Changing "AllowScreenShots" to 0 didn't affect the wonder movie lag and I can confirm that the scene is rendered in the "background" or more accurately, in the sides of the screen around the wonder movie window (v1.52).Akhenaton said:I'll test this next time I get a save where a wonder movie plays.
Also, the Bink settings didn't make much of a difference, except that "BinkInterlace = 1" improved performance a bit but (obviously) made the movie pretty ugly to watch. However, "BinkNoSkip = 1" made it more bearable to watch even though it slowed down the render speed. Better to wait longer to see it complete than have it jump around arbitrarily.
I didn't test lowering the general quality settings, because I don't care about the wonder movies that much. However, there is obviously a bug there and stopping rendering of the world while playing the movie will solve this problem immediately, so I'm content in just waiting a new patch.