What is easier: dummy trait, or dummy building?

Fnugus

Chieftain
Joined
Dec 14, 2009
Messages
44
I'm wondering how it would be easiest to accomplish this; I'm toying around with making a fantasy mod and I want to make different terrain and features more interesting to some races than others, like, dwarf: +2 food in mountains (you can work mountains in my mod), elf: +1 food in forest, etc.

Now I think I need to code it into the SDK no matter which of the two options I choose, but what would be easier; adding a dummy building to every city of a player (that can be done via xml, I've tried it), or via a dummy trait (this has the advantage that the player can see what race a leader belongs to when setting up a new game)...
 
Isn't that a bit overkill? I mean, you can just add an entry to the palace that places the dummy building in all cities..
 
No, not really.. You can have the standard palace grant BUILDINGCLASS_TRAITS to all a civs cities, then make a unique version for each race.
 
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