What is the point of polution?

MAS

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What is the point of polution?

The only thing it does in civ3 is being tedious!

I mean, all you need is enough workers to clean it up the same turn it appeared and then re assign the citizen to its location again.

If there was a minimum amount of turns needed to clean it up, there would actually be a reason to prevent pollution rather than simply having enough workers!
 
In begining of industrial era in europe, many poeple died because of pollution, and i would say even today.

Smog create pulmonary disease, pesticide induce cancer, car induce global warming.

So in a civilistaion simulating game , you have to deal with pollution, even if it look tedious sometime.


I bet , humanity will kill itself with pollution. it is amazing to see how much we pollute, and we dont care, beleive me , we will pay for that, much sooner than little Bush think.
 
but the thing is that pollution barely effects you at all, because it just takes a few workers and rails and you can easily clean it up. All it does is adds tedium to having to actually clean it up.

The original poster wasn't disagreeing that pollution isn't theoretically a good idea; just that its implementation is poor, since it has little effect.
 
No way. It's a huge problem. I have 16 workers and I am struggling to clean it all up. Then again I do have factories in every city, too. My capital - Kyoto - had so many pollution warning signs that I could only see a tiny sliver of every one.

But the point is pollution is that with change - like a 50% increase in shield production - comes good and consequences. While you enjoy a 50% increase in shield production - well, you get pollution. The more pollution-producing improvements you have, the more the consequences.

Pollution is just one thing. That's all.
 
English is not my native tongue but i'm pretty sure you should be able to understand me! :)

Read my post and Sirp his post again and carefully.

I said that polution in Civ3 adds nothing but tidium to the game, not a challance! As long as you have enough workers to clean it up in 0 turns!

the choice is between paying 50gpt unit upkeep to workers or having your entire civ screwed by pollution. That choice is easyli made, there is no deliberating over wether having less polution or having less production is the best to do in your situation.

I think there should be a minimum amount of turns needed to clean a poluted tile.

Also, they should add the option to put polution off when creating a game, like in civ2!
 
Originally posted by MAS
What is the point of polution?

The only thing it does in civ3 is being tedious!

I mean, all you need is enough workers to clean it up the same turn it appeared and then re assign the citizen to its location again.

If there was a minimum amount of turns needed to clean it up, there would actually be a reason to prevent pollution rather than simply having enough workers!

<shift-P>
No tedium.
 
then pollution would be even more pointless!
 
Not to mention it's a deterant against Global-Thermonuclear war... you nuke every one of their cities... you better be ready to clean up your mess when you reconquer it, or allow the Global Warming cascade to continue. Also you have to deal with it if someone nukes you, and remember those roads are gone so you can't take care of it the first turn it appears.

Also, it diverts resources from your city production and size, you've gotta build up those workers (or steal 'em) in order to respond so quickly when many city is producing 15+ pollution per turn. You're not just paying for upkeep, you're paying in lost city pop, turn(s) which chould have been spent building something else.

It's like saying "what's the point of war, you just build a huge army and no one can defeat you?" I realize that's oversimplifying it alot, but you get my point, it may be tedious when you prepared to clean it up, but you must make sure you prepare for it, or else it does become a problem.
 
Look, al you need is 50 workers to clean the polution! you would build those workers anyway becouse you want to rail your tiles "borg style" asap. The only thing that is diffrent is that you don't get rid of your workers after that job is done so the only thing you spend to polution cleaning is 50gpt for unit upkeep, and that is exactly what wallStreet gives you.

So one might argue that wallStreet eliminates all polution coused by production and population!!

What you say about nukes is of course still true but it still makes the polution output from factory's and plants pointless!

All that i am argueing for is to make it so that polution has a minimum amount of turns to clean it up, unless someone has an even better way to implement polution!

Big army?
Sun Tzu sais: having a superior army means nothing!
know your quotes;)
 
Originally posted by MAS
So one might argue that wallStreet eliminates all polution coused by production and population!!

Quite right. :lol:

Except that global warming relates to the rate of creation of pollution tiles. Existing pollution does not cause global warming. You can actually use fewer workers, however you still have to deal with degradation of the environment over time.

That's the reason I use <shift-A> in the late game. The workers will clean pollution then irrigate any recently degraded tiles, then go back to sleep.
 
Originally posted by MAS
English is not my native tongue but i'm pretty sure you should be able to understand me! :)

Read my post and Sirp his post again and carefully.

I said that polution in Civ3 adds nothing but tidium to the game, not a challance! As long as you have enough workers to clean it up in 0 turns!

the choice is between paying 50gpt unit upkeep to workers or having your entire civ screwed by pollution. That choice is easyli made, there is no deliberating over wether having less polution or having less production is the best to do in your situation.

I think there should be a minimum amount of turns needed to clean a poluted tile.

Also, they should add the option to put polution off when creating a game, like in civ2!

Yes, that is true: if you have enough workers you will be able to clean it all up in the same turn.

Why? Put pollution off? Then what's the point? Being able to destroy pollution before it occurs doesn't really stimulate real world. Of course there's no way to really clean it all up, though.

There is a minimum amount of turns needed to clean it up. I see it all the time since I have just enough workers to space it out to one worker per pollution square.
 
Although you can clean the pollution on the same turn, there already is a minimum amount of turns that pollution will stop your tile from being productive: one.

Notice when pollution first strikes? The city will not get the benefits from that tile on that same turn, BEFORE you have a chance to clean it up. This is how some of your cities can still starve, even though normally the city has no negative food production.

If you're asking for an even longer minimum time for pollution to keep a tile unworkable, that's another story. Seems kind of harsh IMO, but it might be interesting try, just for the challenge.
 
In the game im playing pollution was a huge issue. I fought a nuclear war and I had not researched recycling due to war but I had robotics, sdi and synthic fibers...

Most of my land is reduced to desert and I had to have 60ish workers cleaning up the pollution from my factories, from other civs nukes and from the nukes I dropped on the enemy as it sent 30ish modern armor into my territory.

My point is, my workers were so overwhelmed by the nuclear pollution and the pollution from plants that did not have recycling plants AND I was fighting a war that would have meant my extinstion if I did not win that I could not afford resources for anything other than military units.

Some of my cities shrank from size 20+ to size 3.... This really hurt cash flow but I had to work through it and eventually I over came it but most of my land is desert.... well so is the world...
 
So then, it's obvious: there is a point of pollution.
 
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