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[GS] What do Pike&Shots represents in warfare history?

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Jan 10, 2019
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What do Pike&Shots represents in warfare history? In addition to an actual Tercio and any generic Renaissance infantry formations that contains both pikemen and handgunners (arquebusiers, musketmen and any other soldiers armed with firearms known by different names), do they also represents Line Infantry of the Enlightenment Era or King Louis XIV's era units well? (as Swedes Caroleans replace P&S, actually they too fights like P&S well into 1720s, given the timeframe that bayonettes are officially adopted for the first time by any armed forces, it might falls in the late Renaissance Era (possibly by the time players discovered Metal Casting (much of tech and unit representations in any of Civ6 aren't historically accurate, particularly Bombards are shown in game to follow Musketmen, in truth they came BEFORE, by that time siege guns should be either Basilisks or what's called Siege Cannon and Mortars , both of which are smaller)
Did Japanese Ashigaru of the late Sengoku period falls into P&S category as well?
 
Well they needed something to upgrade the pikeman into to help contain knights and cavalry units. Of course now we have cuirassiers too.
It's a bit funky because once you have P&S, why are their separate melee and anticav units at that point?
I've heard that the staple renaissance melee unit of civ, the musketman, is actually the out of place "fake" unit. We can see historical examples of P&S in the spanish square etc. I'm not sure musketmen were exactly marching around independently, though. Without an industrial "rifleman" generic unit, things get awkward with muskets going straight to infantry.
You seem to be a military history minded lad. Allow me to invoke @Boris Gudenuf who may perhaps bestow knowledge upon this thread.
 
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Hark! I heard my name invoked (smoke, flash, swirl of cape, trip over end of cape, pratfall over my keyboard)

The actual sequence, as opposed to the game sequence which is some sort of demented Fantasy:

1375 CE - first known use of a Bombard in Europe, a 1-ton gun used to breach a city curtain wall in France.
Century before 1395 CE: Chinese are using gunpowder in Hand Cannons, cart-mounted cannons, fire arrows, rockets, land and naval mines. All of these are described in the "Fire Dragon Manual" the earliest edition of which dates to 1395 and describes material and equipment already in use as far back as 1280 CE. There is no indication that any of the firearms used a trigger mechanism or a real 'stock' to allow them to be aimed by an individual.

1411 CE - first cast iron Bombard built, firing a 400 kilogram projectile (stone)
1411 CE - first Hackbuss appears in Europe, with a trigger mechanism for applying a Serpentine Match to set off the gunpowder, but is only used as a defensive weapon, firing from parapets or walls.

1422 CE first mention of 'volley fire' by Chinese hand gunners - required because the chance of any individual Chinese hand gunner hitting anything with his unaimable weapon is close to Zero.

1461 CE - trunnions and carriages with trails first depicted on cannon in Europe, allowing much faster aiming, firing, and movement, and longer barrels for better range and accuracy.

around 1470 CE a shoulder stock was added to the Hackbuss. This produced the first shoulder-fired handgun, the Arquebus.

1486 CE Landsknechts created by Emperor Maximilian, originally armed with pikes, 2-handed Great Swords, crossbows and a few arquebuses.

1493 CE first 'Colunelas' formed in Spain, 1000 man units combining arquebusiers, pikemen, and some halberdiers and swordsmen and even crossbowmen. First "Pike and Shot" unit.

1500 CE first complete "Italian Trace" fortifications start to appear - parts of which have been developed over the past 100 years as an answer to fhe Bombard.

1526 CE Turkish Janisseries use multi-rank volley firing with muskets

1530 CE Colunelas are combined into Tercios: 3000 man units (3 Colunelas, which is where Tercio comes from) with 1:1 mix of arquebussiers and pikemen.

1543 CE Portuguese matchlock muskets introduced to Japan, copied, and used by the Ashigaru, infantry formerly equipped with swords, naginata, yari, and bows. Illustrations show ashigaru in musket-only formations, but at the Battle of Nagashino they were carefully protected behind wooden 'stockades' and barriers against enemy cavalry charges.

1545 CE: Ivan the Mighty raises first Streltsy: "pike and shot' units with arquebus and 'berdishche' axes.

1592 CE Maurice of Nassau reviews the Dutch Army by Battalions, first time that formation is a permanent unit, each 1/3 pikes to 2/3 muskets. He also introduces standardized firing drills for musketry training.

1597 CE First 'regular' French Army units established by an Ordinance of Henry IV: permanent Regiments of 1/3 muskets, 2/3 pikemen.

1618 CE: development of the Swedish "Squadron" with Brigades of 4 Squadrons each, 1:1 pikemen and musketmen plus light artillery attached to each brigade: first infantry "combined arms" unit

1625 CE Swedes make their artillery gunners military men instead of civilians, establish artillery companies and regiments, standardize gun calibers and start using cartridges for faster firing of the light 'Squadron" guns.

1667 CE First men designated as Grenadiers, in the Regiment du Roi of the French Army.

1690 CE Howitzer invented in Sweden - short barrel, short carriage, high arcing trajectory originally developed to deliver explosive-filled 'bombs' into cities and forts in siege warfare.

1695 CE Flintlock musket starts being issued to regular infantry in British, Dutch, and some German States' armies. No more lit matches hanging on the infantryman, allows closer formations, more concentrated and faster firing (flintlock drill has half the movements of matchlock drill)

1703 CE the locking Socket Bayonet adopted in first European Armies (first in French Army)

So, now that your eyes have glazed over, the Summary:

1. Bombards predate Muskets of any kind by 70 - 80 years.
2. The first Field Cannon (trunnions, trailed carriages) appears about 10 years Before the first shoulder-fired Musket. (in the following 300 years there are lots of minor improvements in manufacture, accuracy, mobility, but the basic smoothbore muzzle-loading Cannon remains unchanged until explosive shells and rifling, and then breechloading cannon are introduced about the same time as the black powder rifle for infantry)
3. The first shoulder-fired musket is combined into a Pike and Shot formation with 16 to 23 years (depending on whether you count the Landsknechts as "Pike and Shot", which I don't)
4. A hundred years after the first Pike and Shot formations, you start to get Vastly Improved Pike and Shot Battalions and Swedish Brigades - more maneuverable on the battlefield, more firepower.
5. About another 50 - 60 years, and the Howitzer, the first Post-Bombard specifically siege weapon, appears.
6. About 10 years after that, between 1695 and 1705, the flintlock musket ('Fusil") with socket bayonet becomes the single weapon of the infantry, or Fusiliers, replacing Pike and Shot formations of all kinds (the Swedes were an exception, since their 'Ga Pa' tactics did not require firepower to succeed, but nobody else was crazy enough to try it!)
7. About 150 years later, black powder rifles begin to replace the smoothbore Fusils in line infantry, but they in turn are replaced by breechloading black powder rifles within 10 - 15 years and those, in turn, are replaced by smokeless powder magazine-fed rifles in another 20 years. Those rifles are adopted simultaneously with the invention of Hiram Maxim's Machine-gun, and after that being an infantryman is no fun at all.

Final Summary:

Civ VI's Units and Sequence are FUBAR.
 
Nice info sources needed for modding.
And the reasons why Field Cannons appear in Industrial Era. did Firaxis choose the definitions of de Valliere and Gribeauval to define that Field Cannons became regular with the two? (actually the two noblemen (and in truth a swiss inventer Moritz) devised a standadized methods to make new cannons involving the uses of drill boring (with water wheels or windmill as a primary prime mover, another spoofs by Firaxis to exclude either Water Wheel or Windmill as an add on to Workshops in Industrial District while in real life Water Wheels are preferred prime movers before James Watt introduced Industrial grade steam engine around the time of American Revolution)
So the actual lineage should be
1. Bombard appears in the late Medieval (the Hundread Years War with the French Kingdom fought on without Jean d'Arc and won with these weapons)
2. Not sure about where should Musketmen appears (they began as handgunners and shortly later arquebusiers), but maybe Gunpowder tech should shown up in Late Medievals where Niter shown up, and 'Firearms' should take the place where Gunpowder tech was. and thus Pike&Shot should be there
I might sourmise that Musketmen may also represents early Grenadiers too (While either Chinese or Mongolians were the first to use such weapons, Spanish gave the name to it), since they aren't really good when fighting Knights (They could hit the first few knights charging in wedge formation, but even with volley fire drill. the lack of bayonets or pikes left them open to the second or third ranks) but i'm not sure when were the first pistol knights appear. before or with the introduction of P&S. (Before Cuirassiers, there were pistol-wielding full armor knights )
or did Grenadiers appear in the late Renaissance? or Early Industrial Era?
3. If Linear Riflemen (Prussian Needle Gunner or ACW Infantry?, i'd go for the former bud Sid prefers the latter, ones that wears Kepi) is to be introduced with Rifling tech, which roles should they occupy? 'Melee/Assault' or 'Anti mounted'? (Firaxis sourmised that Riflemen and (Modern) Infantry (that uses repeating rifles and wear either khaki or grey uniforms) are the same, they maybe right though).
 
Nice info sources needed for modding.
And the reasons why Field Cannons appear in Industrial Era. did Firaxis choose the definitions of de Valliere and Gribeauval to define that Field Cannons became regular with the two? (actually the two noblemen (and in truth a swiss inventer Moritz) devised a standadized methods to make new cannons involving the uses of drill boring (with water wheels or windmill as a primary prime mover, another spoofs by Firaxis to exclude either Water Wheel or Windmill as an add on to Workshops in Industrial District while in real life Water Wheels are preferred prime movers before James Watt introduced Industrial grade steam engine around the time of American Revolution)

IF Firaxis was using the Valliere and Gribeauval 'systems' as pivots for the Tech Tree, they were wrong. While those two did use improvements in the accuracy of Cannon-barrel boring (Moritz' developments in horizontal and vertical guided boring techniques and, especially, Wilkinson's precision boring patented in 1776 that allowed both Watt's steam cylinders and Gribeauval's lighter and more accurate cannon barrels) BUT neither system, nor the invention of screw elevation, nor any of the other relatively minor technical innovations applied to cannon made much of a difference in how cannon were actually used.

That change was a Civics change, in game terms: the conversion of gunners from civilian technicians and artisans to uniformed military men in military units, subject to direct orders and supervision by generals. This change took place, as mentioned above, first in the Swedish forces in the early 17th century, in the French, British, Dutch, and other European armies by the beginning of the 18th century. It was this change that allowed guns to be formed up in regular 'companies', massed where wanted, and maneuvered. In 1704 at Blenheim, Colonel Blood (my favorite all-time name for an artilleryman), John Churchill's artillery commander (a brand new professional title for a military man) massed a dozen light guns, man-handled them across the Nevel stream, and blew a series of French battalions in square to bits - one battalion, out of about 400 men on the field, lost 230 dead and virtually all of its officers above the rank of lieutenant. Two years later, in 1706 at the Battle of Ramilies, Brigadier Blood massed 22 24-pounder siege guns and blew the entire center of the French army into bloody fragments.

The culmination of this organizational advance was the end of the 18th century when the Russian Army had each infantry division supported by an artillery brigade of 36 guns in 3 oversized artillery companies, and Napoleon I was massing a dozen companies into Grand Batteries of 100 guns or more to pulverize enemy field formations

So the actual lineage should be
1. Bombard appears in the late Medieval (the Hundread Years War with the French Kingdom fought on without Jean d'Arc and won with these weapons)
2. Not sure about where should Musketmen appears (they began as handgunners and shortly later arquebusiers), but maybe Gunpowder tech should shown up in Late Medievals where Niter shown up, and 'Firearms' should take the place where Gunpowder tech was. and thus Pike&Shot should be there
I might sourmise that Musketmen may also represents early Grenadiers too (While either Chinese or Mongolians were the first to use such weapons, Spanish gave the name to it), since they aren't really good when fighting Knights (They could hit the first few knights charging in wedge formation, but even with volley fire drill. the lack of bayonets or pikes left them open to the second or third ranks) but i'm not sure when were the first pistol knights appear. before or with the introduction of P&S. (Before Cuirassiers, there were pistol-wielding full armor knights )
or did Grenadiers appear in the late Renaissance? or Early Industrial Era?

Grenades, or clay gunpowder hand-thrown pyrotechnics, show up in Chinese texts in the 11th century, but they weren't really explosive until a couple of centuries later (early Chinese gunpowder formulae were the wrong percentages of ingredients to produce real explosions: they were incendiary or firework devices until after 1400 CE, approximately). That means the first such 'grenades' were actually the clay pots filled with Greek Fire thrown by the Byzantines by 750 CE, almost 300 years before the Chinese 'pyrotechnics'. First definite mention of cast-iron grenades filled with explosive gunpowder is from about 1467 CE, in Germany - and they were used exclusively in sieges to clear covered ways and bastions, because everything on the open battlefield outranged a thrown grenade, making the grenadier on the field pretty much a hapless Target. It was 200 years later that the first Grenadiers as a regular unit appear, in Colonel Martinet's Regiment of the French Army. These Grenadiers could throw grenades, but in fact were simply Assault troops armed with the same musket as the rest of the infantry - throwing grenades was considered a suicidal mission since it meant you were leading an assault into a fortress, so men willing to do that were considered good for any other act of suicidal bravery that some general thought might be useful. By 1678 CE the British Army added a permanent company of Grenadiers to the 8 'senior' regiments in the army, and by 1700 CE a company of Grenadiers was pretty much standard in every battalion of infantry in Europe, even as the use of grenades even in sieges was disappearing (their use in the siege assaults was taken over by mortars and howitzers, and they were never popular on the open battlefield)

The pistol appears around 1550 CE, by no coincidence about the same time as pocket watches, both requiring the same type of precision metal working for watch mechanisms and wheel-lock firing mechanisms. At virtually the same time the German Reiters start appearing: "light" cavalry armed exclusively with pistols. They were Light in the sense that they didn't have armored feet, but helmets, cuirass, arm and thigh armor down to the knee was just as heavy as any Cuirassier or late-Medieval Knight.

3. If Linear Riflemen (Prussian Needle Gunner or ACW Infantry?, i'd go for the former bud Sid prefers the latter, ones that wears Kepi) is to be introduced with Rifling tech, which roles should they occupy? 'Melee/Assault' or 'Anti mounted'? (Firaxis sourmised that Riflemen and (Modern) Infantry (that uses repeating rifles and wear either khaki or grey uniforms) are the same, they maybe right though).

Once you get firearms with bayonets around 1700 CE, they take over both the Melee and Anti-Mounted roles. Extend the range with rifled firearms, and the cavalry can barely form up for a charge without getting shot to pieces: a man on a horse, according to the German and American 'Kriegspiel' rules of the late 19th century, is 10 Times the target a man on foot is - and the man on foot can drop flat and seek more cover a lot faster than the man on a horse can.

Here's a "quick and dirty" look at the changes in Personal Firepower:

Matchlock Musket/Arquebus: 1 round a minute at best, 100 - 150 meters effective range, virtually no individual melee factor
Flintlock Musket: 2 rounds a minute at least, 100 - 150 meters effective range, bayonet effective in close combat against either infantry or cavalry
Black Powder Rifled breechloader: 5 - 10 rounds a minute, 300 - 400 meters effective range, can be reloaded and fired while lying behind cover. Still has a bayonet if you think you need it.
Smokeless Powder Magazine Rifle: 15 - 25 rounds a minute, 400 - 800 meters effective range, does not give away your position with gun smoke, still has a bayonet if you remembered to bring it along.

So, basically, with each major change in the firearm and the units using it:
Matchlock Musket: Firepower = 1, Range = 1
Flintlock Musket: Firepower = 2, Range = 1, Anti-Cav effect
Black Powder Rifle: Firepower = 3, Range = 3, Anti-Cav effect
Smokeless Powder Rifle: Firepower = 5, Range = 6, Anti-Cav effect

This is not even including the fact that within a few years the troops with the magazine rifles, at the battalion level (1000 man unit), will also have some of Hiram Maxim's machine-guns supporting them
 
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There's almost too many units now. The scout and horseman upgrades are welcome, but why build knights, pikes or musketmen when there are so many alternatives that are easier/cheaper and with just-as-good if not better strength and movement :(
 
There's almost too many units now. The scout and horseman upgrades are welcome, but why build knights, pikes or musketmen when there are so many alternatives that are easier/cheaper and with just-as-good if not better strength and movement :(

I think the fact that the new Patch slows down mid-late game Tech Progress indicates that the design team has finally realized that Tech progress is so fast you haven't got time to build late-game Units, Buildings, or much of anything else. I find in the late game (Modern Era on) that I'm researching several levels beyond what I'm building, in general: I have researched into the Information Era in numerous games, but never yet built a Missile Cruiser or Jet aircraft, and only promoted units to Modern Armor or Rocket Artillery because there's just no time to build them - especially when completing a Cultural, Religious, Diplomatic or Scientific Victory doesn't require them.
 
IF Firaxis was using the Valliere and Gribeauval 'systems' as pivots for the Tech Tree, they were wrong. While those two did use improvements in the accuracy of Cannon-barrel boring (Moritz' developments in horizontal and vertical guided boring techniques and, especially, Wilkinson's precision boring patented in 1776 that allowed both Watt's steam cylinders and Gribeauval's lighter and more accurate cannon barrels) BUT neither system, nor the invention of screw elevation, nor any of the other relatively minor technical innovations applied to cannon made much of a difference in how cannon were actually used.

If neither Valliere and Gribeauval are what Firaxis referred to in tech tree, then it must be cannon denimination systems.. before Valliere and Gribeauval, different classes of cannons are denominatd by beasts and monsters names, while Culverin (grass snake, maybe cobras too?) referred to generic field guns, Sakers (a type of hawks) is a type of light cannons (and smaller), and Basilisk (a kind of dragon) is a long range heavy siege gun. soon enough Valliere proposed that cannons must be denominated by weights of cannonballs and not beasts (mythical or real).

oh! i forgot about Chinese Crouching Tigers, the weapon began as traction trebuchet (and by no means small, each one needs 70 men to pull the launching ropes) and thus availability with Machinery tech is correct, the weapon later became a lightweight cannon/mortar. What did Firaxis try to represents with the Crouching Tigers? an early handgunners or what?
The weapon saw action in Imjin War, used against Japanese invaders, What are the comparative ranges between a crossbow and the Tigers? I'm quite sure that it should have a range of TWO hexes.

That change was a Civics change, in game terms: the conversion of gunners from civilian technicians and artisans to uniformed military men in military units, subject to direct orders and supervision by generals. This change took place, as mentioned above, first in the Swedish forces in the early 17th century, in the French, British, Dutch, and other European armies by the beginning of the 18th century. It was this change that allowed guns to be formed up in regular 'companies', massed where wanted, and maneuvered. In 1704 at Blenheim, Colonel Blood (my favorite all-time name for an artilleryman), John Churchill's artillery commander (a brand new professional title for a military man) massed a dozen light guns, man-handled them across the Nevel stream, and blew a series of French battalions in square to bits - one battalion, out of about 400 men on the field, lost 230 dead and virtually all of its officers above the rank of lieutenant. Two years later, in 1706 at the Battle of Ramilies, Brigadier Blood massed 22 24-pounder siege guns and blew the entire center of the French army into bloody fragments.

Name of Civics please. Did 'Nation' (as defined in The Renaissance) differs to 'Nationalism' (in game civic available either in Industrial or Modern era) ?

Grenades, or clay gunpowder hand-thrown pyrotechnics, show up in Chinese texts in the 11th century, but they weren't really explosive until a couple of centuries later (early Chinese gunpowder formulae were the wrong percentages of ingredients to produce real explosions: they were incendiary or firework devices until after 1400 CE, approximately). That means the first such 'grenades' were actually the clay pots filled with Greek Fire thrown by the Byzantines by 750 CE, almost 300 years before the Chinese 'pyrotechnics'. First definite mention of cast-iron grenades filled with explosive gunpowder is from about 1467 CE, in Germany - and they were used exclusively in sieges to clear covered ways and bastions, because everything on the open battlefield outranged a thrown grenade, making the grenadier on the field pretty much a hapless Target. It was 200 years later that the first Grenadiers as a regular unit appear, in Colonel Martinet's Regiment of the French Army. These Grenadiers could throw grenades, but in fact were simply Assault troops armed with the same musket as the rest of the infantry - throwing grenades was considered a suicidal mission since it meant you were leading an assault into a fortress, so men willing to do that were considered good for any other act of suicidal bravery that some general thought might be useful. By 1678 CE the British Army added a permanent company of Grenadiers to the 8 'senior' regiments in the army, and by 1700 CE a company of Grenadiers was pretty much standard in every battalion of infantry in Europe, even as the use of grenades even in sieges was disappearing (their use in the siege assaults was taken over by mortars and howitzers, and they were never popular on the open battlefield)

Which slots the French Imperial Guard in Civ6 fits best? Grenadiers or Line Infantry?
The pistol appears around 1550 CE, by no coincidence about the same time as pocket watches, both requiring the same type of precision metal working for watch mechanisms and wheel-lock firing mechanisms. At virtually the same time the German Reiters start appearing: "light" cavalry armed exclusively with pistols. They were Light in the sense that they didn't have armored feet, but helmets, cuirass, arm and thigh armor down to the knee was just as heavy as any Cuirassier or late-Medieval Knight.

Did fully armored knights still have their place in Early Renaissance with the advent of P&S? and how? did they become Lancers or what?
And the first uses of cavalry equipped wtih arquebuses please. when did Dragoons appear?

Once you get firearms with bayonets around 1700 CE, they take over both the Melee and Anti-Mounted roles. Extend the range with rifled firearms, and the cavalry can barely form up for a charge without getting shot to pieces: a man on a horse, according to the German and American 'Kriegspiel' rules of the late 19th century, is 10 Times the target a man on foot is - and the man on foot can drop flat and seek more cover a lot faster than the man on a horse can.

Here's a "quick and dirty" look at the changes in Personal Firepower:

Matchlock Musket/Arquebus: 1 round a minute at best, 100 - 150 meters effective range, virtually no individual melee factor
Flintlock Musket: 2 rounds a minute at least, 100 - 150 meters effective range, bayonet effective in close combat against either infantry or cavalry
Black Powder Rifled breechloader: 5 - 10 rounds a minute, 300 - 400 meters effective range, can be reloaded and fired while lying behind cover. Still has a bayonet if you think you need it.
Smokeless Powder Magazine Rifle: 15 - 25 rounds a minute, 400 - 800 meters effective range, does not give away your position with gun smoke, still has a bayonet if you remembered to bring it along.

So, basically, with each major change in the firearm and the units using it:
Matchlock Musket: Firepower = 1, Range = 1
Flintlock Musket: Firepower = 2, Range = 1, Anti-Cav effect
Black Powder Rifle: Firepower = 3, Range = 3, Anti-Cav effect
Smokeless Powder Rifle: Firepower = 5, Range = 6, Anti-Cav effect

This is not even including the fact that within a few years the troops with the magazine rifles, at the battalion level (1000 man unit), will also have some of Hiram Maxim's machine-guns supporting them

In game terms. you still need to assign a specific unit into a lineage of classes. if Bayonets add Anti-cav effect to any musket/fusil armed troops. then Line Infantry thing is still in limbo, which lineage should they belong? Melee (upgrades from Musketmen) or Anti cav (upgrades from P&S). and since each class has its own upgrades remember?

And with different rifles shown here, then some units are to be upgraded TWICE in Industrial Era (Similar to Riflemen in Ind. upgrades to Great War Inf. and later the Infantry in Modern Era in Civ5 GK/BNW)!!! First , for example. a P&S will first becomes Fusiliers, and with Rifle tech, Linear Riflemen. to add effects like Koniggratz and Pleven (where rifle tech decides the battle outcome, and not the tactics).
 
Which slots the French Imperial Guard in Civ6 fits best? Grenadiers or Line Infantry?
Neither or both, grenades were similar to rockets as in they were a bit of a fizz... but grendiers were more chosen like guards but there is a helluva difference between the old guard and regular troops,
Morale is something this game does not cover and the morale you had facing the old guard must have been pretty shaky.
 
Oh man... maybe OT but to have a unit that took nine turns to build (bombard) get one-shotted by a strength 56 outlier AI city is so demoralizing. Emperor = too hard much work.

Neither or both, grenades were similar to rockets as in they were a bit of a fizz... but grendiers were more chosen like guards but there is a helluva difference between the old guard and regular troops,
Morale is something this game does not cover and the morale you had facing the old guard must have been pretty shaky.

I like the bombardiers from Civ4. It makes more sense for chemistry to make bombardiers available than anti-tank guns.
 
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If neither Valliere and Gribeauval are what Firaxis referred to in tech tree, then it must be cannon denimination systems.. before Valliere and Gribeauval, different classes of cannons are denominatd by beasts and monsters names, while Culverin (grass snake, maybe cobras too?) referred to generic field guns, Sakers (a type of hawks) is a type of light cannons (and smaller), and Basilisk (a kind of dragon) is a long range heavy siege gun. soon enough Valliere proposed that cannons must be denominated by weights of cannonballs and not beasts (mythical or real).

It gets even better: the system was not based on the weight of the cannonball, but of the weight of a stone ball of the same size, and the French 'pound' was about 10% heavier than the British Pound, so a French 8-pounder actually fired a shot as heavy as the British 9 pounder and shortly after that I start getting one of my headaches . . .
Oh, and the British army was still using a system of 'weight of shot' as a classification until after World War Two: which is why the British field artillery light piece of that war was the 25 pounder howitzer, and the antitank guns were 2, 6 and 17 pounders.

And for the transition, the famous 12-pounder smoothbore cannon that was Napoleon's favorite field gun and, in modified form, was one of the most common pieces in the ACW, had a bore of 75mm - and you probably thought the 'standard' light cannon of WWI, the French 75mm, German 77mm (actually, 76.2mm) and Russian 76.2mm was accidental? It was a development from what was already a very familiar size dating back 200+ years.

oh! i forgot about Chinese Crouching Tigers, the weapon began as traction trebuchet (and by no means small, each one needs 70 men to pull the launching ropes) and thus availability with Machinery tech is correct, the weapon later became a lightweight cannon/mortar. What did Firaxis try to represents with the Crouching Tigers? an early handgunners or what?
The weapon saw action in Imjin War, used against Japanese invaders, What are the comparative ranges between a crossbow and the Tigers? I'm quite sure that it should have a range of TWO hexes.

No. The "Crouching Tiger" was more like a short-barreled Shotgun: maximum range less than 100 meters, or about half a crossbow range, but able to (theoretically) take out several men at once, and do so almost regardless of what kind of armor they are wearing. I suspect Firaxis thought of it as an Early Musket/Handgun, but Chinese 'gunpowder' was really poor quality stuff, not even an explosive mixture for several hundred years after it is first mentioned. It always had really good pyrotechnic qualities though, so a lot of the various mechanisms that are mis-translated as 'guns' or 'cannons' were not so much firing hard shot to pulverize something, as shooting flames or flammable 'bombs' to set fire to something or produce loud noises and noxious smoke to disorganize a unit (especially a unit mounted on excitable Horses) or force it to move away - like move off the top of a rammed earth city wall you are trying to storm.

Name of Civics please. Did 'Nation' (as defined in The Renaissance) differs to 'Nationalism' (in game civic available either in Industrial or Modern era) ?

Dr. Christopher Duffy, in Experience of War in the Age of Reason, discussed the rise of 'nationalism' as an individual self-identification with their country (as opposed to with their village, family, county or other localization) among French and English soldiers in the early 18th century, but it's about 50 years after the start of 'professionalism' among the artillerymen. Since Civ VI Techs and Civics were designed as just titles to hang required Buildings. Units or developments on, they are very hard to relate to things they were not designed for. For lack of anything better, Enlightenment would be better than Nationalism, because while it's a bit early for Professionalism of artillery, it is not out of line with early technical development of the guns themselves.

Which slots the French Imperial Guard in Civ6 fits best? Grenadiers or Line Infantry?

The Civ VI graphic is of the Grenadiers a'Pied of the Old Guard of the First Empire: the "Grognards" (Grumblers) as they called themselves. I know of no occasion in which any of them ever used a grenade, but they were considered the most dangerous Melee Infantry in Europe at the time. The very sight of those tall bearskins coming your way was enough to make most foreign infantry start wavering: at Waterloo they were repulsed by the British Guards Brigade, but to quote Wellington, "- it was a near run thing."

Did fully armored knights still have their place in Early Renaissance with the advent of P&S? and how? did they become Lancers or what?
And the first uses of cavalry equipped wtih arquebuses please. when did Dragoons appear?

Fully armored knights became Cuirassiers, after a detour through being Mounted Pistoliers. The first thing they dropped was their lances, which eventually were replaced by long, heavy straight swords: "Panzerbrecher" or 'Armored Breakers' in the German armies. Carried held straight in front with a stiffened arm, they could theoretically punch through thin armor if backed by the impetus of a charging horse.
The Post-Medieval Lancer was a Light Cavalry development in eastern Europe which spread west, mostly as a result of Napoleonic contact with the Polish Uhlans and Russian Cossacks, who used lances to great effect against disordered cavalry and fleeing infantry, and on at least one occasion to break an infantry square (it helped that not only did the lances outrange the bayonets, but it was raining heavily at the time and the square's muskets were soaked and couldn't fire)

The first Dragoon Unit was organized between 1621 and 1624 by Count Mansfeld of the HRE - the 'Dragon" from which they got their name was a short musket, predecessor of the carbine that later became a standard mounted firearm. For the first 100 years or so that they existed, they were supposed to ride into battle and then dismount to fight, so they were frequently sent riding ahead to seize some important point, dismount and hold it until 'regular' infantry could come up. From that they became the principle scouting force of western European armies. Their other advantage was that they were not expected to charge, or even fight on horseback, so they could be mounted on anything that had four legs the last anyone looked - they were much cheaper to raise and maintain than regular cavalry of any kind. That was the reason that Peter the Great's first 30 regiments of 'cavalry' were all raised as dragoons, and Napoleon had about 3 dragon regiments for every regiment of cuirassiers.
By that time, dragoons were no longer dismounting, they were regular cavalry, heavier than the light cavalry like Hussars or Chasseurs, but lighter than Cuirassiers, so they could be used for both heavy and light cavalry missions. That made them very handy, so the first two mounted regiments raised by the US Army were both Dragoons.

In game terms. you still need to assign a specific unit into a lineage of classes. if Bayonets add Anti-cav effect to any musket/fusil armed troops. then Line Infantry thing is still in limbo, which lineage should they belong? Melee (upgrades from Musketmen) or Anti cav (upgrades from P&S). and since each class has its own upgrades remember?

Remember it well, but don't agree with the fake classes they shoehorn units into. Once the primary combat effect comes mostly from Firepower, the units should be classified as Firepower Infantry, to reflect their different tactics, formations and combined Melee and Anti-Civ Effects. They would have a new set of Promotions, and units Updating from one class to another would lose all their old class Promotions but could elect new Promotions up to 1/2 of the old number, rounded up. Upgrade a Swordsman with 3 promotions (not that I've ever gotten that many in a swordsman) and you could promote him to Pike and Shot with 2 Promotions from the Firepower set.

And with different rifles shown here, then some units are to be upgraded TWICE in Industrial Era (Similar to Riflemen in Ind. upgrades to Great War Inf. and later the Infantry in Modern Era in Civ5 GK/BNW)!!! First , for example. a P&S will first becomes Fusiliers, and with Rifle tech, Linear Riflemen. to add effects like Koniggratz and Pleven (where rifle tech decides the battle outcome, and not the tactics).

Never suggested that all changes should be reflected with discrete units, because there isn't enough time to build them, and doubt if there ever would be without stretching the game out unmercifully in the Industrial/Modern Eras.
Instead, take the Technical promotions/Upgrades system now used only for the GDR after the game is usually effectively over, and apply it to most or all Units. That way, your Pike and Shot armed with matchlock muskets could be Upgraded to Fusiliers when you get a technical Upgrade at the beginning of the Industrial Era, Upgraded again to Riflemen in the late Industrial Era, and Upgraded to Infantry at the beginning of the Modern Era. Make each such Upgrade reflected by a Graphics change to the unit, you can build the Unit with the Upgrades 'installed' for extra Gold/Production.
By using both basic Units and Technical Upgrades the actual number of discrete Units would increase without necessarily increasing the required Production time, which is the bottleneck now for introducing new Units.
 
This is the OP's post without the parenthesis if you need it: "What do Pike&Shots represents in warfare history? In addition to an actual Tercio and any generic Renaissance infantry formations that contains both pikemen and handgunners, do they also represents Line Infantry of the Enlightenment Era or King Louis XIV's era units well? Did Japanese Ashigaru of the late Sengoku period falls into P&S category as well?"
 
Instead, take the Technical promotions/Upgrades system now used only for the GDR after the game is usually effectively over, and apply it to most or all Units. That way, your Pike and Shot armed with matchlock muskets could be Upgraded to Fusiliers when you get a technical Upgrade at the beginning of the Industrial Era, Upgraded again to Riflemen in the late Industrial Era, and Upgraded to Infantry at the beginning of the Modern Era. Make each such Upgrade reflected by a Graphics change to the unit, you can build the Unit with the Upgrades 'installed' for extra Gold/Production.

This is an excellent idea. It could also be easily fused to a system where the number of units you can efficiently maintain is linked to your military infrastructure.

In essence, you could have a large army of units that aren't "cutting edge", or a smaller number of units of higher quality, or some mix along that bell curve.
 
Just wanted to add to the list (I hope it is relevant):

1420's - Bohemian Kingdom/Holy Roman Empire: The Hussite Wars were notable for the extensive use of early hand-held firearms such as hand cannons.
Also: "The crew of each cart consisted of 16-22 soldiers: 4-8 crossbowmen, 2 handgunners, 6-8 soldiers equipped with pikes or flails (the flail was the Hussite signature weapon), 2 shield carriers and 2 drivers."

So there were some Pike & Shots in there.

Source: https://en.wikipedia.org/wiki/Hussite_Wars

PS: Small trivia:
The word Pistol probably comes from Czech píšťala, a type of hand-cannon used in the Hussite Wars during the 1420s.
Similarly, the word Howitzer comes from the Czech word houfnice, a name used by the Hussites for short barrelled cannons.
 
Just wanted to add to the list (I hope it is relevant):

1420's - Bohemian Kingdom/Holy Roman Empire: The Hussite Wars were notable for the extensive use of early hand-held firearms such as hand cannons.
Also: "The crew of each cart consisted of 16-22 soldiers: 4-8 crossbowmen, 2 handgunners, 6-8 soldiers equipped with pikes or flails (the flail was the Hussite signature weapon), 2 shield carriers and 2 drivers."

So there were some Pike & Shots in there.

Source: https://en.wikipedia.org/wiki/Hussite_Wars

The Hussite "Wagenburg" tactics were more known for the innovative use of the wagons in both defense and even on attack than by any combination of pike and shot. The chained-together wagons acted as both stockade (they had fairly high stout wooden sides) and barrier to any knightly charge, so the crossbowman and hand gunners could fire away undisturbed. The pikes and flails mainly came into play once the enemy charge was broken and the Hussites counterattacked to finish off the survivors. Their use of primitive handguns did draw the rest of Europe's attention to the potential of these weapons, but they needed a lot of protection to be used in the open field: between their inaccuracy and slow reloading, even 75 years later or so the earliest Spanish formations had as many crossbowmen as they did gunpowder weapons.

PS: Small trivia:
The word Pistol probably comes from Czech píšťala, a type of hand-cannon used in the Hussite Wars during the 1420s.
Similarly, the word Howitzer comes from the Czech word houfnice, a name used by the Hussites for short barrelled cannons.

This is where older terminology gets reused for a somewhat different weapon. The Hussites' houfnice may have derived from an older High German word meaning "catapult", but by the 15th Century CE was used for a class of guns known as Terrace Guns - firing 1 - 2 lb stone balls and usually mounted on the terraces of castles as defensive firepower, therefore easily adaptable to the Hussite wagons. One source has every fifth wagon mounting a houfnice - but they were more like Infantry Heavy Weapons than actual 'artillery' as we think of it today. The Swedes adopted a Dutch version of the word for their short-barreled, low-charge weapons designed to 'lob' a heavy shot or shell full of gunpowder over walls to smash or burn the structures inside - and so the high-angle artillery piece is still known as a Howitzer.

Pistol comes from the Czech word by way of a French version: pistolet, which was originally used for any small handgun and then applied specifically to the new weapon designed to be fired one-handed from horseback. What is intriguing is that the Czech word was used in France to name a new weapon that, as far as we know, was first used by German cavalry, the Reiters. I suspect this is because while the French could name it, the Germans were making most of the pistols because they had pioneered the new clockwork mechanisms in places like Nurnberg and Augsburg and that same skill-set was applied to manufacturing the rather delicate firing mechanisms of the pistols.
 
It gets even better: the system was not based on the weight of the cannonball, but of the weight of a stone ball of the same size, and the French 'pound' was about 10% heavier than the British Pound, so a French 8-pounder actually fired a shot as heavy as the British 9 pounder and shortly after that I start getting one of my headaches . . .
Oh, and the British army was still using a system of 'weight of shot' as a classification until after World War Two: which is why the British field artillery light piece of that war was the 25 pounder howitzer, and the antitank guns were 2, 6 and 17 pounders.

And for the transition, the famous 12-pounder smoothbore cannon that was Napoleon's favorite field gun and, in modified form, was one of the most common pieces in the ACW, had a bore of 75mm - and you probably thought the 'standard' light cannon of WWI, the French 75mm, German 77mm (actually, 76.2mm) and Russian 76.2mm was accidental? It was a development from what was already a very familiar size dating back 200+ years.

1. And this weight denominations and Moritz, Valliere and Gribeauval did a significant different in battlefield too! particularly in Qing - Kongbokg war of the late 18th century (Concurence with the Second Fall of Ayutthaya). Qing governments cares very little with cannon tech. their field guns are more archaic compared to what French advisors/mercs/volunteers serving the Kongbong court offers to Inwa Kingdom (often referred to as 'Burma' in modern official Thai history book) (I think they no longer used the Tigers at this point, instead they've already learned to use firearms, so ironically that first use of REAL firearms in Chinese history was the Ming dynasty and instead of inventing their own, they imported two different matchlock designs, (either through tradings, or loots) one was European designs, the other was Indo-Japanese ones (first a copy or through purchases of Portugese firearms, then from Japan either through trade or loot in Imjin War where Ming Imperial Army marched to Korea to save their client state). French cannons, manufactured with Moritz techniques. proved superior to Qing 'culverins' (I don't think Qing guns are bombards either, they already recognized the optimal size of field guns.). this is one of many reasons why Kongbong defenses decimated numerical superior Qing Banner Army.
2. Are the 12# Field Guns Napoleon Bonaparate's favorite? are these aforemented guns used in Napoleonic Wars (Anglo - American war of 1812 included, a direct results of British policy towards the USA against France at that time) also used in American Civil War five decades later? Aren't ACW's 'Napoleon' Gun-Howitzer? (and the weapon is closely associated to Paixhans and Crimean War.)
And are the 'Field Cannons' seen in Civ6 this 12#? or are they actually ACW weapons?
No. The "Crouching Tiger" was more like a short-barreled Shotgun: maximum range less than 100 meters, or about half a crossbow range, but able to (theoretically) take out several men at once, and do so almost regardless of what kind of armor they are wearing. I suspect Firaxis thought of it as an Early Musket/Handgun, but Chinese 'gunpowder' was really poor quality stuff, not even an explosive mixture for several hundred years after it is first mentioned. It always had really good pyrotechnic qualities though, so a lot of the various mechanisms that are mis-translated as 'guns' or 'cannons' were not so much firing hard shot to pulverize something, as shooting flames or flammable 'bombs' to set fire to something or produce loud noises and noxious smoke to disorganize a unit (especially a unit mounted on excitable Horses) or force it to move away - like move off the top of a rammed earth city wall you are trying to storm.

So Chinese Crouching Tiger Cannon (the Hudunpao, (虎蹲炮) just look at radical differences at 'Pao' character, as trebuchet the 'stone' radical is used instead... as cannon 'fire' is used as seen here, same pronounciations) does more of defensive jobs like Korean Hwachas or European Ribaudequins than an actual field guns. this makes the Tigers a clowder of iron or bronze kittens =^.^= . and thus Firaxis got it right about the Tigers and gave them a range of ONE hex while crossbowmen has TWO.

Dr. Christopher Duffy, in Experience of War in the Age of Reason, discussed the rise of 'nationalism' as an individual self-identification with their country (as opposed to with their village, family, county or other localization) among French and English soldiers in the early 18th century, but it's about 50 years after the start of 'professionalism' among the artillerymen. Since Civ VI Techs and Civics were designed as just titles to hang required Buildings. Units or developments on, they are very hard to relate to things they were not designed for. For lack of anything better, Enlightenment would be better than Nationalism, because while it's a bit early for Professionalism of artillery, it is not out of line with early technical development of the guns themselves.
if the original game techs and civics are to be left intact, then Line Inf./Fusiliers should be unlocked with The Enlightenment civics rather than any tech?
And if the current unit class is to be maintained (reintroducing Vanilla Civ5 unit lineage requires a big deal of programmings). What do you think of Vicky's Red Coats? giving them Melee unit class is a good thing or do they serve the Anti-mounted functions better?)

The first Dragoon Unit was organized between 1621 and 1624 by Count Mansfeld of the HRE - the 'Dragon" from which they got their name was a short musket, predecessor of the carbine that later became a standard mounted firearm. For the first 100 years or so that they existed, they were supposed to ride into battle and then dismount to fight, so they were frequently sent riding ahead to seize some important point, dismount and hold it until 'regular' infantry could come up. From that they became the principle scouting force of western European armies. Their other advantage was that they were not expected to charge, or even fight on horseback, so they could be mounted on anything that had four legs the last anyone looked - they were much cheaper to raise and maintain than regular cavalry of any kind. That was the reason that Peter the Great's first 30 regiments of 'cavalry' were all raised as dragoons, and Napoleon had about 3 dragon regiments for every regiment of cuirassiers.
By that time, dragoons were no longer dismounting, they were regular cavalry, heavier than the light cavalry like Hussars or Chasseurs, but lighter than Cuirassiers, so they could be used for both heavy and light cavalry missions. That made them very handy, so the first two mounted regiments raised by the US Army were both Dragoons.

Are The two Dragoons raised for the US Army originally belongs to Anthony Wayne's concepts of Legion?


Remember it well, but don't agree with the fake classes they shoehorn units into. Once the primary combat effect comes mostly from Firepower, the units should be classified as Firepower Infantry, to reflect their different tactics, formations and combined Melee and Anti-Civ Effects. They would have a new set of Promotions, and units Updating from one class to another would lose all their old class Promotions but could elect new Promotions up to 1/2 of the old number, rounded up. Upgrade a Swordsman with 3 promotions (not that I've ever gotten that many in a swordsman) and you could promote him to Pike and Shot with 2 Promotions from the Firepower set.
This is pretty much Civ3 (and maybe 4 or Vanilla 5) lineage.


Never suggested that all changes should be reflected with discrete units, because there isn't enough time to build them, and doubt if there ever would be without stretching the game out unmercifully in the Industrial/Modern Eras.
Instead, take the Technical promotions/Upgrades system now used only for the GDR after the game is usually effectively over, and apply it to most or all Units. That way, your Pike and Shot armed with matchlock muskets could be Upgraded to Fusiliers when you get a technical Upgrade at the beginning of the Industrial Era, Upgraded again to Riflemen in the late Industrial Era, and Upgraded to Infantry at the beginning of the Modern Era. Make each such Upgrade reflected by a Graphics change to the unit, you can build the Unit with the Upgrades 'installed' for extra Gold/Production.
By using both basic Units and Technical Upgrades the actual number of discrete Units would increase without necessarily increasing the required Production time, which is the bottleneck now for introducing new Units.
'Technical Upgrades'? what is it. never heard of that, is it similar to bonuses unlocked once a specific tech or civics are researched? (i.e. Steam Power adds speeds to every embarked units, Feudalism permits adjacent farm bonuses... etc.)
 
1. And this weight denominations and Moritz, Valliere and Gribeauval did a significant different in battlefield too! particularly in Qing - Kongbokg war of the late 18th century (Concurence with the Second Fall of Ayutthaya). Qing governments cares very little with cannon tech. their field guns are more archaic compared to what French advisors/mercs/volunteers serving the Kongbong court offers to Inwa Kingdom (often referred to as 'Burma' in modern official Thai history book) (I think they no longer used the Tigers at this point, instead they've already learned to use firearms, so ironically that first use of REAL firearms in Chinese history was the Ming dynasty and instead of inventing their own, they imported two different matchlock designs, (either through tradings, or loots) one was European designs, the other was Indo-Japanese ones (first a copy or through purchases of Portugese firearms, then from Japan either through trade or loot in Imjin War where Ming Imperial Army marched to Korea to save their client state). French cannons, manufactured with Moritz techniques. proved superior to Qing 'culverins' (I don't think Qing guns are bombards either, they already recognized the optimal size of field guns.). this is one of many reasons why Kongbong defenses decimated numerical superior Qing Banner Army.
2. Are the 12# Field Guns Napoleon Bonaparate's favorite? are these aforemented guns used in Napoleonic Wars (Anglo - American war of 1812 included, a direct results of British policy towards the USA against France at that time) also used in American Civil War five decades later? Aren't ACW's 'Napoleon' Gun-Howitzer? (and the weapon is closely associated to Paixhans and Crimean War.)
And are the 'Field Cannons' seen in Civ6 this 12#? or are they actually ACW weapons?

We're well out of the Pike and Shot period, now, though Pikes were issued to some Confederate infantry in 1861 for simple lack of any other weapons. Oh well, Onward and Downward!

The "Napoleon" of the ACW was not the same gun as that of Napoleon I. Bonaparte's favorite piece was the Gribeauval 12-pounder, the heaviest gun normally used on the battlefield in Europe in the 18th century (although the occasional exceptions were Notable: English 24-pounders at Ramillies, a pair of Prussian 24-pounders at Leuthen blasting the Austrians right out of the village at point blank range). In 1853, the French developed the 'canon-obusier', or "shell-cannon" Model 1853, which was named after the nephew of the original Napoleon, Napoleon III who ruled France at the time the new piece was adopted. A US Army version was adopted in 1857 and between them the US and CSA built a little over 1600 of them during the American Civil War.
What made the 'Napoleon' different was that it could fire the usual solid shot and canister and also explosive shells and the barrel could be elevated more than the Gribeauval so the range increased from about 1200 to 1700 meters. The extra elevation and the shell-firing had been the speciality of Howitzers, which is how it got termed a 'gun-howitzer'
The association with Paixhans is that he is credited with inventing the explosive cannon shell around 1819 (just too late for the Napoleonic Wars!) that was fired from the new Napoleons but also adopted to most other cannon/artillery by the mid-19th century, both on land and naval artillery.

So Chinese Crouching Tiger Cannon (the Hudunpao, (虎蹲炮) just look at radical differences at 'Pao' character, as trebuchet the 'stone' radical is used instead... as cannon 'fire' is used as seen here, same pronounciations) does more of defensive jobs like Korean Hwachas or European Ribaudequins than an actual field guns. this makes the Tigers a clowder of iron or bronze kittens =^.^= . and thus Firaxis got it right about the Tigers and gave them a range of ONE hex while crossbowmen has TWO.

That sounds right to me: the Chinese never really developed any native 'big guns' firing solid projectiles, because they would have been no use to them in destroying city fortifications. Unlike Europe, where city walls were stone curtain walls and towers that could be shattered by a sufficiently powerful impact (like, a 100 kilogram pound stone ball hitting at 400 meters per second from a Bombard), Chinese walls were usually made of Rammed Earth - fired a cannonball into one, it buries itself in the earth and the 10 - 20 meter-thick wall is still intact. Consequently, the Chinese concentrated on devices to clear the top of the wall so it could be scaled - traction trebuchets firing clay containers full of flammables, for instance, or short-ranged guns/handcannons that could penetrate personal armor or flamethrowers that could drive men away from the parapet/front of the wall.

if the original game techs and civics are to be left intact, then Line Inf./Fusiliers should be unlocked with The Enlightenment civics rather than any tech?
And if the current unit class is to be maintained (reintroducing Vanilla Civ5 unit lineage requires a big deal of programmings). What do you think of Vicky's Red Coats? giving them Melee unit class is a good thing or do they serve the Anti-mounted functions better?)

Enlightenment Civic would be my best estimate without changing the Tech and Civic Trees - which needs doing, but isn't likely to happen until Civ VII.
The Red Coat was actually adopted by Pike and Shot units in 1645: the "New Model Army" of Cromwell. The separate Red Coat unit should be a Fusilier - from Enlightenment Civic until approximately the adoption of the magazine rifle, when they went to 'dust colored' (khaki) uniform coats.
The Fusiliers, equipped with efficient bayonets on a fairly efficient if short-ranged firearm, would be Melee units with an Anti-Civ bonus (the famous British Square, bristling with bayonet points and backed by bullets that could penetrate a cuirass)

Are The two Dragoons raised for the US Army originally belongs to Anthony Wayne's concepts of Legion?

Not directly. "Wayne's Legion" of 1792 had 4 Sub Legions, each with 2 battalions of line (musket/Fusilier) infantry, 1 battalion of (muzzle-loading) riflemen, 1 battery of artillery, and 1 troop of "Light" Dragoons. That meant that the entire Legion (which was the entire professional US Army at the time) had the equivalent of about 1/2 of 1 regiment of dragoons. The Legion was disbanded in 1796 and the infantry parts became the 1st, 2nd, 3rd, and 4th Infantry Regiments, while the dragoons parts were disbanded.
Officially, the US Army dragoons start with the formation of the 1st Dragoon Regiment in 1833 and the 2nd Dragoon Regiment in 1836, which were converted into the 1st and 2nd US Cavalry Regiments in 1861.
The term "Legion" in the 19th century, by the way, was used for any formation that was organized to include both infantry and mounted troops, and usually some artillery. It was a Combined Arms formation that was permanent, instead of improvised for the occasion on the battlefield. It was pretty rare: the only one that comes to mind from the entire ACW was (Wade) Hampton's Legion raised in the Carolinas for the Confederate Army.

'Technical Upgrades'? what is it. never heard of that, is it similar to bonuses unlocked once a specific tech or civics are researched? (i.e. Steam Power adds speeds to every embarked units, Feudalism permits adjacent farm bonuses... etc.)

This is the system they introduced to Civ VI with Gathering Storm, so far only for the Giant Death Robot: once you have built one of those, Techs from the near-end-of-game can be used to Upgrade the unit with better mobility, antiaircraft defenses, etc. I have posted before that I think it is wasted on an End-of-Game unit that most games will never see in action, and should be extended to other units: land, sea, and air.
Tech Upgrade at Iron Working for spearmen, getting mail link armor and better, iron-tipped spears, for instance.
Tech Upgrade for Caravels at Metal Casting, getting better cast cannon on board that gives them better Melee Factors or even a 1-tile Ranged Factor.
Tech Upgrade at Rifling for Fusiliers that turns them into (Black Powder) Riflemen and at the same Tech for Coursers that turns them into Light Dragoons.
Each tech Upgrade would include not only changes in factors, mobility, or 'special attributes', but also a Graphics Change ('Skin') so the changes are Obvious at a glance.

I think this is a system with enormous potential to enrich the game, and shouldn't be limited to a single unit in the last few turns of the entire game.
Of course, doing it right would require a complete rework of the current Promotion System also, since many of those 'promotions' are actually Tech Upgrades (Barding, Cockpit Armor, Drop Tanks, Zweihander, Reactive Armor, Advanced Engines, etc.)
 
I might add that before the socket bayonet, there was the plug bayonet in the 1680s, which had to be stuck in the actual barrel of the musket. This meant that when the infantryman was in the act of fixing the bayonet his weapon was useless for either fire or melee. At the Battle of Killiecrankie (1689) the government troops were caught by the Highlanders' charge at exactly this critical moment, leading to an instant rout and a very short battle. The battlefield is preserved, and a very scenic spot. Worth a visit.
 
Not directly. "Wayne's Legion" of 1792 had 4 Sub Legions, each with 2 battalions of line (musket/Fusilier) infantry, 1 battalion of (muzzle-loading) riflemen, 1 battery of artillery, and 1 troop of "Light" Dragoons. That meant that the entire Legion (which was the entire professional US Army at the time) had the equivalent of about 1/2 of 1 regiment of dragoons. The Legion was disbanded in 1796 and the infantry parts became the 1st, 2nd, 3rd, and 4th Infantry Regiments, while the dragoons parts were disbanded.
Officially, the US Army dragoons start with the formation of the 1st Dragoon Regiment in 1833 and the 2nd Dragoon Regiment in 1836, which were converted into the 1st and 2nd US Cavalry Regiments in 1861.

1. Are Wayne's Legion and Napoleon's 'Corps' (as part of his Grand Army) the same thing?
2. With this, it turns out that Firaxis understood the 'Corps' concepts incorrectly. the 'Corps' and 'Legion' explained here is akin to 'Army' in Civ3. then again there's a problem giving a class to 'Army' with that concepts, like Combat calculations in Melee (since this 'Army' is made out of any kind of different class of units and not as 'Corps' and 'Army' in Civ6。)
 
1. Are Wayne's Legion and Napoleon's 'Corps' (as part of his Grand Army) the same thing?
2. With this, it turns out that Firaxis understood the 'Corps' concepts incorrectly. the 'Corps' and 'Legion' explained here is akin to 'Army' in Civ3. then again there's a problem giving a class to 'Army' with that concepts, like Combat calculations in Melee (since this 'Army' is made out of any kind of different class of units and not as 'Corps' and 'Army' in Civ6。)
To answer your question.
#1 No, Wayne's Legion was a brigade size unit (3000 men likely less) used against semi-organized American Indians, Napoleon's Corps were units of 25,000 to 30,000 men used in the line of battle against well organized and supplied units of other European Armies.
# 2 Firaxis "Corps" and "Armies" are labels they put on their extremly poor attempt to placate the One Unit per Hex haters. If we give the basic civ unit the designation of a division sized unit then a "Corps" should consist of 3-5 melee, artillery, or cavalry units and an artillery or horse artillery unit. The " Army" 3-5 Melee Corps ( Cavalry and Artillery as best I recall never formed higher than Corps, the WWII Soviet "Armies would have been Corps in any other nations armed forces) and an Artillery and Cavalry Corp.
Tanks for this discussion should be considered Melee.
 
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