I suspect I might have been coming across as being a bit too mean to dear old Civ III recently, so I thought I'd do a thread to readdress the balance somewhat.
I must admit I do keep playing and although my gaming pleasures are not as detailed as Civ II (especially when it comes to playing on past a victory), Civ III still has some of that 'I wanna load a new map' factor which keeps me coming back for more.
And, in all fairness, there are a few concepts and mechanics in Civ III which I do find an improvement over Civ II. So let's have a thread where we can freely gush about some of the truly great aspects of this strangely addictive old Turn Based Strategy game!
My starter for ten would be Cultural Borders.
If there was one thing that frustrated the heck out of me about Civ II it was the nonsensical way your borders were limited by the limit of your cities production squares. How infuriating it would be to start filling an area with cities only for one solitary square on the coast to be really awkwardly positioned so that it could not be covered by your current batch of Settlers. Hey Presto, an AI Civ would jump on that spot and create a city.
I remember this being quite a common complaint about the game and one that players were looking forward to being resolved in Civ III. And I think Civ III does a great job here. Not only do borders expand to fill all the awkward squares, but the AI is also deterred from settling in these awkward spots due to fear of Cultural Conversion.
In this respect, I give Civ III a ten out of ten
I must admit I do keep playing and although my gaming pleasures are not as detailed as Civ II (especially when it comes to playing on past a victory), Civ III still has some of that 'I wanna load a new map' factor which keeps me coming back for more.
And, in all fairness, there are a few concepts and mechanics in Civ III which I do find an improvement over Civ II. So let's have a thread where we can freely gush about some of the truly great aspects of this strangely addictive old Turn Based Strategy game!
My starter for ten would be Cultural Borders.
If there was one thing that frustrated the heck out of me about Civ II it was the nonsensical way your borders were limited by the limit of your cities production squares. How infuriating it would be to start filling an area with cities only for one solitary square on the coast to be really awkwardly positioned so that it could not be covered by your current batch of Settlers. Hey Presto, an AI Civ would jump on that spot and create a city.
I remember this being quite a common complaint about the game and one that players were looking forward to being resolved in Civ III. And I think Civ III does a great job here. Not only do borders expand to fill all the awkward squares, but the AI is also deterred from settling in these awkward spots due to fear of Cultural Conversion.
In this respect, I give Civ III a ten out of ten
