Think back to when you were enjoying your game of Civ the most. Think back to those situations that really stand out. What do they all have in common?
Think about the time those damn Babylonians had amassed a stack of doom right next to your diamond mining town, or perhaps it was your big Army of Knights, down to their last 2 health, fighting for a foreign capital, Whatever it was, I bet you cared about the outcome, bet you had some stress
Now think of when Civ is (gasp) boring (ie modern age), is it because there is no more stress? You know the outcome? Your empire is safe?
So, with this in mind, I think Civ 4 needs to add new stress, more stress, and different types of stress to the game to make it a Greater Leap Forward than even Civ 3 was.
So here are my humble suggestions:
1. Why is technology always a good? lets face it, we keep inventing because we need to overcome problems from the last technology. I think more technology bads need to be introduced. Increase the effect of pollution, internal upheavals (ie Communism tech anyone?) etc
2. I love the concept of ages, but really, how different are they? The first two (even Industrial9 works as is, but modern just really seems to suffer under the same game play as the previous ages. I think, once your civ gets to Modern, there should be a radical change in game play.
2a. Cycles of growth and decay are too slow I think. What do I mean:
Ancient age takes so long to build anything, modern age, most people are still working the land not working inside the city. A possible solution, have a tech in Middle ages which is crop rotation, all irrigated tiles make X2 food, in Industrial have mechanized farming with irrigated tiles making X5 food, and in modern age, have agrichemicals to make tiles with irr X10. Seems a lot? Well, think about what will happen to cities. Think about population, think about the new pressure in the modern age of unemployment, of how many work the tiles and how many become specialists or some other character etc
3.spying, need I say more?
4. Internal problems and power struggles: this is a totally new type of stress. It could be implemented in many ways, but one idea could be linked to the buildings we have in all our cities. The more temples you have, the more problem with the priesthood you have and the more internal power thy have etc same with military, gotta keep em happy so they dont go and coup your state
I know this is fairly vague, but I just wanted to raise the topic on what makes for a good game and build our concepts for Civ 4 on what we find fun, not just complex vs less complex or more for the sake of it what you think?
Think about the time those damn Babylonians had amassed a stack of doom right next to your diamond mining town, or perhaps it was your big Army of Knights, down to their last 2 health, fighting for a foreign capital, Whatever it was, I bet you cared about the outcome, bet you had some stress
Now think of when Civ is (gasp) boring (ie modern age), is it because there is no more stress? You know the outcome? Your empire is safe?
So, with this in mind, I think Civ 4 needs to add new stress, more stress, and different types of stress to the game to make it a Greater Leap Forward than even Civ 3 was.
So here are my humble suggestions:
1. Why is technology always a good? lets face it, we keep inventing because we need to overcome problems from the last technology. I think more technology bads need to be introduced. Increase the effect of pollution, internal upheavals (ie Communism tech anyone?) etc
2. I love the concept of ages, but really, how different are they? The first two (even Industrial9 works as is, but modern just really seems to suffer under the same game play as the previous ages. I think, once your civ gets to Modern, there should be a radical change in game play.
2a. Cycles of growth and decay are too slow I think. What do I mean:
Ancient age takes so long to build anything, modern age, most people are still working the land not working inside the city. A possible solution, have a tech in Middle ages which is crop rotation, all irrigated tiles make X2 food, in Industrial have mechanized farming with irrigated tiles making X5 food, and in modern age, have agrichemicals to make tiles with irr X10. Seems a lot? Well, think about what will happen to cities. Think about population, think about the new pressure in the modern age of unemployment, of how many work the tiles and how many become specialists or some other character etc
3.spying, need I say more?
4. Internal problems and power struggles: this is a totally new type of stress. It could be implemented in many ways, but one idea could be linked to the buildings we have in all our cities. The more temples you have, the more problem with the priesthood you have and the more internal power thy have etc same with military, gotta keep em happy so they dont go and coup your state
I know this is fairly vague, but I just wanted to raise the topic on what makes for a good game and build our concepts for Civ 4 on what we find fun, not just complex vs less complex or more for the sake of it what you think?