What does it take to culture flip a city

Thanks all for the replies and help.

It takes forever to culture flip a town, I eventually managed it though and have used it in a couple of other games. Right now have a border war going on with the egyptians I believe. They pushed into territory, but I am starting to push em back.

you can see culture if you hover your mouse over the contested territory. It will say 75% English or something, when you bring it down to about 50% then it will flip to your side. However, if its a town it will take more than that, the lowest i got a culture down before it flipped was 45% i believe, might have been 46. It's really a long, long process, but fun to watch it develop through the course of the game.

Thanks again all.
 
Well, the chance of revolt IS based on percenage, but I don't know what the formula is. I was playing one game and looking at the culture percentages of people in that city, I noticed it said

#% German
#% Incan
#% chance of revolt

The #s are there cause I can't remember what the number were exactly, but I think the chance of revolt was about 11% (I was the Germans).
 
Perhaps I could put in some experiences I made during my current game (on warlord, I'm still a noob):)

I (England) have a city next to the Persian border that got under persian culture pressure. In the city screen You have information about the ratio between native and foreign citizens (in this case English and Persian).
For my experience this ratio depends on (although I can't count it in exact numbers):
a) culture of the city and of the adjacent Persian and English cities.
b) number of tiles in the fat city cross belonging to Persia/Enland
c) the time the city belongs to a civ (when you conquer a city You start with 100% foreing citizens).

This city, although with the Globe Theatre an a lot of culture buildings got under strong cultural pressure:eek: , and when
a) the majority of tiles in the city cross belonged to Persia
b) the number of native citizens dropped below 50%
my city revolted.:cry:

I was in great fear, that this city would flip to Persia.

Luckily, I got a Great Artist just in the right moment and used it as a culture bomb in the endangered city.:D

I got a few tiles back, and the number of native citizens increased above 50%
(around 56% or so) , and never revolted again.:goodjob:

A second Great Artist later secured the city:)

So, for my experience, not the culture of the city, but the ratio of native to foreign citizens will count for the probability of flipping.


Additionally, I have made the experience that tiles are muche harder to culture-conquer than in CIV III.

The good old CIV III concept to build a city in a border gap, build a temple and a library and simply widen up the cultural borders does DEFINETELY not work!:mad:

I can say, especially as a tip for newbies, that You should avoid to build cities directly at foreign borders:nono: . It is definetly NOT a good idea to build cities which are surrounded by foreing territory. It is nearly impossible to get enough
culture quick enough to prevent them from flipping (with the use Great Artist of course as exception from the rule)
 
The good old CIV III concept to build a city in a border gap, build a temple and a library and simply widen up the cultural borders does DEFINETELY not work!



Yes it's not working anymore!!!!

LeSphinx
 
Is there some sort of invulnerability against flipping for newly conquered cities. I had cities surrounded on 3 sides by enemy territory and it wouldn t flip, of course it was a city I got from the other civ. But it stayed within enemy territory for ages without flipping.
 
@ blueinf
Cities will not culture flip to civs you are at war with. However, if another civ is near that city also, its a possibility it could flip to the peaceful civ unless you can build up enough culture buildings to counter them... or go to war with them also.

Also, if you setup a cutom game, or MP game you can disable culture flipping completly.
 
Back
Top Bottom