What existing civ will benefit the most from BNW?

Which existing civ will benefit most from BNW?

  • Arabia

    Votes: 27 12.9%
  • Austria

    Votes: 2 1.0%
  • Carthage

    Votes: 41 19.5%
  • England

    Votes: 10 4.8%
  • Ethiopia

    Votes: 4 1.9%
  • Greece

    Votes: 17 8.1%
  • Inca

    Votes: 5 2.4%
  • Iroquois

    Votes: 2 1.0%
  • Netherlands

    Votes: 9 4.3%
  • Polynesia

    Votes: 61 29.0%
  • Siam

    Votes: 3 1.4%
  • Sweden

    Votes: 8 3.8%
  • Other

    Votes: 21 10.0%

  • Total voters
    210
I guess Arabia, because of international trade route
 
Why is Polynesian at first? an extra World congress vote isn't going to make/break the game. This reminds me of the celts pre G&K. Polynesia are one of the worst civs still. I'd much rather go Carthage than Polynesia on a water map.
 
The WC isn't why Polynesia is considered improved, it's the ability to get intercontinental trade routes before astronomy and that the Moai provide tourism through the hotel. Also they can expand more because culture is going to be easier to come by, allowing for more Moais.
 
Correct me if I'm mistaken, but I don't think anyone has pointed out that England will also receive a diplomatic bonus. An extra spy equals an extra diplomat.
 
Some of the new civs look much better, especially
Assyria
- Unique Ability - Treasures of Ninevah; Steal one Tech from each captured city (only once per city)
- Unique Building - Royal Library; Library replacement; +1 Science for every citizen; extra XP to combat units if their masterpiece slot is filled.
which sounds absolutely OP, especially on higher levels
 
The question with the England thing is are the trade routes actual units going back and forth, or are they representations?

If my understanding is correct, the latter, otherwise short trade routes would give the most gold as they would be completed most frequently. Given this, I doubt England's +2 movement would apply to cargo ships.
But if Polynesia isn't on the map and there are civs on different continents, England could possibly be the first to find everyone.
 
Does not seem to be quite the case:
Morocco
- Unique Tile Improvement - Kasbah; A Kasbah can only be built on a Desert tile. It provides one additional Food, Production and Gold. It also provides the same +50% defense bonus as a fort. Must be built in Moroccan territory.
Does this stack with Petra ?
 
The question with the England thing is are the trade routes actual units going back and forth, or are they representations?

If my understanding is correct, the latter, otherwise short trade routes would give the most gold as they would be completed most frequently. Given this, I doubt England's +2 movement would apply to cargo ships.
But if Polynesia isn't on the map and there are civs on different continents, England could possibly be the first to find everyone.
The gold from trade routes seems to be per turn, not per circuit.
 
The question with the England thing is are the trade routes actual units going back and forth, or are they representations?

If my understanding is correct, the latter, otherwise short trade routes would give the most gold as they would be completed most frequently. Given this, I doubt England's +2 movement would apply to cargo ships.
But if Polynesia isn't on the map and there are civs on different continents, England could possibly be the first to find everyone.

Right, trade routes are just representations. And it's been stated that longer trade routes gain more gold than short ones.

I'm actually leaning towards Arabia, due to that. That extra gold on top of trade routes will mean it's easier to buy culture buildings outright. And the UB (Bazaar) gives you an extra Merchant slot, bonus Luxury resources (for trading off) and +2 gold per oil/oasis near the city. So that should make it even more profitable.
 
And it's been stated that longer trade routes gain more gold than short ones.

Where was this stated? It was stated that longer routes are more lucrative, but that doesn't necessarily mean because the length of the route effects the GPT amount. That could mean because they reach to better cities for trading with.
 
Where was this stated? It was stated that longer routes are more lucrative, but that doesn't necessarily mean because the length of the route effects the GPT amount. That could mean because they reach to better cities for trading with.

I can't see that. Being longer does not necessarily mean connecting to a better city. You're connecting to a city that goods can be traded through.

It'd be nice if the destination city's quality did affect trade routes, but I've not seen anything to indicate that's the case.
 
I can't see that. Being longer does not necessarily mean connecting to a better city. You're connecting to a city that goods can be traded through.

It'd be nice if the destination city's quality did affect trade routes, but I've not seen anything to indicate that's the case.

Resource diversity between the two cities is the major component in determining gold yield. Distant cities are more likely to be situated within different resource clusters, particularly when they are on different continents.
 
I can't see that. Being longer does not necessarily mean connecting to a better city. You're connecting to a city that goods can be traded through.

It'd be nice if the destination city's quality did affect trade routes, but I've not seen anything to indicate that's the case.

There are a few things that make developed cities more desirable:
1. The cities' gold output is factored into the TR's equation
2. Certain buildings give a modifier to gold from TRs
3. Larger cities will have larger cultural borders, meaning more connected resources in their borders, meaning better TRs

So having longer TRs will mean more options to trade with developed cities (and don't forget that one cannot have more than one TR with the same origin and destination!).

Edit: Also what Hans said.:)
 
There are a few things that make developed cities more desirable:
1. The cities' gold output is factored into the TR's equation
2. Certain buildings give a modifier to gold from TRs
3. Larger cities will have larger cultural borders, meaning more connected resources in their borders, meaning better TRs

So having longer TRs will mean more options to trade with developed cities (and don't forget that one cannot have more than one TR with the same origin and destination!).

Edit: Also what Hans said.:)
But you can have more than one TR from the same city, right? Like if I only have one coastal city and have all my sea TR go out from there?

... and same with land I guess?
 
the Celtic ICS will be a lot stronger now opera houses are built 50% faster with aesthetics, and the (currently putative) ability to go culture wider. Also a civ that wide could get a lot of archaeology sites. The increased depth with reformation beliefs will also be of benefit. Lastly, the lack of early gold will make liberty civs better placed as tradition will not be able to buy settlers so quickly. This will be a prime city flipper imo.

Polynesia, but almost entirely because of the moai tourism. I don't buy the World congress idea, which requires printing press anyway, or the trade routes, which I think will be marginal.

It'll be interesting to see if the Maya can now pick one of each of the GWAM's.

No idea what France will look like. Arabia will be very strong, but already was. The difference will be fairly small. India looks a little better but still not for me.

The English spy will be good, but the UA will also enhance their ability to defend TR's.

I've always liked culutral games with Byzantium, and I think earlier piety could be good, though I don't think they'll benefit from the cultural game mechanics like other culture civs, as world church and beliefs in general won't get the hotel boost.

Aztecs will be stronger cos cultural buildings give less culture.

China will be stronger, as one of the only civs with early money. However, see the later comment on domination civs.

Carthage of course, but It'll be interesting to see why Rome has been said to be a lot stronger; I don't see it myself yet.

I think with the inclusion of Venice as well as Austria, all the CS civs like Siam, Greece and Sweden will be weaker (which is a shame cos I love Sweden). I also think with the increased need for diplomacy (TR's) in order to make dollar, most of the pure Domination civs will also be even weaker. I also think that defensive bonuses will not be required so much, so Ethiopia and the like could also suffer.
 
But you can have more than one TR from the same city, right? Like if I only have one coastal city and have all my sea TR go out from there?

... and same with land I guess?

Yup!

@CrafyBison - You say you think defensive bonuses will be less important: why? (Just curious, I don't find defensive bonuses especially great in most of my games now - defending is usually easy enough without them.)
 
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