I'm wondering how it would be easiest to accomplish this; I'm toying around with making a fantasy mod and I want to make different terrain and features more interesting to some races than others, like, dwarf: +2 food in mountains (you can work mountains in my mod), elf: +1 food in forest, etc.
Now I think I need to code it into the SDK no matter which of the two options I choose, but what would be easier; adding a dummy building to every city of a player (that can be done via xml, I've tried it), or via a dummy trait (this has the advantage that the player can see what race a leader belongs to when setting up a new game)...
Now I think I need to code it into the SDK no matter which of the two options I choose, but what would be easier; adding a dummy building to every city of a player (that can be done via xml, I've tried it), or via a dummy trait (this has the advantage that the player can see what race a leader belongs to when setting up a new game)...