DeckerdJames
Prince
- Joined
- Nov 1, 2019
- Messages
- 359
I saw they were super nice this time and included the events, but they have gamecore events and reporting events.
<Database>
<GameCoreEvents>
<Row Name="AdvisorWarningTriggered"/>
<Row Name="AgeOver"/>
<Row Name="AnarchyBegins"/>
<Row Name="AnarchyEnds"/>
<Row Name="AttributeNodeCompleted"/>
<Row Name="AttributePointsChanged"/>
<Row Name="AutoplayEnded"/>
<Row Name="AutoplayStarted"/>
<Row Name="BarbarianRaidStarted"/>
<Row Name="BarbarianSpottedCity"/>
<Row Name="BeliefAdded"/>
<Row Name="CacheUpdate"/>
<Row Name="CapitalCityChanged"/>
<Row Name="CityAddedToMap"/>
<Row Name="CityCommandStarted"/>
<Row Name="CityDefenseStatusChanged"/>
<Row Name="CityFocusChanged"/>
<Row Name="CityGrowthModeChanged"/>
<Row Name="CityInitialized"/>
<Row Name="CityLiberated"/>
<Row Name="CityMadePurchase"/>
<Row Name="CityNameChanged"/>
<Row Name="CityOccupationChanged"/>
<Row Name="CityPopulationChanged"/>
<Row Name="CityProductionChanged"/>
<Row Name="CityProductionCompleted"/>
<Row Name="CityProductionQueueChanged"/>
<Row Name="CityProductionUpdated"/>
<Row Name="CityProjectCompleted"/>
<Row Name="CityProjectCompletedNarrative"/>
<Row Name="CityPropertyChanged"/>
<Row Name="CityReligionChanged"/>
<Row Name="CityReligionFollowersChanged"/>
<Row Name="CityRemovedFromMap"/>
<Row Name="CitySiegeStatusChanged"/>
<Row Name="CityTileOwnershipChanged"/>
<Row Name="CityTradePowerChanged"/>
<Row Name="CityTradePowerUnlockChanged"/>
<Row Name="CityTransfered"/>
<Row Name="CityRazingStarted"/>
<Row Name="CityRazingStopped"/>
<Row Name="CityUnitsChanged"/>
<Row Name="CityVisibilityChanged"/>
<Row Name="CityWorkerChanged"/>
<Row Name="CityYieldChanged"/>
<Row Name="CliffAddedToMap"/>
<Row Name="CliffRemovedFromMap"/>
<Row Name="Combat"/>
<Row Name="ConstructibleActivated"/>
<Row Name="ConstructibleAddedToMap"/>
<Row Name="ConstructibleBuildCompleted"/>
<Row Name="ConstructibleChanged"/>
<Row Name="ConstructibleDamaged"/>
<Row Name="ConstructibleEffectAdded"/>
<Row Name="ConstructibleEffectChanged"/>
<Row Name="ConstructibleEffectRemoved"/>
<Row Name="ConstructibleOwnershipChanged"/>
<Row Name="ConstructibleRemovedFromMap"/>
<Row Name="ConstructibleVisibilityChanged"/>
<Row Name="CultureNodeCompleted"/>
<Row Name="CultureTreeChanged"/>
<Row Name="CultureTreeRevealed"/>
<Row Name="CultureYieldChanged"/>
<Row Name="DiplomacyDealEnacted"/>
<Row Name="DiplomacyDealExpired"/>
<Row Name="DiplomacyDeclareWar"/>
<Row Name="DiplomacyEventCanceled"/>
<Row Name="DiplomacyEventStarted"/>
<Row Name="DiplomacyEventEnded"/>
<Row Name="DiplomacyEventResponse"/>
<Row Name="DiplomacyEventSupportChanged"/>
<Row Name="DiplomacyFavorsChanged"/>
<Row Name="DiplomacyGlobalTokensChanged"/>
<Row Name="DiplomacyGrievancesChanged"/>
<Row Name="DiplomacyIncomingDeal"/>
<Row Name="DiplomacyMakePeace"/>
<Row Name="DiplomacyMeet"/>
<Row Name="DiplomacyMeetIndependents"/>
<Row Name="DiplomacyMeetMajorMinor"/>
<Row Name="DiplomacyMeetMajors"/>
<Row Name="DiplomacyRefusePeace"/>
<Row Name="DiplomacyRelationshipChanged"/>
<Row Name="DiplomacyRelationshipStatusChanged"/>
<Row Name="DiplomacySessionClosed"/>
<Row Name="DiplomacyStatement"/>
<Row Name="DiplomacyTreasuryChanged"/>
<Row Name="DistrictAddedToMap"/>
<Row Name="DistrictBuildProgressChanged"/>
<Row Name="DistrictBuildingRestore"/>
<Row Name="DistrictChanged"/>
<Row Name="DistrictCombatChanged"/>
<Row Name="DistrictControlChanged"/>
<Row Name="DistrictDamageChanged"/>
<Row Name="DistrictRemovedFromMap"/>
<Row Name="DistrictUnitsChanged"/>
<Row Name="DistrictVisibilityChanged"/>
<Row Name="EndTurnBlockingChanged"/>
<Row Name="EndTurnDirty"/>
<Row Name="EventPopupRequest"/>
<Row Name="EventPopupResponse"/>
<Row Name="EventSoundRequest"/>
<Row Name="FeatureAddedToMap"/>
<Row Name="FeatureChanged"/>
<Row Name="FeatureRemovedFromMap"/>
<Row Name="FeatureVisibilityChanged"/>
<Row Name="GameAgeChanged"/>
<Row Name="GamePropertyChanged"/>
<Row Name="GoodyHutReward"/>
<Row Name="GovernmentChanged"/>
<Row Name="GovernmentPolicyChanged"/>
<Row Name="GovernmentPolicyObsoleted"/>
<Row Name="GreatPeoplePointsChanged"/>
<Row Name="GreatPeopleTimelineChanged"/>
<Row Name="GreatWorkCreated"/>
<Row Name="GreatWorkMoved"/>
<Row Name="ImprovementActivated"/>
<Row Name="ImprovementAddedToMap"/>
<Row Name="ImprovementChanged"/>
<Row Name="ImprovementOwnershipChanged"/>
<Row Name="ImprovementRemovedFromMap"/>
<Row Name="ImprovementVisibilityChanged"/>
<Row Name="InfluenceChanged"/>
<Row Name="InfluenceGiven"/>
<Row Name="LevyCounterChanged"/>
<Row Name="LocalPlayerChanged"/>
<Row Name="LocalPlayerTurnBegin"/>
<Row Name="LocalPlayerTurnEnd"/>
<Row Name="LocalPlayerTurnUnready"/>
<Row Name="MapYieldsChanged"/>
<Row Name="NaturalWonderRevealed"/>
<Row Name="NaturalWonderRevealedNarrative"/>
<Row Name="NotificationActivated"/>
<Row Name="NotificationAdded"/>
<Row Name="NotificationDismissed"/>
<Row Name="NotificationRefreshRequested"/>
<Row Name="NuclearReactorChanged"/>
<Row Name="ObjectPairing"/>
<Row Name="OnAiAdvisorUpdated"/>
<Row Name="PantheonFounded"/>
<Row Name="PhaseBegin"/>
<Row Name="PhaseEnd"/>
<Row Name="PlayerAgeChanged"/>
<Row Name="PlayerAgeTransitionComplete"/>
<Row Name="PlayerAgeTransitionBegins"/>
<Row Name="PlayerBordersChanged"/>
<Row Name="PlayerSettlementCapChanged"/>
<Row Name="PlayerCultureChanged"/>
<Row Name="PlayerDefeat"/>
<Row Name="PlayerDestroyed"/>
<Row Name="PlayerOperationComplete"/>
<Row Name="PlayerResourceChanged"/>
<Row Name="PlayerRestored"/>
<Row Name="PlayerRevived"/>
<Row Name="PlayerTurnActivated"/>
<Row Name="PlayerTurnDeactivated"/>
<Row Name="PlotAppealChanged"/>
<Row Name="PlotMarkerChanged"/>
<Row Name="PlotOwnershipChanged"/>
<Row Name="PlotPropertyChanged"/>
<Row Name="PlotVisibilityChanged"/>
<Row Name="PlotYieldChanged"/>
<Row Name="PreTurnBegin"/>
<Row Name="QuestChanged"/>
<Row Name="QueueFlushed"/>
<Row Name="ReligionFounded"/>
<Row Name="UrbanReligionChanged"/>
<Row Name="RuralReligionChanged"/>
<Row Name="RemotePlayerTurnBegin"/>
<Row Name="RemotePlayerTurnEnd"/>
<Row Name="RemotePlayerTurnUnready"/>
<Row Name="ResourceAddedToMap"/>
<Row Name="ResourceChanged"/>
<Row Name="ResourceRemovedFromMap"/>
<Row Name="ResourceVisibilityChanged"/>
<Row Name="RiverAddedToMap"/>
<Row Name="RiverRemovedFromMap"/>
<Row Name="RouteAddedToMap"/>
<Row Name="RouteChanged"/>
<Row Name="RouteRemovedFromMap"/>
<Row Name="ScienceYieldChanged"/>
<Row Name="SendScriptEventToApp"/>
<Row Name="SpyAdded"/>
<Row Name="SpyMissionCompleted"/>
<Row Name="SpyMissionUpdated"/>
<Row Name="SpyRemoved"/>
<Row Name="SpyUpdated"/>
<Row Name="StatusMessage"/>
<Row Name="TeamVictory"/>
<Row Name="TeamVictoryProgress"/>
<Row Name="TechNodeCompleted"/>
<Row Name="TechTreeChanged"/>
<Row Name="TerrainStateChanged"/>
<Row Name="TerrainSubTypeChanged"/>
<Row Name="TerrainTypeChanged"/>
<Row Name="TradeRouteAddedToMap"/>
<Row Name="TradeRouteChanged"/>
<Row Name="TradeRouteRemovedFromMap"/>
<Row Name="TraditionChanged"/>
<Row Name="TraditionSlotsAdded"/>
<Row Name="TraditionUnlocked"/>
<Row Name="TreasuryChanged"/>
<Row Name="TurnBegin"/>
<Row Name="TurnEnd"/>
<Row Name="UnitAbilityGained"/>
<Row Name="UnitAbilityLost"/>
<Row Name="UnitActivate"/>
<Row Name="UnitActivityChanged"/>
<Row Name="UnitAddedToArmy"/>
<Row Name="UnitAddedToMap"/>
<Row Name="UnitAirlifted"/>
<Row Name="UnitArmyZOCChanged"/>
<Row Name="UnitArtifactChanged"/>
<Row Name="UnitAttacksRemainingChanged"/>
<Row Name="UnitCaptured"/>
<Row Name="UnitChargesChanged"/>
<Row Name="UnitCommandStarted"/>
<Row Name="UnitDamageChanged"/>
<Row Name="UnitEmbarkedStateChanged"/>
<Row Name="UnitEnterFormation"/>
<Row Name="UnitExitFormation"/>
<Row Name="UnitFormationChanged"/>
<Row Name="UnitFortificationChanged"/>
<Row Name="UnitGreatPersonActivated"/>
<Row Name="UnitGreatPersonChanged"/>
<Row Name="UnitGreatPersonCreated"/>
<Row Name="UnitJumped"/>
<Row Name="UnitKilledInCombat"/>
<Row Name="UnitDestroyed"/>
<Row Name="UnitMoveComplete"/>
<Row Name="UnitMoved"/>
<Row Name="UnitMovementPointsChanged"/>
<Row Name="UnitMovementPointsCleared"/>
<Row Name="UnitMovementPointsRestored"/>
<Row Name="UnitOperationAdded"/>
<Row Name="UnitOperationDeactivated"/>
<Row Name="UnitOperationSegmentComplete"/>
<Row Name="UnitOperationStarted"/>
<Row Name="UnitOperationsCleared"/>
<Row Name="UnitParadropped"/>
<Row Name="UnitPromoted"/>
<Row Name="UnitPropertyChanged"/>
<Row Name="UnitRemovedFromArmy"/>
<Row Name="UnitRemovedFromMap"/>
<Row Name="UnitTeleported"/>
<Row Name="UnitBermudaTeleported"/>
<Row Name="UnitTradeChanged"/>
<Row Name="UnitUpgraded"/>
<Row Name="UnitVisibilityChanged"/>
<Row Name="WMDCountChanged"/>
<Row Name="WMDDetonated"/>
<Row Name="WorkerSlotCreated"/>
<Row Name="WorkerNewWorkerAvailable"/>
<Row Name="WorkerAdded"/>
<Row Name="WorkerRemoved"/>
<Row Name="WonderCompleted"/>
<Row Name="WonderCompletedNarrative"/>
<Row Name="WorldBuilderBlockBegin"/>
<Row Name="WorldBuilderBlockEnd"/>
<Row Name="WorldTextMessage"/>
<Row Name="CityAgeChanged"/>
<Row Name="CityGovernmentLevelChanged"/>
<Row Name="PlayerYieldsChanged"/>
</GameCoreEvents>
</Database>
<Database>
<ReportingEvents>
<Row Name="ADVISOR_WARNING_TRIGGERED"/>
<Row Name="AGE_OVER"/>
<Row Name="AI_ADVISOR_UPDATED"/>
<Row Name="ALLIANCE_AVAILABLE"/>
<Row Name="ALLIANCE_ENDED"/>
<Row Name="ANARCHY_BEGINS"/>
<Row Name="ANARCHY_ENDS"/>
<Row Name="APP_SCRIPT_EVENT"/>
<Row Name="APPEAL_CHANGED_NEAR"/>
<Row Name="ATTRIBUTE_NODE_COMPLETED"/>
<Row Name="ATTRIBUTE_POINTS_CHANGED"/>
<Row Name="BARBARIAN_RAID_STARTED"/>
<Row Name="BARBARIAN_SPOTTED_CITY"/>
<Row Name="BELIEF_ADDED"/>
<Row Name="CAPITAL_CITY_CHANGED"/>
<Row Name="CARBON_SEQUESTERED"/>
<Row Name="CITY_ADDED_TO_MAP"/>
<Row Name="CITY_CHANGED"/>
<Row Name="CITY_COMMAND_STARTED"/>
<Row Name="CITY_DEFENSE_STATUS_CHANGED"/>
<Row Name="CITY_FOCUS_CHANGED"/>
<Row Name="CITY_FORCE_WORKER"/>
<Row Name="CITY_GROWTH_MODE_CHANGED"/>
<Row Name="CITY_INITIALIZED"/>
<Row Name="CITY_LIBERATED"/>
<Row Name="CITY_LOYALTY_CHANGED"/>
<Row Name="CITY_MADE_PURCHASE"/>
<Row Name="CITY_NAME_CHANGED"/>
<Row Name="CITY_OCCUPATION_CHANGED"/>
<Row Name="CITY_OPERATION_STARTED"/>
<Row Name="CITY_POPULATION_CHANGED"/>
<Row Name="CITY_POWER_CHANGED"/>
<Row Name="CITY_PRODUCTION_CHANGED"/>
<Row Name="CITY_PRODUCTION_COMPLETED"/>
<Row Name="CITY_PRODUCTION_QUEUE_CHANGED"/>
<Row Name="CITY_PRODUCTION_UPDATED"/>
<Row Name="CITY_PROPERTY_CHANGED"/>
<Row Name="CITY_RELIGION_CHANGED"/>
<Row Name="CITY_RELIGION_FOLLOWERS_CHANGED"/>
<Row Name="CITY_REMOVED_FROM_MAP"/>
<Row Name="CITY_SIEGE_STATUS_CHANGED"/>
<Row Name="CITY_TILE_OWNERSHIP_CHANGED"/>
<Row Name="CITY_TRANSFERED"/>
<Row Name="CITY_RAZING_STARTED"/>
<Row Name="CITY_RAZING_STOPPED"/>
<Row Name="CITY_VISIBILITY_CHANGED"/>
<Row Name="CITY_WORKING_PLOT_CHANGED"/>
<Row Name="CITY_YIELD_CHANGED"/>
<Row Name="CITY_YIELD_GRANTED"/>
<Row Name="CITY_YIELD_MODIFIER_CHANGED"/>
<Row Name="CLIFF_ADDED_TO_MAP"/>
<Row Name="CLIFF_REMOVED_FROM_MAP"/>
<Row Name="CLIMATE_CHANGE_EVENT"/>
<Row Name="COMBAT"/>
<Row Name="CONSTRUCTIBLE_ACTIVATED"/>
<Row Name="CONSTRUCTIBLE_ADDED_TO_MAP"/>
<Row Name="CONSTRUCTIBLE_CHANGED"/>
<Row Name="CONSTRUCTIBLE_EFFECT_ADDED"/>
<Row Name="CONSTRUCTIBLE_EFFECT_CHANGED"/>
<Row Name="CONSTRUCTIBLE_EFFECT_REMOVED"/>
<Row Name="CONSTRUCTIBLE_OWNERSHIP_CHANGED"/>
<Row Name="CONSTRUCTIBLE_REMOVED_FROM_MAP"/>
<Row Name="CONSTRUCTIBLE_VISIBILITY_CHANGED"/>
<Row Name="CULTURAL_IDENTITY_CITIZEN_CONVERTED"/>
<Row Name="CULTURAL_IDENTITY_CITY_CONVERTED"/>
<Row Name="CULTURAL_IDENTITY_CONVERSION_OUTCOME_CHANGED"/>
<Row Name="CULTURAL_IDENTITY_PER_TURN_FROM_MODIFIERS_CHANGED"/>
<Row Name="CULTURE_CHANGED"/>
<Row Name="CULTURE_NODE_COMPLETED"/>
<Row Name="CULTURE_TREE_CHANGED"/>
<Row Name="CULTURE_TREE_REVEALED"/>
<Row Name="CULTURE_YIELD_CHANGED"/>
<Row Name="DIPLOMACY_DEAL_ENACTED"/>
<Row Name="DIPLOMACY_DEAL_EXPIRED"/>
<Row Name="DIPLOMACY_DECLARE_WAR"/>
<Row Name="DIPLOMACY_EVENT_CANCELED"/>
<Row Name="DIPLOMACY_EVENT_ENDED"/>
<Row Name="DIPLOMACY_EVENT_STARTED"/>
<Row Name="DIPLOMACY_EVENT_RESPONSE"/>
<Row Name="DIPLOMACY_EVENT_SUPPORT_CHANGED"/>
<Row Name="DIPLOMACY_FAVOR_CHANGED"/>
<Row Name="DIPLOMACY_GLOBAL_TOKENS_CHANGED"/>
<Row Name="DIPLOMACY_GRIEVANCES_CHANGED"/>
<Row Name="DIPLOMACY_INCOMING_DEAL"/>
<Row Name="DIPLOMACY_MAKE_PEACE"/>
<Row Name="DIPLOMACY_MEET_BARBARIANS"/>
<Row Name="DIPLOMACY_MEET_INDEPENDENTS"/>
<Row Name="DIPLOMACY_MEET_MAJOR_MINOR"/>
<Row Name="DIPLOMACY_MEET_MAJORS"/>
<Row Name="DIPLOMACY_MEET"/>
<Row Name="DIPLOMACY_REFUSE_PEACE"/>
<Row Name="DIPLOMACY_RELATIONSHIP_CHANGED"/>
<Row Name="DIPLOMACY_RELATIONSHIP_LEVEL_CHANGED"/>
<Row Name="DIPLOMACY_RELATIONSHIP_STATUS_CHANGED"/>
<Row Name="DIPLOMACY_REQUEST_BROKEN"/>
<Row Name="DIPLOMACY_REQUEST_CANCELED"/>
<Row Name="DIPLOMACY_REQUEST_CHANGED"/>
<Row Name="DIPLOMACY_REQUEST_MADE"/>
<Row Name="DIPLOMACY_SESSION_CLOSED"/>
<Row Name="DIPLOMACY_STATMENT"/>
<Row Name="DIPLOMACY_TREASURY_CHANGED"/>
<Row Name="DIPLOMACY_VISIBILITY_CHANGED"/>
<Row Name="DISTRICT_ADDED_TO_MAP"/>
<Row Name="DISTRICT_BUILDING_RESTORE"/>
<Row Name="DISTRICT_CHANGED"/>
<Row Name="DISTRICT_COMBAT_CHANGED"/>
<Row Name="DISTRICT_CONTROL_CHANGED"/>
<Row Name="DISTRICT_DAMAGE_CHANGED"/>
<Row Name="DISTRICT_PROPERTY_CHANGED"/>
<Row Name="DISTRICT_REMOVED_FROM_MAP"/>
<Row Name="DISTRICT_VISIBILITY_CHANGED"/>
<Row Name="DROUGHT_ADDED_TO_MAP"/>
<Row Name="DROUGHT_REMOVED_FROM_MAP"/>
<Row Name="EMERGENCIES_UPDATED"/>
<Row Name="EMERGENCY_AVAILABLE_PARTICIPANT"/>
<Row Name="EMERGENCY_AVAILABLE"/>
<Row Name="EMERGENCY_COMPLETE_PARTICIPANTS"/>
<Row Name="EMERGENCY_COMPLETE"/>
<Row Name="EMERGENCY_PLAYER_SCORE_CHANGED"/>
<Row Name="EMERGENCY_REJECTED"/>
<Row Name="EMERGENCY_STARTED"/>
<Row Name="EVENT_POPUP_REQUEST"/>
<Row Name="EVENT_POPUP_RESPONSE"/>
<Row Name="EVENT_SOUND_REQUEST"/>
<Row Name="FEATURE_ADDED_TO_MAP"/>
<Row Name="FEATURE_CHANGED"/>
<Row Name="FEATURE_REMOVED_FROM_MAP"/>
<Row Name="FEATURE_VISIBILITY_CHANGED"/>
<Row Name="FERTILITY_CHANGED"/>
<Row Name="FLOOD_MITIGATED"/>
<Row Name="FLOOD_OCCURED"/>
<Row Name="FLOODPLAIN_REVEALED"/>
<Row Name="GAME_ERA_CHANGED"/>
<Row Name="GAME_HISTORY_MOMENT_RECORDED"/>
<Row Name="GAME_PAUSE_CHANGED"/>
<Row Name="GAME_PROPERTY_CHANGED"/>
<Row Name="GAMEQUERY_RESULT"/>
<Row Name="GEOTHERMAL_FISSURE_REVEALED"/>
<Row Name="GLOBAL_DEFEAT"/>
<Row Name="GOODY_HUT_REWARD"/>
<Row Name="GOVERNMENT_CHANGED"/>
<Row Name="GREAT_PEOPLE_POINTS_CHANGED"/>
<Row Name="GREAT_PEOPLE_TIMELINE_CHANGED"/>
<Row Name="GREAT_WORK_CREATED"/>
<Row Name="GREAT_WORK_MOVED"/>
<Row Name="HOLY_CITY_ADDED"/>
<Row Name="IDEOLOGY_ADOPTED"/>
<Row Name="IMPROVEMENT_ACTIVATED"/>
<Row Name="IMPROVEMENT_ADDED_TO_MAP"/>
<Row Name="IMPROVEMENT_CHANGED"/>
<Row Name="IMPROVEMENT_OWNERSHIP_CHANGED"/>
<Row Name="IMPROVEMENT_REMOVED_FROM_MAP"/>
<Row Name="IMPROVEMENT_VISIBILITY_CHANGED"/>
<Row Name="INDEPENDENT_DISPERSED"/>
<Row Name="INFLUENCE_CHANGED"/>
<Row Name="INFLUENCE_GIVEN"/>
<Row Name="LEVY_COUNTER_CHANGED"/>
<Row Name="LOCAL_PLAYER_CHANGED"/>
<Row Name="LOCAL_PLAYER_END_TURN_BLOCKING_CHANGED"/>
<Row Name="LOCAL_PLAYER_TURN_BEGIN"/>
<Row Name="LOCAL_PLAYER_TURN_END"/>
<Row Name="LOCAL_PLAYER_TURN_UNREADY"/>
<Row Name="MAP_YIELDS_CHANGED"/>
<Row Name="MESSAGES_PROCESSED"/>
<Row Name="NATURAL_WONDER_REVEALED"/>
<Row Name="NARRATIVE_CHOICE_MADE"/>
<Row Name="NARRATIVE_TAG_CHANGED"/>
<Row Name="NOTIFICATION_ACTIVATED"/>
<Row Name="NOTIFICATION_ADDED"/>
<Row Name="NOTIFICATION_DISMISSED"/>
<Row Name="NOTIFICATION_REFRESH_REQUESTED"/>
<Row Name="NUCLEAR_REACTOR_CHANGED"/>
<Row Name="OBJECT_PAIRING"/>
<Row Name="PANTHEON_FOUNDED"/>
<Row Name="PHASE_BEGIN"/>
<Row Name="PHASE_END"/>
<Row Name="PLAYER_AGENDA_ADDED"/>
<Row Name="PLAYER_ALIVE_CHANGED"/>
<Row Name="PLAYER_BORDERS_CHANGED"/>
<Row Name="PLAYER_CONNECTED"/>
<Row Name="PLAYER_DEFEAT"/>
<Row Name="PLAYER_DISCONNECTED"/>
<Row Name="PLAYER_ERA_CHANGED"/>
<Row Name="PLAYER_GOLDEN_AGE_CHANGED"/>
<Row Name="PLAYER_INITIALIZED"/>
<Row Name="PLAYER_OPERATION_COMPLETE"/>
<Row Name="PLAYER_PROPERTY_CHANGED"/>
<Row Name="PLAYER_RESOURCE_ALLOCATION_CHANGED"/>
<Row Name="PLAYER_RESOURCE_CHANGED"/>
<Row Name="PLAYER_RESTORED"/>
<Row Name="PLAYER_TURN_ACTIVATED"/>
<Row Name="PLAYER_TURN_DEACTIVATED"/>
<Row Name="PLAYER_UNINITIALIZED"/>
<Row Name="PLAYER_UNLOCK_CHANGED"/>
<Row Name="PLAYER_UNLOCK_PROGRESS_CHANGED"/>
<Row Name="PLAYER_LEGACY_PATH_PROGRESS_CHANGED"/>
<Row Name="PLAYER_VISIBILITY_CHANGED"/>
<Row Name="PLAYER_YIELD_CHANGED"/>
<Row Name="PLAYER_YIELD_GRANTED"/>
<Row Name="PLOT_EFFECT_ADDED_TO_MAP"/>
<Row Name="PLOT_EFFECT_CHANGED"/>
<Row Name="PLOT_EFFECT_REMOVED_FROM_MAP"/>
<Row Name="PLOT_EFFECT_VISBILITY_CHANGED"/>
<Row Name="PLOT_MARKER_CHANGED"/>
<Row Name="PLOT_OWNERSHIP_CHANGED"/>
<Row Name="PLOT_PASSABILITY_CHANGED"/>
<Row Name="PLOT_PROPERTY_CHANGED"/>
<Row Name="PLOT_STATE_CHANGED"/>
<Row Name="PLOT_VISIBILITY_CHANGED"/>
<Row Name="PLOT_YIELD_CHANGED"/>
<Row Name="POWER_GENERATED_FROM_RESOURCE"/>
<Row Name="PRE_TURN_BEGIN"/>
<Row Name="QUEST_CHANGED"/>
<Row Name="RANDOM_EVENT_OCCURRED"/>
<Row Name="RELIGION_FOUNDED"/>
<Row Name="REMOTE_PLAYER_TURN_BEGIN"/>
<Row Name="REMOTE_PLAYER_TURN_END"/>
<Row Name="REMOTE_PLAYER_TURN_UNREADY"/>
<Row Name="RESEARCH_QUEUE_CHANGED"/>
<Row Name="RESOURCE_ADDED_TO_MAP"/>
<Row Name="RESOURCE_AMOUNT_CHANGED"/>
<Row Name="RESOURCE_CAP_CHANGED"/>
<Row Name="RESOURCE_CHANGED"/>
<Row Name="RESOURCE_CONSUMED"/>
<Row Name="RESOURCE_REMOVED_FROM_MAP"/>
<Row Name="RESOURCE_VISIBILITY_CHANGED"/>
<Row Name="RIVER_ADDED_TO_MAP"/>
<Row Name="RIVER_REMOVED_FROM_MAP"/>
<Row Name="ROUTE_ADDED_TO_MAP"/>
<Row Name="ROUTE_CHANGED"/>
<Row Name="ROUTE_REMOVED_FROM_MAP"/>
<Row Name="RURAL_RELIGION_CHANGED"/>
<Row Name="SCIENCE_YIELD_CHANGED"/>
<Row Name="SPY_ADDED"/>
<Row Name="SPY_MISSION_COMPLETED"/>
<Row Name="SPY_MISSION_UPDATED"/>
<Row Name="SPY_REMOVED"/>
<Row Name="SPY_UPDATED"/>
<Row Name="STORM_ADDED_TO_MAP"/>
<Row Name="STORM_CHANGED"/>
<Row Name="STORM_REMOVED_FROM_MAP"/>
<Row Name="TEAM_VICTORY"/>
<Row Name="TECH_NODE_COMPLETED"/>
<Row Name="TECH_TREE_CHANGED"/>
<Row Name="TERRAIN_STATE_CHANGED"/>
<Row Name="TERRAIN_SUBTYPE_CHANGED"/>
<Row Name="TERRAIN_TYPE_CHANGED"/>
<Row Name="TRADE_ROUTE_ADDED_TO_MAP"/>
<Row Name="TRADE_ROUTE_CHANGED"/>
<Row Name="TRADE_ROUTE_REMOVED_FROM_MAP"/>
<Row Name="TRADITION_CHANGED"/>
<Row Name="TRADITION_SLOTS_ADDED"/>
<Row Name="TRADITION_UNLOCKED"/>
<Row Name="TREASURY_CHANGED"/>
<Row Name="TURN_BEGIN"/>
<Row Name="TURN_END"/>
<Row Name="UNIT_ABILITY_GAINED"/>
<Row Name="UNIT_ABILITY_LOST"/>
<Row Name="UNIT_ACTIVATE"/>
<Row Name="UNIT_ACTIVITY_CHANGED"/>
<Row Name="UNIT_ADDED_TO_ARMY"/>
<Row Name="UNIT_ADDED_TO_MAP"/>
<Row Name="UNIT_AI_COMPLETE"/>
<Row Name="UNIT_AIRLIFTED"/>
<Row Name="UNIT_ARMY_ZOC_CHANGED"/>
<Row Name="UNIT_ARRIVED_AT_CITY"/>
<Row Name="UNIT_ARRIVED_AT_DISTRICT"/>
<Row Name="UNIT_ARTIFACT_CHANGED"/>
<Row Name="UNIT_ATTACKS_REMAINING_CHANGED"/>
<Row Name="UNIT_CAPTURED"/>
<Row Name="UNIT_CHARGES_CHANGED"/>
<Row Name="UNIT_COMMAND_STARTED"/>
<Row Name="UNIT_DAMAGE_CHANGED"/>
<Row Name="UNIT_EMBARK_CHANGED"/>
<Row Name="UNIT_ENTER_FORMATION"/>
<Row Name="UNIT_EXIT_FORMATION"/>
<Row Name="UNIT_FORMATION_CHANGED"/>
<Row Name="UNIT_FORMATION_MOVE_INTO_ZOC_CHANGED"/>
<Row Name="UNIT_FORMATION_MOVEMENT_POINTS_CHANGED"/>
<Row Name="UNIT_FORTIFICATION_CHANGED"/>
<Row Name="UNIT_GREATPERSON_ACTIVATED"/>
<Row Name="UNIT_GREATPERSON_CHANGED"/>
<Row Name="UNIT_GREATPERSON_CREATED"/>
<Row Name="UNIT_JUMPED"/>
<Row Name="UNIT_KILLED_IN_COMBAT"/>
<Row Name="UNIT_DESTROYED"/>
<Row Name="UNIT_LEFT_CITY"/>
<Row Name="UNIT_LEFT_DISTRICT"/>
<Row Name="UNIT_MOVE_COMPLETE"/>
<Row Name="UNIT_MOVED"/>
<Row Name="UNIT_MOVEMENT_POINTS_CHANGED"/>
<Row Name="UNIT_MOVEMENT_POINTS_CLEARED"/>
<Row Name="UNIT_MOVEMENT_POINTS_RESTORED"/>
<Row Name="UNIT_OPERATION_ADDED_BY_LOCAL_PLAYER"/>
<Row Name="UNIT_OPERATION_ADDED"/>
<Row Name="UNIT_OPERATION_DEACTIVATED"/>
<Row Name="UNIT_OPERATION_SEGMENT_COMPLETE"/>
<Row Name="UNIT_OPERATION_STARTED"/>
<Row Name="UNIT_OPERATIONS_CLEARED"/>
<Row Name="UNIT_PARADROPPED"/>
<Row Name="UNIT_PROMOTED"/>
<Row Name="UNIT_PROPERTY_CHANGED"/>
<Row Name="UNIT_REMOVED_FROM_ARMY"/>
<Row Name="UNIT_REMOVED_FROM_MAP"/>
<Row Name="UNIT_TELEPORTED"/>
<Row Name="UNIT_TRADE_CHANGED"/>
<Row Name="UNIT_UPGRADED"/>
<Row Name="UNIT_VISIBILITY_CHANGED"/>
<Row Name="UNIT_WORK_CHANGED"/>
<Row Name="URBAN_RELIGION_CHANGED"/>
<Row Name="VOLCANO_REVEALED"/>
<Row Name="WMD_COUNT_CHANGED"/>
<Row Name="WMD_DETONATED"/>
<Row Name="WORLD_TEXT_MESSAGE"/>
</ReportingEvents>
</Database>
What is the high-level ideological difference between a gamecore event and a reporting event? Any guidance on that? Do I venture to guess that reporting events are for UI scripts and gamecore events are for gameplay scripts?
Also, I see that they explicitly showing us that the events are in tables. It makes me wonder if the tables can be expanded, but how do you setup the trigger for an event.
Code:
..\Steam\steamapps\common\Sid Meier's Civilization VII\Base\modules\core
Spoiler Gamecore Events :
<Database>
<GameCoreEvents>
<Row Name="AdvisorWarningTriggered"/>
<Row Name="AgeOver"/>
<Row Name="AnarchyBegins"/>
<Row Name="AnarchyEnds"/>
<Row Name="AttributeNodeCompleted"/>
<Row Name="AttributePointsChanged"/>
<Row Name="AutoplayEnded"/>
<Row Name="AutoplayStarted"/>
<Row Name="BarbarianRaidStarted"/>
<Row Name="BarbarianSpottedCity"/>
<Row Name="BeliefAdded"/>
<Row Name="CacheUpdate"/>
<Row Name="CapitalCityChanged"/>
<Row Name="CityAddedToMap"/>
<Row Name="CityCommandStarted"/>
<Row Name="CityDefenseStatusChanged"/>
<Row Name="CityFocusChanged"/>
<Row Name="CityGrowthModeChanged"/>
<Row Name="CityInitialized"/>
<Row Name="CityLiberated"/>
<Row Name="CityMadePurchase"/>
<Row Name="CityNameChanged"/>
<Row Name="CityOccupationChanged"/>
<Row Name="CityPopulationChanged"/>
<Row Name="CityProductionChanged"/>
<Row Name="CityProductionCompleted"/>
<Row Name="CityProductionQueueChanged"/>
<Row Name="CityProductionUpdated"/>
<Row Name="CityProjectCompleted"/>
<Row Name="CityProjectCompletedNarrative"/>
<Row Name="CityPropertyChanged"/>
<Row Name="CityReligionChanged"/>
<Row Name="CityReligionFollowersChanged"/>
<Row Name="CityRemovedFromMap"/>
<Row Name="CitySiegeStatusChanged"/>
<Row Name="CityTileOwnershipChanged"/>
<Row Name="CityTradePowerChanged"/>
<Row Name="CityTradePowerUnlockChanged"/>
<Row Name="CityTransfered"/>
<Row Name="CityRazingStarted"/>
<Row Name="CityRazingStopped"/>
<Row Name="CityUnitsChanged"/>
<Row Name="CityVisibilityChanged"/>
<Row Name="CityWorkerChanged"/>
<Row Name="CityYieldChanged"/>
<Row Name="CliffAddedToMap"/>
<Row Name="CliffRemovedFromMap"/>
<Row Name="Combat"/>
<Row Name="ConstructibleActivated"/>
<Row Name="ConstructibleAddedToMap"/>
<Row Name="ConstructibleBuildCompleted"/>
<Row Name="ConstructibleChanged"/>
<Row Name="ConstructibleDamaged"/>
<Row Name="ConstructibleEffectAdded"/>
<Row Name="ConstructibleEffectChanged"/>
<Row Name="ConstructibleEffectRemoved"/>
<Row Name="ConstructibleOwnershipChanged"/>
<Row Name="ConstructibleRemovedFromMap"/>
<Row Name="ConstructibleVisibilityChanged"/>
<Row Name="CultureNodeCompleted"/>
<Row Name="CultureTreeChanged"/>
<Row Name="CultureTreeRevealed"/>
<Row Name="CultureYieldChanged"/>
<Row Name="DiplomacyDealEnacted"/>
<Row Name="DiplomacyDealExpired"/>
<Row Name="DiplomacyDeclareWar"/>
<Row Name="DiplomacyEventCanceled"/>
<Row Name="DiplomacyEventStarted"/>
<Row Name="DiplomacyEventEnded"/>
<Row Name="DiplomacyEventResponse"/>
<Row Name="DiplomacyEventSupportChanged"/>
<Row Name="DiplomacyFavorsChanged"/>
<Row Name="DiplomacyGlobalTokensChanged"/>
<Row Name="DiplomacyGrievancesChanged"/>
<Row Name="DiplomacyIncomingDeal"/>
<Row Name="DiplomacyMakePeace"/>
<Row Name="DiplomacyMeet"/>
<Row Name="DiplomacyMeetIndependents"/>
<Row Name="DiplomacyMeetMajorMinor"/>
<Row Name="DiplomacyMeetMajors"/>
<Row Name="DiplomacyRefusePeace"/>
<Row Name="DiplomacyRelationshipChanged"/>
<Row Name="DiplomacyRelationshipStatusChanged"/>
<Row Name="DiplomacySessionClosed"/>
<Row Name="DiplomacyStatement"/>
<Row Name="DiplomacyTreasuryChanged"/>
<Row Name="DistrictAddedToMap"/>
<Row Name="DistrictBuildProgressChanged"/>
<Row Name="DistrictBuildingRestore"/>
<Row Name="DistrictChanged"/>
<Row Name="DistrictCombatChanged"/>
<Row Name="DistrictControlChanged"/>
<Row Name="DistrictDamageChanged"/>
<Row Name="DistrictRemovedFromMap"/>
<Row Name="DistrictUnitsChanged"/>
<Row Name="DistrictVisibilityChanged"/>
<Row Name="EndTurnBlockingChanged"/>
<Row Name="EndTurnDirty"/>
<Row Name="EventPopupRequest"/>
<Row Name="EventPopupResponse"/>
<Row Name="EventSoundRequest"/>
<Row Name="FeatureAddedToMap"/>
<Row Name="FeatureChanged"/>
<Row Name="FeatureRemovedFromMap"/>
<Row Name="FeatureVisibilityChanged"/>
<Row Name="GameAgeChanged"/>
<Row Name="GamePropertyChanged"/>
<Row Name="GoodyHutReward"/>
<Row Name="GovernmentChanged"/>
<Row Name="GovernmentPolicyChanged"/>
<Row Name="GovernmentPolicyObsoleted"/>
<Row Name="GreatPeoplePointsChanged"/>
<Row Name="GreatPeopleTimelineChanged"/>
<Row Name="GreatWorkCreated"/>
<Row Name="GreatWorkMoved"/>
<Row Name="ImprovementActivated"/>
<Row Name="ImprovementAddedToMap"/>
<Row Name="ImprovementChanged"/>
<Row Name="ImprovementOwnershipChanged"/>
<Row Name="ImprovementRemovedFromMap"/>
<Row Name="ImprovementVisibilityChanged"/>
<Row Name="InfluenceChanged"/>
<Row Name="InfluenceGiven"/>
<Row Name="LevyCounterChanged"/>
<Row Name="LocalPlayerChanged"/>
<Row Name="LocalPlayerTurnBegin"/>
<Row Name="LocalPlayerTurnEnd"/>
<Row Name="LocalPlayerTurnUnready"/>
<Row Name="MapYieldsChanged"/>
<Row Name="NaturalWonderRevealed"/>
<Row Name="NaturalWonderRevealedNarrative"/>
<Row Name="NotificationActivated"/>
<Row Name="NotificationAdded"/>
<Row Name="NotificationDismissed"/>
<Row Name="NotificationRefreshRequested"/>
<Row Name="NuclearReactorChanged"/>
<Row Name="ObjectPairing"/>
<Row Name="OnAiAdvisorUpdated"/>
<Row Name="PantheonFounded"/>
<Row Name="PhaseBegin"/>
<Row Name="PhaseEnd"/>
<Row Name="PlayerAgeChanged"/>
<Row Name="PlayerAgeTransitionComplete"/>
<Row Name="PlayerAgeTransitionBegins"/>
<Row Name="PlayerBordersChanged"/>
<Row Name="PlayerSettlementCapChanged"/>
<Row Name="PlayerCultureChanged"/>
<Row Name="PlayerDefeat"/>
<Row Name="PlayerDestroyed"/>
<Row Name="PlayerOperationComplete"/>
<Row Name="PlayerResourceChanged"/>
<Row Name="PlayerRestored"/>
<Row Name="PlayerRevived"/>
<Row Name="PlayerTurnActivated"/>
<Row Name="PlayerTurnDeactivated"/>
<Row Name="PlotAppealChanged"/>
<Row Name="PlotMarkerChanged"/>
<Row Name="PlotOwnershipChanged"/>
<Row Name="PlotPropertyChanged"/>
<Row Name="PlotVisibilityChanged"/>
<Row Name="PlotYieldChanged"/>
<Row Name="PreTurnBegin"/>
<Row Name="QuestChanged"/>
<Row Name="QueueFlushed"/>
<Row Name="ReligionFounded"/>
<Row Name="UrbanReligionChanged"/>
<Row Name="RuralReligionChanged"/>
<Row Name="RemotePlayerTurnBegin"/>
<Row Name="RemotePlayerTurnEnd"/>
<Row Name="RemotePlayerTurnUnready"/>
<Row Name="ResourceAddedToMap"/>
<Row Name="ResourceChanged"/>
<Row Name="ResourceRemovedFromMap"/>
<Row Name="ResourceVisibilityChanged"/>
<Row Name="RiverAddedToMap"/>
<Row Name="RiverRemovedFromMap"/>
<Row Name="RouteAddedToMap"/>
<Row Name="RouteChanged"/>
<Row Name="RouteRemovedFromMap"/>
<Row Name="ScienceYieldChanged"/>
<Row Name="SendScriptEventToApp"/>
<Row Name="SpyAdded"/>
<Row Name="SpyMissionCompleted"/>
<Row Name="SpyMissionUpdated"/>
<Row Name="SpyRemoved"/>
<Row Name="SpyUpdated"/>
<Row Name="StatusMessage"/>
<Row Name="TeamVictory"/>
<Row Name="TeamVictoryProgress"/>
<Row Name="TechNodeCompleted"/>
<Row Name="TechTreeChanged"/>
<Row Name="TerrainStateChanged"/>
<Row Name="TerrainSubTypeChanged"/>
<Row Name="TerrainTypeChanged"/>
<Row Name="TradeRouteAddedToMap"/>
<Row Name="TradeRouteChanged"/>
<Row Name="TradeRouteRemovedFromMap"/>
<Row Name="TraditionChanged"/>
<Row Name="TraditionSlotsAdded"/>
<Row Name="TraditionUnlocked"/>
<Row Name="TreasuryChanged"/>
<Row Name="TurnBegin"/>
<Row Name="TurnEnd"/>
<Row Name="UnitAbilityGained"/>
<Row Name="UnitAbilityLost"/>
<Row Name="UnitActivate"/>
<Row Name="UnitActivityChanged"/>
<Row Name="UnitAddedToArmy"/>
<Row Name="UnitAddedToMap"/>
<Row Name="UnitAirlifted"/>
<Row Name="UnitArmyZOCChanged"/>
<Row Name="UnitArtifactChanged"/>
<Row Name="UnitAttacksRemainingChanged"/>
<Row Name="UnitCaptured"/>
<Row Name="UnitChargesChanged"/>
<Row Name="UnitCommandStarted"/>
<Row Name="UnitDamageChanged"/>
<Row Name="UnitEmbarkedStateChanged"/>
<Row Name="UnitEnterFormation"/>
<Row Name="UnitExitFormation"/>
<Row Name="UnitFormationChanged"/>
<Row Name="UnitFortificationChanged"/>
<Row Name="UnitGreatPersonActivated"/>
<Row Name="UnitGreatPersonChanged"/>
<Row Name="UnitGreatPersonCreated"/>
<Row Name="UnitJumped"/>
<Row Name="UnitKilledInCombat"/>
<Row Name="UnitDestroyed"/>
<Row Name="UnitMoveComplete"/>
<Row Name="UnitMoved"/>
<Row Name="UnitMovementPointsChanged"/>
<Row Name="UnitMovementPointsCleared"/>
<Row Name="UnitMovementPointsRestored"/>
<Row Name="UnitOperationAdded"/>
<Row Name="UnitOperationDeactivated"/>
<Row Name="UnitOperationSegmentComplete"/>
<Row Name="UnitOperationStarted"/>
<Row Name="UnitOperationsCleared"/>
<Row Name="UnitParadropped"/>
<Row Name="UnitPromoted"/>
<Row Name="UnitPropertyChanged"/>
<Row Name="UnitRemovedFromArmy"/>
<Row Name="UnitRemovedFromMap"/>
<Row Name="UnitTeleported"/>
<Row Name="UnitBermudaTeleported"/>
<Row Name="UnitTradeChanged"/>
<Row Name="UnitUpgraded"/>
<Row Name="UnitVisibilityChanged"/>
<Row Name="WMDCountChanged"/>
<Row Name="WMDDetonated"/>
<Row Name="WorkerSlotCreated"/>
<Row Name="WorkerNewWorkerAvailable"/>
<Row Name="WorkerAdded"/>
<Row Name="WorkerRemoved"/>
<Row Name="WonderCompleted"/>
<Row Name="WonderCompletedNarrative"/>
<Row Name="WorldBuilderBlockBegin"/>
<Row Name="WorldBuilderBlockEnd"/>
<Row Name="WorldTextMessage"/>
<Row Name="CityAgeChanged"/>
<Row Name="CityGovernmentLevelChanged"/>
<Row Name="PlayerYieldsChanged"/>
</GameCoreEvents>
</Database>
Spoiler Reporting Events :
<Database>
<ReportingEvents>
<Row Name="ADVISOR_WARNING_TRIGGERED"/>
<Row Name="AGE_OVER"/>
<Row Name="AI_ADVISOR_UPDATED"/>
<Row Name="ALLIANCE_AVAILABLE"/>
<Row Name="ALLIANCE_ENDED"/>
<Row Name="ANARCHY_BEGINS"/>
<Row Name="ANARCHY_ENDS"/>
<Row Name="APP_SCRIPT_EVENT"/>
<Row Name="APPEAL_CHANGED_NEAR"/>
<Row Name="ATTRIBUTE_NODE_COMPLETED"/>
<Row Name="ATTRIBUTE_POINTS_CHANGED"/>
<Row Name="BARBARIAN_RAID_STARTED"/>
<Row Name="BARBARIAN_SPOTTED_CITY"/>
<Row Name="BELIEF_ADDED"/>
<Row Name="CAPITAL_CITY_CHANGED"/>
<Row Name="CARBON_SEQUESTERED"/>
<Row Name="CITY_ADDED_TO_MAP"/>
<Row Name="CITY_CHANGED"/>
<Row Name="CITY_COMMAND_STARTED"/>
<Row Name="CITY_DEFENSE_STATUS_CHANGED"/>
<Row Name="CITY_FOCUS_CHANGED"/>
<Row Name="CITY_FORCE_WORKER"/>
<Row Name="CITY_GROWTH_MODE_CHANGED"/>
<Row Name="CITY_INITIALIZED"/>
<Row Name="CITY_LIBERATED"/>
<Row Name="CITY_LOYALTY_CHANGED"/>
<Row Name="CITY_MADE_PURCHASE"/>
<Row Name="CITY_NAME_CHANGED"/>
<Row Name="CITY_OCCUPATION_CHANGED"/>
<Row Name="CITY_OPERATION_STARTED"/>
<Row Name="CITY_POPULATION_CHANGED"/>
<Row Name="CITY_POWER_CHANGED"/>
<Row Name="CITY_PRODUCTION_CHANGED"/>
<Row Name="CITY_PRODUCTION_COMPLETED"/>
<Row Name="CITY_PRODUCTION_QUEUE_CHANGED"/>
<Row Name="CITY_PRODUCTION_UPDATED"/>
<Row Name="CITY_PROPERTY_CHANGED"/>
<Row Name="CITY_RELIGION_CHANGED"/>
<Row Name="CITY_RELIGION_FOLLOWERS_CHANGED"/>
<Row Name="CITY_REMOVED_FROM_MAP"/>
<Row Name="CITY_SIEGE_STATUS_CHANGED"/>
<Row Name="CITY_TILE_OWNERSHIP_CHANGED"/>
<Row Name="CITY_TRANSFERED"/>
<Row Name="CITY_RAZING_STARTED"/>
<Row Name="CITY_RAZING_STOPPED"/>
<Row Name="CITY_VISIBILITY_CHANGED"/>
<Row Name="CITY_WORKING_PLOT_CHANGED"/>
<Row Name="CITY_YIELD_CHANGED"/>
<Row Name="CITY_YIELD_GRANTED"/>
<Row Name="CITY_YIELD_MODIFIER_CHANGED"/>
<Row Name="CLIFF_ADDED_TO_MAP"/>
<Row Name="CLIFF_REMOVED_FROM_MAP"/>
<Row Name="CLIMATE_CHANGE_EVENT"/>
<Row Name="COMBAT"/>
<Row Name="CONSTRUCTIBLE_ACTIVATED"/>
<Row Name="CONSTRUCTIBLE_ADDED_TO_MAP"/>
<Row Name="CONSTRUCTIBLE_CHANGED"/>
<Row Name="CONSTRUCTIBLE_EFFECT_ADDED"/>
<Row Name="CONSTRUCTIBLE_EFFECT_CHANGED"/>
<Row Name="CONSTRUCTIBLE_EFFECT_REMOVED"/>
<Row Name="CONSTRUCTIBLE_OWNERSHIP_CHANGED"/>
<Row Name="CONSTRUCTIBLE_REMOVED_FROM_MAP"/>
<Row Name="CONSTRUCTIBLE_VISIBILITY_CHANGED"/>
<Row Name="CULTURAL_IDENTITY_CITIZEN_CONVERTED"/>
<Row Name="CULTURAL_IDENTITY_CITY_CONVERTED"/>
<Row Name="CULTURAL_IDENTITY_CONVERSION_OUTCOME_CHANGED"/>
<Row Name="CULTURAL_IDENTITY_PER_TURN_FROM_MODIFIERS_CHANGED"/>
<Row Name="CULTURE_CHANGED"/>
<Row Name="CULTURE_NODE_COMPLETED"/>
<Row Name="CULTURE_TREE_CHANGED"/>
<Row Name="CULTURE_TREE_REVEALED"/>
<Row Name="CULTURE_YIELD_CHANGED"/>
<Row Name="DIPLOMACY_DEAL_ENACTED"/>
<Row Name="DIPLOMACY_DEAL_EXPIRED"/>
<Row Name="DIPLOMACY_DECLARE_WAR"/>
<Row Name="DIPLOMACY_EVENT_CANCELED"/>
<Row Name="DIPLOMACY_EVENT_ENDED"/>
<Row Name="DIPLOMACY_EVENT_STARTED"/>
<Row Name="DIPLOMACY_EVENT_RESPONSE"/>
<Row Name="DIPLOMACY_EVENT_SUPPORT_CHANGED"/>
<Row Name="DIPLOMACY_FAVOR_CHANGED"/>
<Row Name="DIPLOMACY_GLOBAL_TOKENS_CHANGED"/>
<Row Name="DIPLOMACY_GRIEVANCES_CHANGED"/>
<Row Name="DIPLOMACY_INCOMING_DEAL"/>
<Row Name="DIPLOMACY_MAKE_PEACE"/>
<Row Name="DIPLOMACY_MEET_BARBARIANS"/>
<Row Name="DIPLOMACY_MEET_INDEPENDENTS"/>
<Row Name="DIPLOMACY_MEET_MAJOR_MINOR"/>
<Row Name="DIPLOMACY_MEET_MAJORS"/>
<Row Name="DIPLOMACY_MEET"/>
<Row Name="DIPLOMACY_REFUSE_PEACE"/>
<Row Name="DIPLOMACY_RELATIONSHIP_CHANGED"/>
<Row Name="DIPLOMACY_RELATIONSHIP_LEVEL_CHANGED"/>
<Row Name="DIPLOMACY_RELATIONSHIP_STATUS_CHANGED"/>
<Row Name="DIPLOMACY_REQUEST_BROKEN"/>
<Row Name="DIPLOMACY_REQUEST_CANCELED"/>
<Row Name="DIPLOMACY_REQUEST_CHANGED"/>
<Row Name="DIPLOMACY_REQUEST_MADE"/>
<Row Name="DIPLOMACY_SESSION_CLOSED"/>
<Row Name="DIPLOMACY_STATMENT"/>
<Row Name="DIPLOMACY_TREASURY_CHANGED"/>
<Row Name="DIPLOMACY_VISIBILITY_CHANGED"/>
<Row Name="DISTRICT_ADDED_TO_MAP"/>
<Row Name="DISTRICT_BUILDING_RESTORE"/>
<Row Name="DISTRICT_CHANGED"/>
<Row Name="DISTRICT_COMBAT_CHANGED"/>
<Row Name="DISTRICT_CONTROL_CHANGED"/>
<Row Name="DISTRICT_DAMAGE_CHANGED"/>
<Row Name="DISTRICT_PROPERTY_CHANGED"/>
<Row Name="DISTRICT_REMOVED_FROM_MAP"/>
<Row Name="DISTRICT_VISIBILITY_CHANGED"/>
<Row Name="DROUGHT_ADDED_TO_MAP"/>
<Row Name="DROUGHT_REMOVED_FROM_MAP"/>
<Row Name="EMERGENCIES_UPDATED"/>
<Row Name="EMERGENCY_AVAILABLE_PARTICIPANT"/>
<Row Name="EMERGENCY_AVAILABLE"/>
<Row Name="EMERGENCY_COMPLETE_PARTICIPANTS"/>
<Row Name="EMERGENCY_COMPLETE"/>
<Row Name="EMERGENCY_PLAYER_SCORE_CHANGED"/>
<Row Name="EMERGENCY_REJECTED"/>
<Row Name="EMERGENCY_STARTED"/>
<Row Name="EVENT_POPUP_REQUEST"/>
<Row Name="EVENT_POPUP_RESPONSE"/>
<Row Name="EVENT_SOUND_REQUEST"/>
<Row Name="FEATURE_ADDED_TO_MAP"/>
<Row Name="FEATURE_CHANGED"/>
<Row Name="FEATURE_REMOVED_FROM_MAP"/>
<Row Name="FEATURE_VISIBILITY_CHANGED"/>
<Row Name="FERTILITY_CHANGED"/>
<Row Name="FLOOD_MITIGATED"/>
<Row Name="FLOOD_OCCURED"/>
<Row Name="FLOODPLAIN_REVEALED"/>
<Row Name="GAME_ERA_CHANGED"/>
<Row Name="GAME_HISTORY_MOMENT_RECORDED"/>
<Row Name="GAME_PAUSE_CHANGED"/>
<Row Name="GAME_PROPERTY_CHANGED"/>
<Row Name="GAMEQUERY_RESULT"/>
<Row Name="GEOTHERMAL_FISSURE_REVEALED"/>
<Row Name="GLOBAL_DEFEAT"/>
<Row Name="GOODY_HUT_REWARD"/>
<Row Name="GOVERNMENT_CHANGED"/>
<Row Name="GREAT_PEOPLE_POINTS_CHANGED"/>
<Row Name="GREAT_PEOPLE_TIMELINE_CHANGED"/>
<Row Name="GREAT_WORK_CREATED"/>
<Row Name="GREAT_WORK_MOVED"/>
<Row Name="HOLY_CITY_ADDED"/>
<Row Name="IDEOLOGY_ADOPTED"/>
<Row Name="IMPROVEMENT_ACTIVATED"/>
<Row Name="IMPROVEMENT_ADDED_TO_MAP"/>
<Row Name="IMPROVEMENT_CHANGED"/>
<Row Name="IMPROVEMENT_OWNERSHIP_CHANGED"/>
<Row Name="IMPROVEMENT_REMOVED_FROM_MAP"/>
<Row Name="IMPROVEMENT_VISIBILITY_CHANGED"/>
<Row Name="INDEPENDENT_DISPERSED"/>
<Row Name="INFLUENCE_CHANGED"/>
<Row Name="INFLUENCE_GIVEN"/>
<Row Name="LEVY_COUNTER_CHANGED"/>
<Row Name="LOCAL_PLAYER_CHANGED"/>
<Row Name="LOCAL_PLAYER_END_TURN_BLOCKING_CHANGED"/>
<Row Name="LOCAL_PLAYER_TURN_BEGIN"/>
<Row Name="LOCAL_PLAYER_TURN_END"/>
<Row Name="LOCAL_PLAYER_TURN_UNREADY"/>
<Row Name="MAP_YIELDS_CHANGED"/>
<Row Name="MESSAGES_PROCESSED"/>
<Row Name="NATURAL_WONDER_REVEALED"/>
<Row Name="NARRATIVE_CHOICE_MADE"/>
<Row Name="NARRATIVE_TAG_CHANGED"/>
<Row Name="NOTIFICATION_ACTIVATED"/>
<Row Name="NOTIFICATION_ADDED"/>
<Row Name="NOTIFICATION_DISMISSED"/>
<Row Name="NOTIFICATION_REFRESH_REQUESTED"/>
<Row Name="NUCLEAR_REACTOR_CHANGED"/>
<Row Name="OBJECT_PAIRING"/>
<Row Name="PANTHEON_FOUNDED"/>
<Row Name="PHASE_BEGIN"/>
<Row Name="PHASE_END"/>
<Row Name="PLAYER_AGENDA_ADDED"/>
<Row Name="PLAYER_ALIVE_CHANGED"/>
<Row Name="PLAYER_BORDERS_CHANGED"/>
<Row Name="PLAYER_CONNECTED"/>
<Row Name="PLAYER_DEFEAT"/>
<Row Name="PLAYER_DISCONNECTED"/>
<Row Name="PLAYER_ERA_CHANGED"/>
<Row Name="PLAYER_GOLDEN_AGE_CHANGED"/>
<Row Name="PLAYER_INITIALIZED"/>
<Row Name="PLAYER_OPERATION_COMPLETE"/>
<Row Name="PLAYER_PROPERTY_CHANGED"/>
<Row Name="PLAYER_RESOURCE_ALLOCATION_CHANGED"/>
<Row Name="PLAYER_RESOURCE_CHANGED"/>
<Row Name="PLAYER_RESTORED"/>
<Row Name="PLAYER_TURN_ACTIVATED"/>
<Row Name="PLAYER_TURN_DEACTIVATED"/>
<Row Name="PLAYER_UNINITIALIZED"/>
<Row Name="PLAYER_UNLOCK_CHANGED"/>
<Row Name="PLAYER_UNLOCK_PROGRESS_CHANGED"/>
<Row Name="PLAYER_LEGACY_PATH_PROGRESS_CHANGED"/>
<Row Name="PLAYER_VISIBILITY_CHANGED"/>
<Row Name="PLAYER_YIELD_CHANGED"/>
<Row Name="PLAYER_YIELD_GRANTED"/>
<Row Name="PLOT_EFFECT_ADDED_TO_MAP"/>
<Row Name="PLOT_EFFECT_CHANGED"/>
<Row Name="PLOT_EFFECT_REMOVED_FROM_MAP"/>
<Row Name="PLOT_EFFECT_VISBILITY_CHANGED"/>
<Row Name="PLOT_MARKER_CHANGED"/>
<Row Name="PLOT_OWNERSHIP_CHANGED"/>
<Row Name="PLOT_PASSABILITY_CHANGED"/>
<Row Name="PLOT_PROPERTY_CHANGED"/>
<Row Name="PLOT_STATE_CHANGED"/>
<Row Name="PLOT_VISIBILITY_CHANGED"/>
<Row Name="PLOT_YIELD_CHANGED"/>
<Row Name="POWER_GENERATED_FROM_RESOURCE"/>
<Row Name="PRE_TURN_BEGIN"/>
<Row Name="QUEST_CHANGED"/>
<Row Name="RANDOM_EVENT_OCCURRED"/>
<Row Name="RELIGION_FOUNDED"/>
<Row Name="REMOTE_PLAYER_TURN_BEGIN"/>
<Row Name="REMOTE_PLAYER_TURN_END"/>
<Row Name="REMOTE_PLAYER_TURN_UNREADY"/>
<Row Name="RESEARCH_QUEUE_CHANGED"/>
<Row Name="RESOURCE_ADDED_TO_MAP"/>
<Row Name="RESOURCE_AMOUNT_CHANGED"/>
<Row Name="RESOURCE_CAP_CHANGED"/>
<Row Name="RESOURCE_CHANGED"/>
<Row Name="RESOURCE_CONSUMED"/>
<Row Name="RESOURCE_REMOVED_FROM_MAP"/>
<Row Name="RESOURCE_VISIBILITY_CHANGED"/>
<Row Name="RIVER_ADDED_TO_MAP"/>
<Row Name="RIVER_REMOVED_FROM_MAP"/>
<Row Name="ROUTE_ADDED_TO_MAP"/>
<Row Name="ROUTE_CHANGED"/>
<Row Name="ROUTE_REMOVED_FROM_MAP"/>
<Row Name="RURAL_RELIGION_CHANGED"/>
<Row Name="SCIENCE_YIELD_CHANGED"/>
<Row Name="SPY_ADDED"/>
<Row Name="SPY_MISSION_COMPLETED"/>
<Row Name="SPY_MISSION_UPDATED"/>
<Row Name="SPY_REMOVED"/>
<Row Name="SPY_UPDATED"/>
<Row Name="STORM_ADDED_TO_MAP"/>
<Row Name="STORM_CHANGED"/>
<Row Name="STORM_REMOVED_FROM_MAP"/>
<Row Name="TEAM_VICTORY"/>
<Row Name="TECH_NODE_COMPLETED"/>
<Row Name="TECH_TREE_CHANGED"/>
<Row Name="TERRAIN_STATE_CHANGED"/>
<Row Name="TERRAIN_SUBTYPE_CHANGED"/>
<Row Name="TERRAIN_TYPE_CHANGED"/>
<Row Name="TRADE_ROUTE_ADDED_TO_MAP"/>
<Row Name="TRADE_ROUTE_CHANGED"/>
<Row Name="TRADE_ROUTE_REMOVED_FROM_MAP"/>
<Row Name="TRADITION_CHANGED"/>
<Row Name="TRADITION_SLOTS_ADDED"/>
<Row Name="TRADITION_UNLOCKED"/>
<Row Name="TREASURY_CHANGED"/>
<Row Name="TURN_BEGIN"/>
<Row Name="TURN_END"/>
<Row Name="UNIT_ABILITY_GAINED"/>
<Row Name="UNIT_ABILITY_LOST"/>
<Row Name="UNIT_ACTIVATE"/>
<Row Name="UNIT_ACTIVITY_CHANGED"/>
<Row Name="UNIT_ADDED_TO_ARMY"/>
<Row Name="UNIT_ADDED_TO_MAP"/>
<Row Name="UNIT_AI_COMPLETE"/>
<Row Name="UNIT_AIRLIFTED"/>
<Row Name="UNIT_ARMY_ZOC_CHANGED"/>
<Row Name="UNIT_ARRIVED_AT_CITY"/>
<Row Name="UNIT_ARRIVED_AT_DISTRICT"/>
<Row Name="UNIT_ARTIFACT_CHANGED"/>
<Row Name="UNIT_ATTACKS_REMAINING_CHANGED"/>
<Row Name="UNIT_CAPTURED"/>
<Row Name="UNIT_CHARGES_CHANGED"/>
<Row Name="UNIT_COMMAND_STARTED"/>
<Row Name="UNIT_DAMAGE_CHANGED"/>
<Row Name="UNIT_EMBARK_CHANGED"/>
<Row Name="UNIT_ENTER_FORMATION"/>
<Row Name="UNIT_EXIT_FORMATION"/>
<Row Name="UNIT_FORMATION_CHANGED"/>
<Row Name="UNIT_FORMATION_MOVE_INTO_ZOC_CHANGED"/>
<Row Name="UNIT_FORMATION_MOVEMENT_POINTS_CHANGED"/>
<Row Name="UNIT_FORTIFICATION_CHANGED"/>
<Row Name="UNIT_GREATPERSON_ACTIVATED"/>
<Row Name="UNIT_GREATPERSON_CHANGED"/>
<Row Name="UNIT_GREATPERSON_CREATED"/>
<Row Name="UNIT_JUMPED"/>
<Row Name="UNIT_KILLED_IN_COMBAT"/>
<Row Name="UNIT_DESTROYED"/>
<Row Name="UNIT_LEFT_CITY"/>
<Row Name="UNIT_LEFT_DISTRICT"/>
<Row Name="UNIT_MOVE_COMPLETE"/>
<Row Name="UNIT_MOVED"/>
<Row Name="UNIT_MOVEMENT_POINTS_CHANGED"/>
<Row Name="UNIT_MOVEMENT_POINTS_CLEARED"/>
<Row Name="UNIT_MOVEMENT_POINTS_RESTORED"/>
<Row Name="UNIT_OPERATION_ADDED_BY_LOCAL_PLAYER"/>
<Row Name="UNIT_OPERATION_ADDED"/>
<Row Name="UNIT_OPERATION_DEACTIVATED"/>
<Row Name="UNIT_OPERATION_SEGMENT_COMPLETE"/>
<Row Name="UNIT_OPERATION_STARTED"/>
<Row Name="UNIT_OPERATIONS_CLEARED"/>
<Row Name="UNIT_PARADROPPED"/>
<Row Name="UNIT_PROMOTED"/>
<Row Name="UNIT_PROPERTY_CHANGED"/>
<Row Name="UNIT_REMOVED_FROM_ARMY"/>
<Row Name="UNIT_REMOVED_FROM_MAP"/>
<Row Name="UNIT_TELEPORTED"/>
<Row Name="UNIT_TRADE_CHANGED"/>
<Row Name="UNIT_UPGRADED"/>
<Row Name="UNIT_VISIBILITY_CHANGED"/>
<Row Name="UNIT_WORK_CHANGED"/>
<Row Name="URBAN_RELIGION_CHANGED"/>
<Row Name="VOLCANO_REVEALED"/>
<Row Name="WMD_COUNT_CHANGED"/>
<Row Name="WMD_DETONATED"/>
<Row Name="WORLD_TEXT_MESSAGE"/>
</ReportingEvents>
</Database>
What is the high-level ideological difference between a gamecore event and a reporting event? Any guidance on that? Do I venture to guess that reporting events are for UI scripts and gamecore events are for gameplay scripts?
Also, I see that they explicitly showing us that the events are in tables. It makes me wonder if the tables can be expanded, but how do you setup the trigger for an event.
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