Evie
Pronounced like Eevee
I don't dispute that ; I'm certainly not saying tundra should be treated the same as other lands.
I'm just saying that reducing the in-game tundra (which include tundra-forest) to the ecological tundra (one of the major defining point of which is that trees *don't* grow large or numerous there) is nonsense, as is the idea that civilization cannot grow in what the game call tundra - at least with appropriate adaptation. Despite Krajzen's repeated attempts to claim otherwise.
In an ideal world those adaptation would include efficient food movement from regions more likely to have a food surplus, but as the franchise is (really, really, really, really) bad at handlign the idea of transfering output of any kind between cities, and equally bad at handlign smaller settlement having high productivity (since productivity is derived from population), certain civilization either starting (if we stick with deterministic historical bonuses) or developing (if we allow bonuses to grow naturally from the actions of players) with an ability to get sufficent bonuses for tundra so that they can profitably settle that region is a perfectly reasonable compromise to represent the fact that, yes, the boreal zones have seen profitable civilization and development, unlike what Krajzen claims.
Of course that all could be otherwise resolved by simply adopting the terrain categorization that Buchi Taton and I worked out in the other thread where terrains are divided in cold, temperate and warm, and barren, open or wooded, so the cold terrain rather than all being lumped into tundra are divided in Tundra (barren, cold), Steppes (open, cold) and Taiga (wooded, cold). Then tundra can work like Krjazen wants it, and taiga and steppes can be used for the civilization that need a bonus to settling cold lands.
I'm just saying that reducing the in-game tundra (which include tundra-forest) to the ecological tundra (one of the major defining point of which is that trees *don't* grow large or numerous there) is nonsense, as is the idea that civilization cannot grow in what the game call tundra - at least with appropriate adaptation. Despite Krajzen's repeated attempts to claim otherwise.
In an ideal world those adaptation would include efficient food movement from regions more likely to have a food surplus, but as the franchise is (really, really, really, really) bad at handlign the idea of transfering output of any kind between cities, and equally bad at handlign smaller settlement having high productivity (since productivity is derived from population), certain civilization either starting (if we stick with deterministic historical bonuses) or developing (if we allow bonuses to grow naturally from the actions of players) with an ability to get sufficent bonuses for tundra so that they can profitably settle that region is a perfectly reasonable compromise to represent the fact that, yes, the boreal zones have seen profitable civilization and development, unlike what Krajzen claims.
Of course that all could be otherwise resolved by simply adopting the terrain categorization that Buchi Taton and I worked out in the other thread where terrains are divided in cold, temperate and warm, and barren, open or wooded, so the cold terrain rather than all being lumped into tundra are divided in Tundra (barren, cold), Steppes (open, cold) and Taiga (wooded, cold). Then tundra can work like Krjazen wants it, and taiga and steppes can be used for the civilization that need a bonus to settling cold lands.