. The point is that early warmongering is much harder, as there's far fewer cities at the beginning of the game. Fewer cities --> you took a higher percentage of cities --> huge diplo hit
-I'm 99% sure the capital is only a diplo hit with the Civ whose capital it is; it won't affect your warmongering penalty more than any other city.
-You also won't get the warmonger hit with a civ already at war with the civ you're at war with. For example, if you're Civ A, and you capture Civ B's city, but Civ C is at war with Civ B, you won't get a penalty with Civ C.

I'm sure I missed a few things, but that's the gist of it.
 
Warmonger isn't that big of a deal, really. It disappears over time, generally, first of all.

I really think it has to do with who "that civ" with whom you're at war has trade or friendship deals. If they have 0 potential deals with your opponent you don't get "warmonger". If they already really disliked your opponent,especially if they were at war, you actually net diplo bonuses.

You can trade duplicates of your newfound, captured luxuries, at reduced cost or free, to his old friends and get "we have traded recently", which effectively counters "1 dark red for 1 dark green" or "1 light red for 1 light green" in diplomacy, at least for awhile, til you figure out what "you want to do" with this next guy.
 
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