albucc
Chieftain
I have this stuff itching in my brain for a long time. What if we had a Civilization-Like game, multiplayer #and# team-based from the bottom up? Where democracy (or kingdom, or dictatorship) is the real deal?
I think that, for that to work, each player in a team may have one or more assignments: a member may be a city mayor, an army leader, a trade tycoon, a spy agent, a diplomat, a minister of research, or the civilization leader.
The game will be placed in a server that will have turns every, say, 10 minutes, and the game will be made sufficiently micromanaged in a way that one person, alone, can't handle the game. The game will go on, inexorably, at a specified schedule: if people leave the game or get disconnected, the position is open for grabs by other people.
This means that for each task there would be a different game: spy agents will have to handle actual spy actions: infiltrate buildings, assassinate influent people...
Trade tycoon will have to deal with manually handling the cargo and movement of each trade route, and will strive for profits...
A research minister will have to handle their scientists and execute research interchange missions, build and maintain universities...
A city mayor will have a kind of Tropico-Like game... Build a strong infrastructure to make the city thrive and grow. And also will have to deal with war-like situations, such as city sieges.
And there could be also subversive roles: new people could enter a civ game as a barbarian leader, for example... Or as a rebel...
And the ultimate goal is actually to make a *planet* that will withstand the test of time: survive the plagues, extraterrestrial invasion, asteroid collisions, the master of all volcanoes... Or have two planets, and colonize mars...
I think that, for that to work, each player in a team may have one or more assignments: a member may be a city mayor, an army leader, a trade tycoon, a spy agent, a diplomat, a minister of research, or the civilization leader.
The game will be placed in a server that will have turns every, say, 10 minutes, and the game will be made sufficiently micromanaged in a way that one person, alone, can't handle the game. The game will go on, inexorably, at a specified schedule: if people leave the game or get disconnected, the position is open for grabs by other people.
This means that for each task there would be a different game: spy agents will have to handle actual spy actions: infiltrate buildings, assassinate influent people...
Trade tycoon will have to deal with manually handling the cargo and movement of each trade route, and will strive for profits...
A research minister will have to handle their scientists and execute research interchange missions, build and maintain universities...
A city mayor will have a kind of Tropico-Like game... Build a strong infrastructure to make the city thrive and grow. And also will have to deal with war-like situations, such as city sieges.
And there could be also subversive roles: new people could enter a civ game as a barbarian leader, for example... Or as a rebel...
And the ultimate goal is actually to make a *planet* that will withstand the test of time: survive the plagues, extraterrestrial invasion, asteroid collisions, the master of all volcanoes... Or have two planets, and colonize mars...