Im talking about what happens in step 2. the only resource/improvent combination that takes something away is banana/plantation.
No.. it isn't the *ONLY* one and by a huge chunk.
Im talking about what happens in step 2. the only resource/improvent combination that takes something away is banana/plantation.
No.. it isn't the *ONLY* one and by a huge chunk.
Quote:
Originally Posted by Zyxpsilon
Try putting Mines, Camps, TradingPosts & what else... then you'll actually see that most improvements do shuffle up whatever default Yields were there.
End Quote
they dont shuffle anything. improvements have 2 steps:
1 - prep the land (remove forest/jungle/marsh)
2 - improve tile
Im talking about what happens in step 2. the only resource/improvent combination that takes something away is banana/plantation.
Zyxpsilon's first image is relevant. Clearing the forest should ADD +1 food (more accurately, should remove the -1 food modifier imposed by the forest), no?
Adding a mine, iirc, does remove 1 food from a grassland hill. No?
I am specifically talking about base tiles.
I figured as much... from your initial "Tricky" wording.
Possibly misinterpreted as well. Why i ended up confused by "Plantation" is the only Improvement that removes something from anything.
Precision sometimes lead to more comprehensive facts.
A fluke of intellect(s), i guess.
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Bananas look wa-ay too much like Tiberium
I've always wondered if bananas really did anything. I forget, is there some building that let's me benefit from them? I can't trade them, at least.