Obviously there are a lot of "polish" elements, comparing a new 4x game to a civ game that has been out for quite a while.
Mechanically I only miss a few things:
1) More extensive trading. I enjoy the trade window and being able to trade lots of goods and the like. I don't mind that Old World's trade is slower, I think that is just hitting the right flavor, but I wish I could trade more stuff and had more options.
2) Automation. I want scout automation from the get go, to me it should just be, once I've done all my orders and hit end turn, any remaining orders goes to the scout. Eventually workers too, while I feel the "order strain" in early game worker vs other things, later game I usually have enough orders to get my workers onto the next thing, so like civ it just becomes a doldrum of "click next spot building next thing", and I wish that was automated.
Mechanically I only miss a few things:
1) More extensive trading. I enjoy the trade window and being able to trade lots of goods and the like. I don't mind that Old World's trade is slower, I think that is just hitting the right flavor, but I wish I could trade more stuff and had more options.
2) Automation. I want scout automation from the get go, to me it should just be, once I've done all my orders and hit end turn, any remaining orders goes to the scout. Eventually workers too, while I feel the "order strain" in early game worker vs other things, later game I usually have enough orders to get my workers onto the next thing, so like civ it just becomes a doldrum of "click next spot building next thing", and I wish that was automated.