TruthfulCake
Prince
- Joined
- Feb 13, 2016
- Messages
- 363
Basically, a transport unit. I was entertaining this idea when thinking about the limitations of 1UPT (which otherwise is a great mechanic IMO), and the idea resurfaced when I was playing the game.
I think that currently, there is room for improvement regarding unit movement. I think that having a unit whose sole purpose is to contain other units would help a lot in addressing the problems that I have.
1. When you have parts within your territory that your civilians cannot reach by walking/sailing
Like that coal that was revealed to be surrounded by mountains. An air unit can carry a builder and drop it on top of that otherwise un-improvable coal. This kind of air transport can also help archeologists with its mobility, as I doubt archeologists today walk everywhere to their excavation sites.
2. When you are embarking for a naval invasion
Another thread is talking about naval combat and the general resilience of land units. I believe that, since troops do not need to remain in formation when boarding a ship, and therefore should take less overall space, having a vessel that can hold like 6 infantry units in one tile does not defy the principles of 1UPT. It would make sense to make such vessel be more resilient to other ships' attacks, even though it cannot actively attack by itself. And naturally, when you unload the units, you have to follow the 1UPT rules in that the disembarked units have to take one tile each.
3. When you want paratroopers to return, but better
The entire idea of paratroopers is that you can drop units in much less time than it would take for them to reach the destination. But in BNW at least, the planes that carry these troops have no risk of being shot down, and can somehow travel faster than the bombers. Having an air transport that can hold and drop units at a destination would revive the paratrooper strategy, but make it less exploitable by introducing vulnerability.
I think that since limited stacking is possible in this game, it should be possible to implement such an idea by stacking/unstacking units. I wonder if this is something that the community would want too.
I think that currently, there is room for improvement regarding unit movement. I think that having a unit whose sole purpose is to contain other units would help a lot in addressing the problems that I have.
1. When you have parts within your territory that your civilians cannot reach by walking/sailing
Like that coal that was revealed to be surrounded by mountains. An air unit can carry a builder and drop it on top of that otherwise un-improvable coal. This kind of air transport can also help archeologists with its mobility, as I doubt archeologists today walk everywhere to their excavation sites.
2. When you are embarking for a naval invasion
Another thread is talking about naval combat and the general resilience of land units. I believe that, since troops do not need to remain in formation when boarding a ship, and therefore should take less overall space, having a vessel that can hold like 6 infantry units in one tile does not defy the principles of 1UPT. It would make sense to make such vessel be more resilient to other ships' attacks, even though it cannot actively attack by itself. And naturally, when you unload the units, you have to follow the 1UPT rules in that the disembarked units have to take one tile each.
3. When you want paratroopers to return, but better
The entire idea of paratroopers is that you can drop units in much less time than it would take for them to reach the destination. But in BNW at least, the planes that carry these troops have no risk of being shot down, and can somehow travel faster than the bombers. Having an air transport that can hold and drop units at a destination would revive the paratrooper strategy, but make it less exploitable by introducing vulnerability.
I think that since limited stacking is possible in this game, it should be possible to implement such an idea by stacking/unstacking units. I wonder if this is something that the community would want too.