What does Hellfire do, exactly?

Pickly

Prince
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Jun 5, 2009
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Both the spell and the terrain feature. I know from the spell description that hellfire gets added to a tile, but what does this do apart from removing improvements that had been there? (This is what I saw from the AC 80, I think, event, but I didn't notice anything else that hellfire actually did.)
 
Hellfires spawn Demonic Champions, either Barbarian or Infernal (if they are in the game).

Still, last game when the AC hit 100 no Hellfires showed up for me...
 
Hellfires spawn Demonic Champions, either Barbarian or Infernal (if they are in the game).

Still, last game when the AC hit 100 no Hellfires showed up for me...

Ah, so that's from the hellfire, and not just a separate armageddon counter effect? (If so, I'll have to remember it for future infernal games.)
 
It is seperate, Hellfires show up at 80 iirc, but there's no notification that pop's up letting you know.

It's either AC 80 ir 90, whatever one the Avatar doesn't show up at.
 
The Hellfire event creates several hellfire improvements across the map, and places a demonic Champion on each. This champion will belong to the Infernals if they are in the game, or the barbarians otherwise.


The Hellfire Improvement itself can spawn champions the same way barrows spawn skeletons. IIrc, in the unmodded game these champions have the barbarian default race of Orc instead of demon, and appear human as the Orc Champion art was removed when the Ogre was made a UU for that unit.

In my version the units spawned this way would be Balors instead. I think I may change that though, as Barbarian Balors in my modmod are fairly weak due to Balors' strength coming mostly from affinity and the barbarian state not having access to mana. (I wish there was an easy way to go back to the pre-BtS way of making the barbarians count as owning all the mana anyone else does.)

Also, in my version Hellfire increases the tile's plot counter to 100, making it hell terrain. It also has a chance of discovering evil mana types.

I'm thinking of making it a permanent feature, so that instead of disappearing whenever a unit not allied with the barbarian state enters it would be removed though the sanctify spell or exploring it as a lair.
 
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