What do you loooove about Civ III?

Buttercup

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I suspect I might have been coming across as being a bit too mean to dear old Civ III recently, so I thought I'd do a thread to readdress the balance somewhat.

I must admit I do keep playing and although my gaming pleasures are not as detailed as Civ II (especially when it comes to playing on past a victory), Civ III still has some of that 'I wanna load a new map' factor which keeps me coming back for more.

And, in all fairness, there are a few concepts and mechanics in Civ III which I do find an improvement over Civ II. So let's have a thread where we can freely gush about some of the truly great aspects of this strangely addictive old Turn Based Strategy game!

My starter for ten would be Cultural Borders.

If there was one thing that frustrated the heck out of me about Civ II it was the nonsensical way your borders were limited by the limit of your cities production squares. How infuriating it would be to start filling an area with cities only for one solitary square on the coast to be really awkwardly positioned so that it could not be covered by your current batch of Settlers. Hey Presto, an AI Civ would jump on that spot and create a city.

I remember this being quite a common complaint about the game and one that players were looking forward to being resolved in Civ III. And I think Civ III does a great job here. Not only do borders expand to fill all the awkward squares, but the AI is also deterred from settling in these awkward spots due to fear of Cultural Conversion.

In this respect, I give Civ III a ten out of ten :)
 
That it returned to the Sid Meier style of civilization after 'Civilization Call to Power' which I really did not enjoy, but was convinced that it was the sequel to CivII - we didn't have internet and I was 11 or something.
 
The tension of staying ahead.
Discovering new land.
Managing a lot of variables into an efficient empire while not being restricted too much.
 
When a plan comes together.
 
The satisfaction of having beaten a new difficulty level.

Well, that might be because I beat my first Monarch game the other day. 1948 AD Space with the Celts.

I'll see if I can think of something else later.
 
What I love about Civ III?
Cratering my enemy into submission, or to his death.
What do I hate about Civ III?
Cleaning up my own cratering.
 
What I love about Civ III?
Cratering my enemy into submission, or to his death.
What do I hate about Civ III?
Cleaning up my own cratering.

:lol: True statement. That's part of the reason I'm adverse to using nukes, too - it's a pain to clean up the mess afterwards.
 
What's not to love?!?!

@ Cyc and MarkK - thx for the laughs! :D
 
I just ran across my old cookie limited edition tin of CIV3 collectors released in October2001. Almost forgot I had it. And in there along with my old CDS for that game, my missing LORDS of MAGIC disk!

I was excited when I got Civ 3, but ultimately, did not play that much. I miss some of the flash bang touches of Civ 2. Adam Smith's Trading Company video comes to mind. Even though I religiously purchased the expansions installed them and played a turn or two, Civ 3 faded away into a cabinet drawer. The CCM mod got me back into it.

Some of what I write may relate more to CCM mod than Civ 3 itself but perhaps that is what makes Civ3 special, its easy personal customization which is currently assisted by the huge amounts of graphics in the downloads area. If one is willing to apply themselves and learn a bit about the folder structures, how to use a text editor, the customization features of Civ 3 remain accessible to many users without advanced programming or expensive specialized graphics applications.

As with Civ 1 and 2, there is a lot of action going on in Civ 3. Whereas I tried Civ 4 and 5 (i did not go far into 5), I could play a game of Civ 4 without any serious war, Civ 3 had me fighting for survival and certainly presented me with more opportunities to get dragged into war even as a peaceful player. "We hear you have acquired 32 gold. Hand it over so that may we may continue our cordial relationship..."
 
Probably that I spend as much time trying to beat the corruption and pollution algorithm as I do beating the game. Against that, when I succeed in beating all three, I do have a sense of having accomplished something.
 
Originally Posted by SteamCiv
I could play a game of Civ 4 without any serious war,

Which might be seen as a huge advantage for the peacemonger type of players. Have you ever tried the "aggressive AI" option in IV?

You can play Civ3 without having a major war. Simply choose a custom map, say 200 X 160 or better in the editor, no X wrapping, and continents. If you are careful with the starting locations, and go with less than 31 civilizations, you can spread everyone out so that you never have a major war.
 
What keeps bringing me back to Civ3, and compels me to post on this forum, is that it just feels like serious business. I feel like that with many of the games that were created around the Civ3 era, Empire Earth, Homeworld, Anno 1503, Medieval total war, etc. They just feel real, gritty, modifiable, endlessly re-playable. I didn't care that the irrigation looked like irritating bright blue crayon, half the fun was fleshing out the world in my own head. I loved the masochistic pathos of finding yourself in an almost unwinnable situation,
my cities being bombed to bits by an enemy Republican Coalition, while my population is wasted away as city after city is captured and conscripts lay down their young lives for whatever reason I imagine is supremely important in whatever world I'm playing (OK thats a bit twisted I guess)
 
It reminds me of playing it when I was younger, I also love the scenario made for it.
 
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