what goes inside a brain of a compatibility civilization modmod

Enginseer

Salientia of the Community Patch
Supporter
Joined
Nov 7, 2012
Messages
3,674
Location
Somewhere in California
I look onto Steam Workshop for a random thread perhaps...
Wy0tfRb.png

That's it! Maybe I'll just use one of MC's civ again! Now I'll just analyze it now very shortly.
genq5IR.png

Do a simple download...
aFPY1p4.png


And now to start working!
zHzqDvl.png

VxhxgZd.png

HzPcoL3.png

7LUb25P.png


Now that my download is complete, time to analyze the files in order.
ZHDaJ4s.png

as0iWpq.png

VIkFeOj.png


I should probably begin on the Lua.
DUpWsMq.gif

Oh it's this long.

Guess I'll just block everything out since most of the components can be translated relatively to the DLL now.
UbXVzqX.png

al0bbxn.png

OFArSHf.png


Time to start theorycrafting on the best possible Vox Populi mechanic for this civilization..
7Zxw9Oa.png


I also test it out if I hadn't changed anything at all.
AMYHEs7.png


Now using my past experience and mind. I make to work on the UA. I implement a dummy policy and dummy promotion to create my new UA.
X0mUYnP.png


To make my UU, I start making comparisons of the vanilla counterpart(if exist) and Vox Populi counterpart to discuss how it would be balanced. I use the wiki as a good resource since I don't have to go into
nhfEeQy.png

eJEOpow.png

YABgH6A.png


Now for the UI.. it's fairly simple since you just have to make it unique from every other improvement. In my case it's an Islamic fort that allows the Tunis to turtle greatly allowing the Ribat and Fort to create a wall of borders around each other. However, the Ribat cannot act as a canal(although it could, but I rather not). So people need to take that into consideration.
4FTOSnt.png

I start cursing out and analyze what easy errors they could have fixed.
BNMM7j7.png


Then I have everything, the UA, the UI, and the UU. All that is left to release it to the public. This took on about 6 man-hours.
 
Good jod ) Nice to see such post here - good guide.
It's not a guide however when making the 3uC and 4uC because I have to reconsider the fact that people are new to coding overall in Civ 5 and also extremely new to the possibilities of what you can do in Vox Populi itself.
 
Thanks Enginseer! I really appreciate it.

Civ compatibility modmods are a particular area of interest to me, and I would like to learn how to make them work. I'll try to figure some stuff out on my own before going to you for help. Hopefully someday soon I'll be good enough to contribute to our civ compatibility collection.

I just hit you up on Steam, by the way.
 
Back
Top Bottom