So I've been trying to do some multiplayer games to try and earn my 'Inconceivable' achievement. Hey, how hard can it be to lose a game, right?
Of course, to make the game enjoyable for the other players, I do try and make some effort to win. I'm only an average RTS player, I can beat the people who aren't really trying to win but usually lose to the people who really know what they are doing and can handle the aggressive multitasking required.
So the first thing I notice is that on a Saturday night there doesn't seem to be much of anybody around- only a couple of games hosted. Since there doesn't seem to be a shortage of people here discussing multiplayer, I was a little surprised.
I get into my first 5 player game. I see that my starting area is heavily forested with no food bonuses, so I think to myself I shouldn't have much trouble getting wiped out since my growth will be slow...
So my starting Warrior is out farming barbs, and I'm following a plan where I get a small army out of Warriors out to try and attack the first person I find. While I'm exploring I see another player's Warrior get damaged by barbs so I attack it to finish it off. Why turn down free experience and give me a change to get a hammer edge on my closest opponent? My attack leads to this conversation:
[John Doe]: That was a mistake buddy
[Me]: Sorry, I thought we were here to fight each other
[John Doe]: You have to pick your battles
Nothing happens for a few minutes, I just quietly build up my army and keep them in a good defensible position until I get my first Horseman out. Long story short, I then proceed to wipe out this guy who has been spending his time building Workers and founding cities and not building an army as his smack talk would have implied. After I defeat them the other players either drop or quit.
I finally get another game started, and I again follow the same plan. I attack the nearest player with my army and see this dialogue:
[John Doe]: What happened? Did Fred just lose his Capital to barbarians? How embarrassing if so...
[Jack Doe]: Well, unless E66man took him out
[John Doe]: Kinda early for that though...
Meanwhile I'm laughing since my 'early' attack came much later than I wanted since the terrain made it harder to get my entire army to arrive at the same time to score the death blow.
Is this what normally goes on? Are people just not defending themselves for some reason? I'm starting to think that if I see people in the lobby picking civs that don't have early era UUs that they just aren't taking things seriously. I'm also a little confused by people going with quick vs standard speed. It seems like people are playing quick just to avoid Ancient Era battles. If so, then why not just start in a later Era? It makes me suspicious that people are expecting the game to revolve around just quickly teching up for a while and then not having any fights at all until you hit Rifles or something. Am I just playing this game 'wrong' or are other people having the same kind of experience?
And don't get me started on the constant crashing...
Of course, to make the game enjoyable for the other players, I do try and make some effort to win. I'm only an average RTS player, I can beat the people who aren't really trying to win but usually lose to the people who really know what they are doing and can handle the aggressive multitasking required.
So the first thing I notice is that on a Saturday night there doesn't seem to be much of anybody around- only a couple of games hosted. Since there doesn't seem to be a shortage of people here discussing multiplayer, I was a little surprised.
I get into my first 5 player game. I see that my starting area is heavily forested with no food bonuses, so I think to myself I shouldn't have much trouble getting wiped out since my growth will be slow...
So my starting Warrior is out farming barbs, and I'm following a plan where I get a small army out of Warriors out to try and attack the first person I find. While I'm exploring I see another player's Warrior get damaged by barbs so I attack it to finish it off. Why turn down free experience and give me a change to get a hammer edge on my closest opponent? My attack leads to this conversation:
[John Doe]: That was a mistake buddy
[Me]: Sorry, I thought we were here to fight each other
[John Doe]: You have to pick your battles
Nothing happens for a few minutes, I just quietly build up my army and keep them in a good defensible position until I get my first Horseman out. Long story short, I then proceed to wipe out this guy who has been spending his time building Workers and founding cities and not building an army as his smack talk would have implied. After I defeat them the other players either drop or quit.
I finally get another game started, and I again follow the same plan. I attack the nearest player with my army and see this dialogue:
[John Doe]: What happened? Did Fred just lose his Capital to barbarians? How embarrassing if so...
[Jack Doe]: Well, unless E66man took him out
[John Doe]: Kinda early for that though...
Meanwhile I'm laughing since my 'early' attack came much later than I wanted since the terrain made it harder to get my entire army to arrive at the same time to score the death blow.
Is this what normally goes on? Are people just not defending themselves for some reason? I'm starting to think that if I see people in the lobby picking civs that don't have early era UUs that they just aren't taking things seriously. I'm also a little confused by people going with quick vs standard speed. It seems like people are playing quick just to avoid Ancient Era battles. If so, then why not just start in a later Era? It makes me suspicious that people are expecting the game to revolve around just quickly teching up for a while and then not having any fights at all until you hit Rifles or something. Am I just playing this game 'wrong' or are other people having the same kind of experience?
And don't get me started on the constant crashing...