which sounds absolutely OP, especially on higher levelsAssyria
- Unique Ability - Treasures of Ninevah; Steal one Tech from each captured city (only once per city)
- Unique Building - Royal Library; Library replacement; +1 Science for every citizen; extra XP to combat units if their masterpiece slot is filled.
Some of the new civs look much better, especially
which sounds absolutely OP, especially on higher levels
Does this stack with Petra ?Morocco
- Unique Tile Improvement - Kasbah; A Kasbah can only be built on a Desert tile. It provides one additional Food, Production and Gold. It also provides the same +50% defense bonus as a fort. Must be built in Moroccan territory.
The gold from trade routes seems to be per turn, not per circuit.The question with the England thing is are the trade routes actual units going back and forth, or are they representations?
If my understanding is correct, the latter, otherwise short trade routes would give the most gold as they would be completed most frequently. Given this, I doubt England's +2 movement would apply to cargo ships.
But if Polynesia isn't on the map and there are civs on different continents, England could possibly be the first to find everyone.
The question with the England thing is are the trade routes actual units going back and forth, or are they representations?
If my understanding is correct, the latter, otherwise short trade routes would give the most gold as they would be completed most frequently. Given this, I doubt England's +2 movement would apply to cargo ships.
But if Polynesia isn't on the map and there are civs on different continents, England could possibly be the first to find everyone.
And it's been stated that longer trade routes gain more gold than short ones.
Where was this stated? It was stated that longer routes are more lucrative, but that doesn't necessarily mean because the length of the route effects the GPT amount. That could mean because they reach to better cities for trading with.
I can't see that. Being longer does not necessarily mean connecting to a better city. You're connecting to a city that goods can be traded through.
It'd be nice if the destination city's quality did affect trade routes, but I've not seen anything to indicate that's the case.
I can't see that. Being longer does not necessarily mean connecting to a better city. You're connecting to a city that goods can be traded through.
It'd be nice if the destination city's quality did affect trade routes, but I've not seen anything to indicate that's the case.
But you can have more than one TR from the same city, right? Like if I only have one coastal city and have all my sea TR go out from there?There are a few things that make developed cities more desirable:
1. The cities' gold output is factored into the TR's equation
2. Certain buildings give a modifier to gold from TRs
3. Larger cities will have larger cultural borders, meaning more connected resources in their borders, meaning better TRs
So having longer TRs will mean more options to trade with developed cities (and don't forget that one cannot have more than one TR with the same origin and destination!).
Edit: Also what Hans said.![]()
But you can have more than one TR from the same city, right? Like if I only have one coastal city and have all my sea TR go out from there?
... and same with land I guess?