planetfall
Emperor
There is no link to what they do. It's primarily a matter of math. 1/2 pop and 1/2 buildings per strike. I don't know what the number is on units injured. It seems like 1/2 also. 1 nuke is 50
% , 2 is 25%, 3 is 12$, etc.
NO, NO, nukes do NOT destroy wonders. But if a wonder is pumping out 100 culture per turn for a city, that city might be a good nuke target. If you need to slow AI research.
Set up your scenario:
2 countries, and give AI 30 citizens in 2 cities, and 12 MI in each metro. I doubt you will see an AI that strong, but that will give you worst case.
Give yourself 10 nukes, 30 MA, 30 Radar Arts.
Put 10 MA 3 tiles away from one city. Put 20 MA and Radars 3 tiles from other city.
Turn on debug mode. Keep track of actions of the two cities and report. I think you will
find the MA plus Radars will give much better results.
Here's what combat calculator shows:
5MI vs 30 RA and 16 MA.
5 mechs are in metro, on hill, across river, with civil defense, radar towers, and fortified.
[best possible opponent, right?]
6 arts take 34% so AI defense drops from 90 to 63
6 arts take 43% so AI defense drops to 35
6 arts take 58% so AI defense drops to 15
4 MA take 24% so AI defense drops from 15 to 1
So 15 Radars and 5 MA take out 5 MI, and extended 30 Radars and 9 MA takes out 10 MI when AI is in best defensive position and you are dumb enough to attack across a river.
So what if used a nuke?
5 MI defense of 90 drop to 45
4 MA reduce to 21
4 MA reduce to 3
1 MA kills. So you used a nuke of 500..600 shields and still needed 9 MA to take the city.
30 RA cost the same as 6 nukes. So if you want more than 6 cities, building 30 RA is more cost effective than burning up 6 nukes and starting all over again.
PF
% , 2 is 25%, 3 is 12$, etc.
NO, NO, nukes do NOT destroy wonders. But if a wonder is pumping out 100 culture per turn for a city, that city might be a good nuke target. If you need to slow AI research.
Set up your scenario:
2 countries, and give AI 30 citizens in 2 cities, and 12 MI in each metro. I doubt you will see an AI that strong, but that will give you worst case.
Give yourself 10 nukes, 30 MA, 30 Radar Arts.
Put 10 MA 3 tiles away from one city. Put 20 MA and Radars 3 tiles from other city.
Turn on debug mode. Keep track of actions of the two cities and report. I think you will
find the MA plus Radars will give much better results.
Here's what combat calculator shows:
5MI vs 30 RA and 16 MA.
5 mechs are in metro, on hill, across river, with civil defense, radar towers, and fortified.
[best possible opponent, right?]
6 arts take 34% so AI defense drops from 90 to 63
6 arts take 43% so AI defense drops to 35
6 arts take 58% so AI defense drops to 15
4 MA take 24% so AI defense drops from 15 to 1
So 15 Radars and 5 MA take out 5 MI, and extended 30 Radars and 9 MA takes out 10 MI when AI is in best defensive position and you are dumb enough to attack across a river.
So what if used a nuke?
5 MI defense of 90 drop to 45
4 MA reduce to 21
4 MA reduce to 3
1 MA kills. So you used a nuke of 500..600 shields and still needed 9 MA to take the city.
30 RA cost the same as 6 nukes. So if you want more than 6 cities, building 30 RA is more cost effective than burning up 6 nukes and starting all over again.
PF