I don't get to hear that one much, but this game was a struggle from the start. I decided to use some sort of tech turtle strat, and named my race "Turtles", green psilons. My ultimate plan was to have superior computers, ion pulse cannons with high energy focus with battle scanners, and have only one or two systems.
Demo government, arti hw, aqua, cash. took -defense, -ground, repulsive
From turn 0, huge galaxy, average age, pre warp, impossible. 8 players. My location is on the right side, in the middle, towards the center of the galaxy.
My initial steps were to keep only 1 guy on industry stocking the production on colony base, not to actually build - the minimum on food, everybody else I would put on science: Made a beeline for auto factories and moved the worker into science once it was built, and went for research labs. After that I went for bios and soil enrichment. It was pretty easy to buy buildings at half price. This is where it gets hazy. I took Augmented engines, IPC, battle scanners, and duet fuel cells. and space academies
Around turn 100, I met the Sakkra. I saw they had many worlds. I conquered one, bringing my total to 2 worlds (and it wasn't a very good world at that). Oh, but I did upgrade it. From here on out I faced a battleship or few destroyers every time I left the conquered world alone, and spies from gnolams (and later mrrshans) terrorized me. Gnolams also sent a battleship twice and some destroyers, but they weren't a constant nuiscance like the Sakkra.
That was my first and last conquest. I destroyed a Sakkra base, couldn't invade it successfully due to +5 vs w.e they had. Pretty hazy, but I only lasted 202 turns. After that I used ion pulse cannons with battle scanners, got anti matter drive, cybertronic comp round turn 140 or 160. Got energy focused AF ion cannons along with cyber comps, attempted to wage war, and all of a sudden mrrshans 1 turn away from HW. I fight them there, they have 160 beam defence! about equal to my ships attack. Suddenly I'm barely scratching the shield (and not cause its a good shield, I just can't hit them!). Out of 1 cruiser, 2 destroyers, 1 scout vs their 3 destroyers, 1 scout, I lose bad (I barely took one destroyer with me ). The whole Mrrshan war didn't even last 5 turns before I lost, it was a surprise to see them coming, it was a surprise to see my attacks barely scratched them, and it was a surprise to lose all my techs to espionage.
I'm not really sure where my mistake was. or were, as the case may be.
Tips and tricks what to do next game would be helpful, thanks. Also on custom races.
I lost to Fusion Beams! Fusion Beams with focus are still fusion beams!
Demo government, arti hw, aqua, cash. took -defense, -ground, repulsive
From turn 0, huge galaxy, average age, pre warp, impossible. 8 players. My location is on the right side, in the middle, towards the center of the galaxy.
My initial steps were to keep only 1 guy on industry stocking the production on colony base, not to actually build - the minimum on food, everybody else I would put on science: Made a beeline for auto factories and moved the worker into science once it was built, and went for research labs. After that I went for bios and soil enrichment. It was pretty easy to buy buildings at half price. This is where it gets hazy. I took Augmented engines, IPC, battle scanners, and duet fuel cells. and space academies
Around turn 100, I met the Sakkra. I saw they had many worlds. I conquered one, bringing my total to 2 worlds (and it wasn't a very good world at that). Oh, but I did upgrade it. From here on out I faced a battleship or few destroyers every time I left the conquered world alone, and spies from gnolams (and later mrrshans) terrorized me. Gnolams also sent a battleship twice and some destroyers, but they weren't a constant nuiscance like the Sakkra.
That was my first and last conquest. I destroyed a Sakkra base, couldn't invade it successfully due to +5 vs w.e they had. Pretty hazy, but I only lasted 202 turns. After that I used ion pulse cannons with battle scanners, got anti matter drive, cybertronic comp round turn 140 or 160. Got energy focused AF ion cannons along with cyber comps, attempted to wage war, and all of a sudden mrrshans 1 turn away from HW. I fight them there, they have 160 beam defence! about equal to my ships attack. Suddenly I'm barely scratching the shield (and not cause its a good shield, I just can't hit them!). Out of 1 cruiser, 2 destroyers, 1 scout vs their 3 destroyers, 1 scout, I lose bad (I barely took one destroyer with me ). The whole Mrrshan war didn't even last 5 turns before I lost, it was a surprise to see them coming, it was a surprise to see my attacks barely scratched them, and it was a surprise to lose all my techs to espionage.
I'm not really sure where my mistake was. or were, as the case may be.
Tips and tricks what to do next game would be helpful, thanks. Also on custom races.
I lost to Fusion Beams! Fusion Beams with focus are still fusion beams!