what civ has become

Yea I suppose it's funny to see people play expert games but it's like on a faceroll map with 5 CS's nearby. And I've read unironically as strategy here to have science/culture CS"s on the map. Yea...
I don’t like how impactful CS envoy bonuses are to the game, but I like having their suzerain bonuses.
I usually reduce the number of CS by 1/3-1/2 for this reason.
 
My complaint with the AI isn't that it's not hard enough, but 1) that it isn't competent at certain elements of the game, and 2) that it does things that pull you out of the immersion of the game. Neither of these is the end of the world, but both diminish my enjoyment of the game.

I know that good AI is hard to code, and there are very few game studios today that do it well.
 
Civ 6 is good not great.

NFP doesn’t look like it’s going to tip the game over to great. I like all the stuff in NFP, but it’s mostly stuff at the edges. All good to have, but doesn’t change the core experience.

Good to great depends on what comes next, if anything.

Civ 6 seems like a game with a lot of ambition. It hasn’t achieved them yet. It might, it might not. I really don’t know.
 
This entry in the series feels like a grab bag of ideas that don't gel together. Literally so with NFP. For example, someone in another thread pointed out that it's weird that they included free cities, but that those can't develop into new civs, especially when this iteration includes five post-colonial nations! More immersive ideas like that seem to have been passed over in favor of adding "another system that gives you a new set of bonuses!" It feels like Firaxis has lost their spark. I really hope that Humankind, CK III, and Old World shake them out of their torpor and light a fire under their butts.

Edit: Also, why is the mod support so crappy?
 
Edit: Also, why is the mod support so crappy?
While we may not have the DLL, modding civ6 is leagues better than civ5. The only part that seems clunky is integrating art assets (compared to everything else.)
 
Back
Top Bottom