blackbutterfly
Emperor
But yeah I agree with you, I'd like an option to continue a war even if the rival hits 0 war support.
That would make the game easier, considerably.
That's part of the challenge.
But yeah I agree with you, I'd like an option to continue a war even if the rival hits 0 war support.
I do want to try more peaceful/vertical sessions, though my previous attempts had not worked out that well. If a rival is separated from me by several regions or a sea (or several other rivals), and has managed to grow fat (which is just a matter of chance), it's fairly difficult for me to interfere unless I send military in their direction. That was the case in Civ6, and that seems to be the case in HK as well.Playing Civ VI at Deity is no different. War is the easiest way to get the upper hand on the AI.
But comparatively HK's AI does produce a navy and will put up a considerable fight, which is a huge contrast to Civ VI which the AI builds a couple of ships but will rarely if ever perform a naval assault/siege of one of your cities.
In Civilization you pretty much have to be aggressive from the get go until the end. Civ VI is better than Civ V in that respect, particularly after NFP, thanks to Monopolies & Corporations mode. In HK you can make alliances, trade, tech and build wonders to win in the mid-late game, as I did in my last game. So it's not all war.
So admittedly I didn't explicitly recite kaspergm's proposal of being able to continue a war with penalties. To make it more apparent, yes it'd probably make the game too easy to continue war w/out penalties in the game's current state, and I would like to see an option to continue warring with penalties.That would make the game easier, considerably.
That's part of the challenge.
but the system itself is a step forward in the right direction for the 4X empire building games.
I truly have no idea how that could even happen if you have already conquered almost all enemy cities and repeatedly smashed their units that your War Support would be at 0 considering you win 8 for each battle, 5 for each retreat, and then give ticking warscore against an enemy for each city you occupy...that just doesn't sound possible with the system but I'm curious to learn more about that issueThis mechanic I really dislike. It's been made clear on games2gether forums that this mechanic is to ensure the human player cannot destroy AI after AI quickly. It eliminates strategic choice from the player and railroads you down a ridiculous path that leads to frustrations and completely dumb resolutions. Lots of people have already posted horror stories of war resolution, including (but not limited to) occupying nearly all of the enemy, destroying the armies of the enemy, and rolling over the remaining territory, but because your war support hit 0 first the AI turns around and takes chunks of your land and taking everything it just lost back. Or being forced into surrender because a third AI civ at war with the same civ surrenders.
What an insane design decision that the only valid path to conquering an enemy is to ransack all their territories except the captial, then finish the war off by taking the capital.
Which is really a shame because I am REALLY enjoying the nation building aspects (territories, outposts, attachments, influence).
I truly have no idea how that could even happen if you have already conquered almost all enemy cities and repeatedly smashed their units that your War Support would be at 0 considering you win 8 for each battle, 5 for each retreat, and then give ticking warscore against an enemy for each city you occupy...that just doesn't sound possible with the system but I'm curious to learn more about that issue
TIP: Try a mostly water map. Many Islands. Max. continents.
You will need to build a navy. HK is not Civ.![]()
Last game I did huge, 8 continents, 8 civs, peaceful (since I really do not like how war works in HK). Whilst yeah, it increases the focus on territory building, it also highlights the snowball effect from medieval. The last 100 turns were essentially queue up industry and science districts, and click next next next. By the time I finished the tech tree around turn 250, I was 3 eras in front.
Navy you say? What point is a navy when I'm in battleships and the AI is still getting lost at sea?
What level was that on? I'm finding the AI can keep up pretty well on the higher levels if you don't do any conquest.
Playing Civ VI at Deity is no different. War is the easiest way to get the upper hand on the AI.