Galgus
Emperor
- Joined
- Aug 22, 2012
- Messages
- 1,705
I'm new to using Flavors code, so I'm not sure how exactly to use it to change AI behavior.
As part of an affinity buildings overhaul, there are a list of buildings that the AI should pretty much always be building, with the possible exception of strategic resource requirements.
Do you have any advice on how to use flavors to shape AI behavior?
What determines whether or not they choose to use strategic units for units vs buildings?
As part of an affinity buildings overhaul, there are a list of buildings that the AI should pretty much always be building, with the possible exception of strategic resource requirements.
Do you have any advice on how to use flavors to shape AI behavior?
What determines whether or not they choose to use strategic units for units vs buildings?