salty mud
Deity
Let's discuss the best techs of each era. These are the techs that are a good idea to research ASAP regardless of map, civilisation or situation. Of course there's never a 100% definite answer, but we can theorise.
Ancient - bronze working. Unlocks two massive benefits of chopping and slavery.
Classic - currency. Trading in gold and the ability to build wealth kick starts the next stage of your expansion.
Medieval - civil service. Unlocks the fantastic beurocracy civic, as well as the mighty heavy footman unit.
Renaissance - liberalism. Allows a free choice of whatever you'd like.
Industrial - physics. The free great scientist makes this worth beelining for every time.
I'm afraid many of my games don't last long enough to fully understand the modern and beyond portion of the technology tree. I'm interested to hear how your responses may differ from mine.
Regards
Ancient - bronze working. Unlocks two massive benefits of chopping and slavery.
Classic - currency. Trading in gold and the ability to build wealth kick starts the next stage of your expansion.
Medieval - civil service. Unlocks the fantastic beurocracy civic, as well as the mighty heavy footman unit.
Renaissance - liberalism. Allows a free choice of whatever you'd like.
Industrial - physics. The free great scientist makes this worth beelining for every time.
I'm afraid many of my games don't last long enough to fully understand the modern and beyond portion of the technology tree. I'm interested to hear how your responses may differ from mine.
Regards