What is your fastest science victory?

I'm quite convinced the higher the difficulty level, the faster you can finish your science victory. Same goes with culture as well. The thing is AI needs to have things that you can take - be it through trade, espionage or war. On higher difficulties AI have more stuff earlier and that helps you. A possible exception is if you go completely pure-hearted and pacifistic and don't even use spies offensively - then maybe lower diff is faster. Domination and religion are faster on low difficlulty; science and culture it's the other way round. Although it could be argued you can build 100% culture and ignore everything else if you played on chieftain or something, perhaps win quickly - but I bet you'd win more quickly still if you used two or three other civs' culture products in addition to your own... Plus AI having money to give to you is invaluable (which makes deity trade much more effective than lower levels trade).
 
I would really like to know whether the average time it takes to get a science victory has increased with either expansion. I feel like it did. I had two sub t200s, one with Rome at 190 and one with Sumeria at 180 in vanilla, this was very early when the game just released. I then did two more tries and got close to t150 (I didn't do a write up though). I posted about it here:

https://forums.civfanatics.com/threads/science-victory-strategy-and-boasting-compendium-ツ.605930/

@whacker managed a really impressive t165 SV and @civtrader6 got one at 138 I believe, which is absolutely insane.

my thread was inspired by this civ 5 thread from back in the days, which is surprisingly enough still going strong:

https://forums.civfanatics.com/threads/fastest-science-victory.563022/

does anyone have some benchmarks for me, are there any GOTM with SV records? I am looking to buy the new xpacs soon and try my hand at SV, currently just playing vanilla.

I think I could get sub 200 on settler.... does that count?
What difficulty level are we talking?
I remember in one of the GOTM someone did it in like turn 183 on deity and said it would take longer at lower levels because the AI did not make cities fast enough for you to take them.

He had about 20 cities and said the main bottleneck is building the spaceport.

I can basically subscribe to all of this. with SV it gets easier the stronger the AI is, also it gets easier the more AIs there are. for record times I would spawn maximum city states and add one or two AIs, though screwing around with the map almost defeats the purpose :D

sorry for the necro
 
I would really like to know whether the average time it takes to get a science victory has increased with either expansion
This is a bit of a necro thread. Things have changed hugely but as you are still vanilla I guess it is a transition question.
I hope you are aware of the major changes in the SV making the comparison not that accurate.
Overall SV’s have got a little longer but also I think peoples play has got a bit better.
So yes a little longer but it’s not really a good comparison anyway.
Considering you have the standard vanilla projects with extra ones on top, of course it is longer. Civs like Korea give greater SV speed to some degree but the likes of Sumer and Rome are still up there. Some maps and civs can make it harder as well as some earlier.
Look in the tips and tricks forum, near the bottom of page 2 for a couple of good science threads of late.
 
For the current patch maybe T120 on online speed?
BTW for online speed SV the best Civ is Macedon.

I haven't played a SV on standard speed after the September patch but I guess it will be T170~190 for a normal map with a normal Civ and maybe T140s with good Maori/Norway/Macedon starts. (and also good luck on the order of future tech )

Don't follow outdated guides, especially those victory ones, they just tell you how to overfit the outdated victory conditions, but do not help the current situation. When you look at a guide make sure it is referring to the current patch.
 
Is there any chance to check current patch average dates? Sth like HoF like in previous civ franchises. There are often changes that really influence finish dates and great improvement of AI defense last patch is sth that affect this.

I am deffinitely not a speedrunner ar a top player, but my personal best for deity after recent patch is sth around 1560 AD as Cree and just want to know how does it refer to average score.
 
For the current patch maybe T120 on online speed?
BTW for online speed SV the best Civ is Macedon.

That seems really slow. I regularly play on online speed with friends and give away my money / screw with the AI / follow non-optimal builds and paths and I pretty much always finish around T120. I could probably finish on T100 easily if I played solo and tried really hard.

So maybe science victories, even though there are new insane multipliers like governors and golden ages, are indeed a little slower now than they were in vanilla.

This is a bit of a necro thread. Things have changed hugely but as you are still vanilla I guess it is a transition question.
I hope you are aware of the major changes in the SV making the comparison not that accurate.
Overall SV’s have got a little longer but also I think peoples play has got a bit better.
So yes a little longer but it’s not really a good comparison anyway.
Considering you have the standard vanilla projects with extra ones on top, of course it is longer. Civs like Korea give greater SV speed to some degree but the likes of Sumer and Rome are still up there. Some maps and civs can make it harder as well as some earlier.
Look in the tips and tricks forum, near the bottom of page 2 for a couple of good science threads of late.

I'll check that, thanks
 
That seems really slow. I regularly play on online speed with friends and give away my money / screw with the AI / follow non-optimal builds and paths and I pretty much always finish around T120. I could probably finish on T100 easily if I played solo and tried really hard.

I believe you can do that. Can you teach me how to get T100 SV on online speed? You can just list some main points on how to achieve that. Thanks very much. I myself cannot do that or even imagine finishing that early. I can get enough science before T100, however the real problem is the one-tech-per-turn limit. I don't know how to deal with this.
 
I believe you can do that. Can you teach me how to get T100 SV on online speed? You can just list some main points on how to achieve that. Thanks very much. I myself cannot do that or even imagine finishing that early. I can get enough science before T100, however the real problem is the one-tech-per-turn limit. I don't know how to deal with this.

Yes, that is the biggest problem on online speed. Also the fact that your units are way, way less useful. I often manage 20+ cities by T100 on standard speed, but only get around 10-15 cities at T100 on online speed. Units get outdated much faster, too, in addition to having "less" moves.

Sadly I can't give you advice because I currently play on Vanilla Civ 6. I do not have the expansions. Probably my SV would be slower and similiar to your time with the expansions. However I will keep posting and I will definitely buy the expansions when they're a little cheaper.

One thought: You can surpass the 1 science per turn limit (at least in Vanilla) with the help of GS. I always get the GS that give me instant beakers for adjacency to mountains/natural wonders. these can make it so that you get 2 techs in one turn. Not a big game changer, but nice.
 
however the real problem is the one-tech-per-turn limit.
I have finished 8 techs in a turn with light horse campus pillaging, but yes lower techs.
If you use every abuse in the system you can get there, after all @whacker did a T58 SV in the very early days using exploits.
You seem to play purely by skill and maths lily and if you are following those rules you set then you are doing very well indeed by my thinking.
 
Yes, that is the biggest problem on online speed. Also the fact that your units are way, way less useful. I often manage 20+ cities by T100 on standard speed, but only get around 10-15 cities at T100 on online speed. Units get outdated much faster, too, in addition to having "less" moves.

Sadly I can't give you advice because I currently play on Vanilla Civ 6. I do not have the expansions. Probably my SV would be slower and similiar to your time with the expansions. However I will keep posting and I will definitely buy the expansions when they're a little cheaper.

One thought: You can surpass the 1 science per turn limit (at least in Vanilla) with the help of GS. I always get the GS that give me instant beakers for adjacency to mountains/natural wonders. these can make it so that you get 2 techs in one turn. Not a big game changer, but nice.

Vanilla SV only need 64 techs if I'm remembering it correctly.

However GS SV need 71~77(usually 77 in my experience) techs and ~3 turns waiting time after you finish the last required tech. I guess this is the main gap between our games.

Also there are many other exploits in vanilla, especially the chopping overflow. (Or are you using trade bugs?) This makes early game much faster.

I buy your explanation if you play on vanilla.
 
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I am aware of all the vanilla exploits but don't use them. the game is already too easy as is. I figure GS adds at least like 10-15 turns on Online, 20-30 turns on standard speed. can't wait until I get GS and try my hand at some science benchmarks :)
 
can't wait until I get GS and try my hand at some science benchmarks :)
For violent SV try Norway, Scythia, Nubia, Persia, Macedon and Mongolia.
For peaceful try China, Korea, Mali, Russia! Greece(Pericles), Hungary and Australia
 
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