A common dillema I have is when a city reaches maximum tile exploitation, lets say for the sake of simplicity size 20. How do you handle the future of this town?
1. Regardless of the final decided size, when cities border each other I can switch tiles between them. By switching plains, tundras, hills, some resources tiles (like whales, sugar and bananas) and irrigated deserts (only when agricultural) I may be able to choose if my cities are going to have an odd or an even number of food. How do you handle that? Do you stabilize the city or do you leave an extra food to be produced? And if you do, do you leave the town to go back and forth from +1 to -1, do you occasinaly build a worker, do you leave it at +3 and occasionaly build a settler? What do you prefer as a city's "final" food status? This is regardless various strategy choices, I may have split the available shields of the cities at 51 and 55, so as to build bombers and mech infantry respectively, but I may still have options about odd and even numbers. I also tend to occasionaly build a settler in cities that have +3 or +4 food even without irrigated squares (all grasslands and water with one food bonus) when I think specialists are not the favored option
2. Lets say a city has reached max capacity, for example 20. Lets also assume it has 40 food with a lot of mined grasslands and plains (or it has 50 food with a lot of irrigated squares, the dillema is the same). Every tile after size 20 that becomes irrigated removes 2 shields plus factory/plant bonuses and offers one specialist. If it is not seriously corrupted, decisions are not always simple. I think that cities inside first ring need to keep population at minimum, cities heavily corrupted obviously need full irrigation, but communist cities and moderate corrupted cities often give me too much headache to micromanage and decide. How do you handle this?
Obviously, this is a past-railroad thread.
1. Regardless of the final decided size, when cities border each other I can switch tiles between them. By switching plains, tundras, hills, some resources tiles (like whales, sugar and bananas) and irrigated deserts (only when agricultural) I may be able to choose if my cities are going to have an odd or an even number of food. How do you handle that? Do you stabilize the city or do you leave an extra food to be produced? And if you do, do you leave the town to go back and forth from +1 to -1, do you occasinaly build a worker, do you leave it at +3 and occasionaly build a settler? What do you prefer as a city's "final" food status? This is regardless various strategy choices, I may have split the available shields of the cities at 51 and 55, so as to build bombers and mech infantry respectively, but I may still have options about odd and even numbers. I also tend to occasionaly build a settler in cities that have +3 or +4 food even without irrigated squares (all grasslands and water with one food bonus) when I think specialists are not the favored option
2. Lets say a city has reached max capacity, for example 20. Lets also assume it has 40 food with a lot of mined grasslands and plains (or it has 50 food with a lot of irrigated squares, the dillema is the same). Every tile after size 20 that becomes irrigated removes 2 shields plus factory/plant bonuses and offers one specialist. If it is not seriously corrupted, decisions are not always simple. I think that cities inside first ring need to keep population at minimum, cities heavily corrupted obviously need full irrigation, but communist cities and moderate corrupted cities often give me too much headache to micromanage and decide. How do you handle this?
Obviously, this is a past-railroad thread.