What existing civ will benefit the most from BNW?

Which existing civ will benefit most from BNW?

  • Arabia

    Votes: 27 12.9%
  • Austria

    Votes: 2 1.0%
  • Carthage

    Votes: 41 19.5%
  • England

    Votes: 10 4.8%
  • Ethiopia

    Votes: 4 1.9%
  • Greece

    Votes: 17 8.1%
  • Inca

    Votes: 5 2.4%
  • Iroquois

    Votes: 2 1.0%
  • Netherlands

    Votes: 9 4.3%
  • Polynesia

    Votes: 61 29.0%
  • Siam

    Votes: 3 1.4%
  • Sweden

    Votes: 8 3.8%
  • Other

    Votes: 21 10.0%

  • Total voters
    210
Bonus to culture, bonus to finding Civs to get head of the Congress, bonus to having met cities to open trade routes, bonus to having met City-States to get delgates...

Yep, gonna be boring and go with Polynesia.
 
The speed of the Trade Unit is irrelevant to the output of the Trade Route which produces gold, food, or production per turn. It is not a payout due to the arrival or return of the Trade Unit.

But they do arrive and return? England's will just do it faster and for no benefit?
 
But they do arrive and return? England's will just do it faster and for no benefit?

Since Trade Units are completely separate from embarked units or naval units, they may not move any faster at all.

England's benefit is that the naval units they station to protect their naval trade routes can protect a larger range and thus fewer of them are required for trade route duty.
 
Since Trade Units are completely separate from embarked units or naval units, they may not move any faster at all.

England's benefit is that the naval units they station to protect their naval trade routes can protect a larger range and thus fewer of them are required for trade route duty.

I see what you're saying, although I would definitely expect +2 movement to all naval units to apply to a cargo ship

If it does it would seem a shame that having faster cargo ships does nothing.

edit. I guess my question should be: How is a cargo ship not a naval unit? Especially when an embarked worker is?
 
I see what you're saying, although I would definitely expect +2 movement to all naval units to apply to a cargo ship

If it does it would seem a shame that having faster cargo ships does nothing.

Cargo Ships aren't naval units. They have Pentagonal icons. They are exclusively ocean-going trade units.
 
I think we're making a bigger deal out of protecting naval trade routes than necessary....
How hard is it really to kill a barbarian ship? I've never had problems with this before.

In times of war, you could always re-direct trade routes to land and suffer a small penalty if you have a weak navy but strong army. Unless you're perpetually at war with someone near your trade routes (yet maintain enough friends to use your trade routes internationally), it's not that big of a bonus.

@Moroten: Great point about Songhai and the barb camps. Songhai's early gold is much more interesting now. I imagine this would be very powerful in the early game, and they were already a solid civ to begin with. They also conveniently have +2 culture from their special temple. With base culture bonuses for everything besides the monument being dropped to +1, this bonus is huge.
 
Greece

Their ability to get 0 influence change with a CS was already overpowered. Now, those CSs that get 0 influence change a turn can be used both offensively and defensively with resolutions proposed. And if Greece is purposing those resolutions, that's double plus good.

As I have not had the pleasure of playing as the greek yet, could u fill me in on how to get the 0 influence change?
 
Thanks for explaining. Still think it would have been nice if it had some kind if effect though.
It will most likely have. If regular naval units, embarked units and GAd have the bonus then why not navy transport?
It would make the English really powerful, since they can get the bonus from trade routes much faster than anyone else.
 
I may be somewhat biased/hopeful here, but I'd say Byzantium, provided their bonus can grab reformation beliefs. If not, then the Ottomans (again somewhat biased/hopeful).
 
Here is a list of how I think old civs will operate with the new mechanics:

Greece: Having city-state allies for longer will yield better control of the WC

Huns: Starting with Animal Husbandry is a situational bonus that could allow you to build a caravan early if you find a nearby city-state to send it to.

Rome: Domestic Trade Routes should synergize nicely with the UA for good growth overall.

Germany: If the UA stays the same, they can get the Hand-axe barbarian unit and generally will be able to defend their trade routes well.

Carthage: Harbors modify trade route profits. More gold for them.

England: Fewer ships will be necessary to protect sea trade routes due to faster response times.

India: If the UA stays the same, Domestic Trade Routes will allow you to feed cities up to level 6 faster.

Sweden: One of only a few civs that have a bonus to GP generation, hence more Great Works for Sweden.

Polynesia: Can meet all the players on a Continental map before others, possibly leading to being the host of the WC for the first congress. They also get first dibs on lucrative island resources for greater trade route profits. The big head statues will generate Tourism for Polynesia in the late game.

Austria: A small bonus to GWAM generation compared to most other civs thanks to the Coffee House.

France: Obviously has a new UA and UI that work with the new culture victory.

Mayans: Can generate a Long Count GWAM when needed the most, if it's timed correctly.

Egpyt: As Hotels give Tourism to Wonders, and several Wonders have GW slots, Egypt should be a Tourism monster.

Ottomans: Will have a big navy to help protect sea routes.

Byzantium: The new Piety Tree is available in the Ancient Era and has those wonderous reformation Beliefs.
 
Polynesia: Can meet all the players on a Continental map before others, possibly leading to being the host of the WC for the first congress. They also get first dibs on lucrative island resources for greater trade route profits.

They also have the Moai, which will be huge now that culture is harder to get, and important to defend against Tourism. Alongside Brazil, Polynesia will probably be one of the biggest cultural players around. The Moai will produce Tourism with Hotels as well!

Since we're talking about culture, then The Aztecs and Siam will also get a boost in this regard - but Polynesia surely takes the cake.
 
They also have the Moai, which will be huge now that culture is harder to get, and important to defend against Tourism. Alongside Brazil, Polynesia will probably be one of the biggest cultural players around. The Moai will produce Tourism with Hotels as well!

Since we're talking about culture, then The Aztecs and Siam will also get a boost in this regard - but Polynesia surely takes the cake.

Good point on Polynesia. I added it in. They definitely seem like they are getting the biggest boost.

Regarding the Aztecs and Siam, since culture has been partially divorced from the Cultural Victory, I think both of them have received a nominal nerf. Their culture gains only serve to earn them social policies faster. It doesn't get them any Tourism or even grow their borders. So, other than Sopols, it doesn't directly help them achieve any kind of victory.
 
The Byzantines really need to be on that list. One of the major criticisms of them in G&K was the fact that getting religion was tough. With Piety available turn 1 you should be able to guarantee religion pretty early. I don't know if they can pick the reformation beliefs as their bonus belief, but if not they should still be able to have a early religion. There's still ruin/natural wonder luck, but that will definitely be reduced. Of course the trade will also benefit their religious game (religion goes through trade routes), plus those dromons can protect sea trade.

I almost voted Greece for all the reasons people mentioned above. They're probably the civ I want to revisit the most, even more than the Byzantines, but I think the Byzantines will have a more dramatic benefit.
 
Rome will be benefited from the internal trade routes, but I think Piety on ancient will give them a new option, If Rome goes piety they will be able to churn out religous buildings incredibly fast.
 
Polynesia definitely. Many others will get trade benefits, but Polynesia is one that will get both a benefit in tourism (Maori + Hotel) and it can find all other players (Continents, etc.) rather quickly making the first World Congress.

Also, too many people have the Comanche icon as their avatar. I keep getting people confused. :P
 
Do we know that bonus to GP production (ex: Sweden, Coffee House), will also boost Great Writer/Artist/Musician production?

From what I understand they are created in different ways because there is no longer any great artist slots in culture buildings.
 
Do we know that bonus to GP production (ex: Sweden, Coffee House), will also boost Great Writer/Artist/Musician production?

From what I understand they are created in different ways because there is no longer any great artist slots in culture buildings.

The Artist slots from culture buildings were turned into Great Works slots, but the three Guilds all have slots for the GWAMs, so they are still generated in the same way.
 
But does GWAM production interact with production of other GP in the same way? For example, if you get a GW does that increase the cost of all other GP?

I have heard that GWAMs pop much faster than other GP which makes me think they are considered a separate mechanic from other GP and therefore maybe not effected by GP production bonus.
 
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